Writer, Designer and Producer. Somewhere between 70 and 120 shipped titles for all major platforms. One of the chosen few working both AAA and Indie and not going nuts from doing so. Short Bio: Born in former CSSR in the 70ies, Ivan Ertlov grew up as Johann Ertl in Lower Austria. During grammar school, he managed to sell his first games (mostly adventures for C64) to DiscMags. In the mid-90ies, Ivan Ertlov was among the most infamous render artists in Austria with his shows "Welcome to the Cyberspace" and "Atomic City". After several years of studying, DJ-ing and journalism, with an obscure degree earned, Ivan became a teacher in Lower Austria. He managed to survive the kids and pupils for a whopping year before going back into media business as Online Writer for the JoWooD Group (Spellforce, Gothic, Giants). Later Community Manager, Game Designer, Head of Development, Producer. Still BOTH AAA producer (Anno, Hitman, MGC..) and Indie developer with "Homegrown Games".

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Risen from the Dead - Austrian Game Development Today

Risen from the Dead - Austrian Game Development Today

Feature 1 comment

After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!

Post-Mortem: Releasing a game on Steam the hard way

Post-Mortem: Releasing a game on Steam the hard way

Feature 2 comments

Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...

Meet Omar El-Amin!
Antinomy - Justice, not Vengeance!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance!

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Interfaith cooperation, Middle East politics and game development
Antinomy - Justice, not Vengeance!

Interfaith cooperation, Middle East politics and game development

Antinomy - Justice, not Vengeance! 2 comments

Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...

Sanity check: Dealing with money as Indie Dev
Into the Dark

Sanity check: Dealing with money as Indie Dev

Into the Dark 5 comments

Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

Into the Dark

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

What you should know when joining Homegrown Games - Mike (k21n) did it!
Into the Dark

What you should know when joining Homegrown Games - Mike (k21n) did it!

Into the Dark 3 comments

With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...

Time travel storylines - the game designers suicide - & KILLER feature for us!
Into the Dark

Time travel storylines - the game designers suicide - & KILLER feature for us!

Into the Dark 5 comments

Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...

“Necromancy” - the most powerful skill! (Perks & Achievements)
Into the Dark

“Necromancy” - the most powerful skill! (Perks & Achievements)

Into the Dark 2 comments

Today I`ll talk a little about the Perks / Skills you can gather in “Into the Dark”, depending on the way you play the game. And why “Necromancy”...

Insider Tipps: Publishing contracts and publishing deals
Into the Dark

Insider Tipps: Publishing contracts and publishing deals

Into the Dark 7 comments

All about financial terms, legal traps and pitfalls to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...

Interview: Dealing with Publishers - from Indie to "hired" and back
Into the Dark

Interview: Dealing with Publishers - from Indie to "hired" and back

Into the Dark 9 comments

This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement...

The 500+ Challenge: Free Demos, a full game and AAA assets for all of you!
Into the Dark

The 500+ Challenge: Free Demos, a full game and AAA assets for all of you!

Into the Dark 5 comments

What’s the deal? Depending on the number of Watchers on Dec. 24th, we give away several selected highlights from our past and present work. Free, no...

Adventure / RPG or Shooter - it`s in the Mission Log!
Into the Dark

Adventure / RPG or Shooter - it`s in the Mission Log!

Into the Dark 3 comments

Today I will explain how our mission log works. It is dynamic, useful in terms of "hinting" the player without telling him what to do and it covers both...

Shooter, Adventure, RPG?  -  "Into the Dark" gameplay explanation
Into the Dark

Shooter, Adventure, RPG? - "Into the Dark" gameplay explanation

Into the Dark 4 comments

This will be the last Feature for some time, as we`ll focus more into actual developement instead of presenting our game here (while still check &amp...

Our screenshots are no "fakes".  Promised. But what are fake screens anyway?
Into the Dark

Our screenshots are no "fakes". Promised. But what are fake screens anyway?

Into the Dark 7 comments

My article on the German / Austrian Laws and restrictions triggered a mass of reactions I hadn`t expected at all. I got questions for interviews, interesting...

Obeying the law as German / Austrian game developer
Into the Dark

Obeying the law as German / Austrian game developer

Into the Dark 22 comments

When it comes to game developement, German and Austrian developers and publishers have to deal with strict rules and a heavy law enforcement focused on...