I still don't understand the art design of this mod. Yeah, I know it's dead, but it bugs me so much.
It looks like the coder came up with the idea of the mod, but outsourced the art-side of the mod to someone who had never heard of Tremors before. The earlier sketches look more on-par with the films, though achieve none of the finer details and look incredibly stylized. Then further down we get sketches of two-legged creatures with sails and stuff. It LITERALLY looked like someone vaguely described a Shrieker to an artist, and the artist made something along the lines of the description.
I just never got it. Half of me wants to say it was to avoid copyright issues with Universal or Stampede Entertainment, and yet plenty of posts concerning the mod mention Chang's Market, Burt Gummer and all three incarnations of the Graboid species by name. I don't think you can pull a "Bid For Power" style turnaround on a mod to avoid copyright without changing EVERYTHING, so in the end I'm still so confused about what went on with this mod when it was alive.
Ah well.
The good news is, people hoping for Tremors content, unadulterated and accessible in the Source Engine can head over to Facepunch.com and hit up the modelling section. I've been working to turn the Tremors creatures into workable NPC's, with everything at this point finished aside from coding, weapons, gibs and Burt Gummer himself. And when all that's been finished, I'm making a "GM_Perfection", and map of Perfection Valley to be made with as much accuracy to the original film as possible, including plenty of custom models. I've already got the infamous Water Tower in-game :-)
J-Dude
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