Jack Menhorn is composer/sound designer for games. Jack is co-founder of Gale Force Logic an indie game studio in the Research Triangle area of North Carolina.

Blog RSS Feed Report abuse Mujokan: Planemo

0 comments by JackMenhorn on Mar 27th, 2011

My company Gale Force Logic's first iOS release Mujokan: Planemo is now on the app store! The Mujokan series is about taking a visually interesting scene and having you interact with it to choose your own ambient soundscape.  Similar to setting up 2 or 3 Buddha Machines, you get to decide which loops to listen to.  The word Mujokan is Japanese for "a sense of impermanence" which I personally think fits very well with the app.  You start Planemo up and you have this world to interact with including it's own unique sounds, and then with a press of one button it's all gone!  Mujokan as a word has ties to Japanese gardens as well which is also very appropriate for the sort of representational arrangements of scenes or areas that we are creating. This first release in the Mujokan series, Planemo has an intergalactic theme with planets and suns and other space objects.  In the release version there is a center area with three planet/moons to interact with.  If you're patient and wait for a spaceship to fly by you can be taken to a secret area with it's own planet and audio theme. I am really proud of how quickly Warren Schultz and myself put this together in UDK with as little actual code as possible.  Kismet is a wonderful thing.  The tracks weren't made specifically for Planemo, but future updates of the title will.  And we are indeed planning on increasing the content of Planemo a few times over, so it is definitely worth the price! Keep an eye on the blog.  I plan on having some videos of my sound-creation process up soon.Mujokan: Planemo on the app store.

 I am including our press release below as well:<!--more-->FOR IMMEDIATE RELEASECONTACT:Jay Clarkjay@galeforcelogic.com919-200-0048Gale Force Logic releases Planemo,the first interactive relaxation app using Unreal Engine technologyRaleigh, N.C., FEBRUARY 21, 2011 — Gale Force Logic, Inc. announced today their first app, Mujokan: Planemo(tm) for iOS devices.  This one-of-a-kind app uses Epic Games’ Unreal Engine technology to deliver customizable celestial soundscapes to millions of iPhone 3GS, 4G, 4th Gen iPod Touch, and iPad devices.Gale Force Logic’s Mujokan series introduces dynamic audio/visual experiences to mobile devices.  The first release in this series entitled Planemo fuses intergalactic visuals with calming ambient tracks, customizable to allow users to create their own virtual escapes.  “Our goal is to help users realize the therapeutic benefits of audio,” says Jack Menhorn, Audio Lead of Gale Force Logic.  “Personalizing the tracks of Planemo puts ambient music generation into the hands of its listeners.”Additional updates to Planemo as well as new installments to the Mujokan series are planned for early-mid 2011.  “Our team is continuing to discover uniquely creative ways of using games technology,” says Jay Clark, President of Gale Force Logic. “With the power of the Unreal Development Kit by Epic Games, the Mujokan series will introduce mobile device users to interactive relaxation, and utilizing what we call the ‘active ambiance engine’, which allows anyone with an iOS device to interactively personalize their own atmospheric sanctuaries.”About Gale Force LogicGale Force Logic, Inc. is an emerging game studio startup located in Raleigh-Durham, N.C. The company is dedicated to delivering provocative and original video game titles for iOS and other digital download markets. Gale Force Logic’s goal is to combine the advances in game technology with out-of-the box thinking, and develop entirely new gaming experiences appealing to an evolving games audience.  To learn more, visit www.galeforcelogic.com

Report abuse Greensboro College Press Release

0 comments by JackMenhorn on Mar 2nd, 2010

 A senior music major at Greensboro College is among the members of a team that won the grand prize today in a global computer-game modification contest.Jack Menhorn, 24, of Winston-Salem composed the musical soundtrack for a modification called “The Haunted,” based on “Unreal Tournament 3,” a game created by Epic Games of Cary, N.C.Epic and computer-chip maker Intel co-sponsored the contest, “Make Something Unreal,” with prizes totaling more than $500,000 in cash, plus program licenses and hardware. In the contest, teams competed to develop modifications of Epic’s games. In game modifications, known as “mods,” teams introduce variations such as new levels and characters.“The Haunted” is a multiplayer game in which one player fights to survive against creatures such as demons and zombies, played by other players. Or a single player can compete against the game’s artificial intelligence.Menhorn’s six-member team, most of whose other members live in Germany, won first place in the Best Game Mod category. The team’s prize is $50,000 plus a commercial license for Unreal Engine 3, the base programming for the game. That developer’s kit, Menhorn said, will enable the team to turn “The Haunted” from a modification into a true game.Grand-prize winners were announced today at the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit convention in Las Vegas. Prizes already have been awarded in four preliminary phases, during one of which Menhorn’s team won another $15,000.

Menhorn got into computer-game modification as an outlet for his skills as a musical composer. He had long known that he would major in music in college, and he had wanted to compose – “anything from punk rock to symphonic orchestras” -- ever since taking up cello in sixth grade. He was attracted to Greensboro College because Associate Professor of Music David Fox “seemed real interested in what I wanted to do, and it seemed like a real good fit for me,” Menhorn said. After high school, he took two years of private instruction in guitar and composition before enrolling at Greensboro College in 2007.He became interested in composing soundtracks for computer games because they offered him the chance to compose in many different styles. “I can compose a symphonic piece for one game, and a simple piano piece for another,” he said.He got the chance to do so through an online community, the Game Audio Network Guild. He composed music for a modification of the popular “World at War,” a World War II-based computer game. He wrote music for several other modifications, some of which haven’t been released yet, before joining the “Haunted” team.Menhorn plans to keep working on mods even as he pursues graduate studies and a teaching career."I want to teach electronic music at the university level,” he said. “To be a competitive musician, you need to be computer-savvy.”

Report abuse My album has been released!

0 comments by JackMenhorn on Jul 31st, 2009

Hi everyone!  I have self-released an album titled:  Music for Games

It is 85% chip tune music (which isn't the only thing I can compose), but I thought it would be nice to release something cohesive for people to listen to and appreciate.  And maybe if they like it they'll listen to my other stuff at jackmenhorn.com

So please go download this *free* album and tell me what you think!


Report abuse The Haunted

0 comments by JackMenhorn on Apr 21st, 2009

A month away from The Haunted's new version for Phase 3 of the Make Something Unreal Contest!


I composed 4 (so far) pieces of music for this wonderful game.  If you don't like what's played while you're being attacked by zombies then it's my fault.

I wanted to put the link in my summary but no links or emails are allowed.  How odd.

Is this 300 characters yet?

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