engineer and developer. job with graphics engine "frostbite 3 and 4". I develop system mobile for smartphone. I have experience in graphic processing (RTS games).

Comment History  (0 - 30 of 81)
italose
italose - - 81 comments @ Cold War 1.7.1 (3.262.0) (NEW)

need only this download to have the full mod ?

Good karma+2 votes
italose
italose - - 81 comments @ Battlefield: Korea

live ?a

Good karma-1 votes
italose
italose - - 81 comments @ We are looking for testers!

this MOD, I want to see good changes, I can not help playing MP, but I can help with questions about engine, I have knowledge of development and knowledge about World War II

Good karma+1 vote
italose
italose - - 81 comments @ C&C World War II

this mod is a tribute to the Kamikaze,
the Damage caused by the fall of the aircraft when destroyed is very high, it is profitable to make airport festival and hordes of aircraft and let them be destroyed on top of the enemy territory.

This Mod has a great development, but lacks a balancing of the units and a wider variety of units as of game strategy.

requires changes and updates of information, some updates and units are hidden in the list of powers, which makes the strategy in pure RNG.

a MOD with a great idea behind it, but lacks changes.

Good karma+1 vote
italose
italose - - 81 comments @ Freedom wins

release ?

Good karma+2 votes
italose
italose - - 81 comments @ Specter Mod v0.1.5A

In that version and the previous I can not play more than 15 minutes, the game closes with error.

Also found some incompatibilities with maps of Zero hour, maps with desert appearance seem to bug the movement of the units doing until they are stopped.

Good karma+3 votes
italose
italose - - 81 comments @ TEOD 094 Balance Patch V4

The Tunguska is more for a tank of coverage, the Pantsir is more for a defense vehicle, with a more efficient and dedicated radar.

This week I will test and see if I can record what I told you about the heavy AA.

Good karma+1 vote
italose
italose - - 81 comments @ TEOD 094 Balance Patch V4

I know the AA system that did, I follow the MOD a long time, the question is that even with the radar still feel delayed in the AA heavy defenses, seem to allow the approaching of the enemy.

While the artillery I see that their way of defending does not cover all their effective range, which is a pity, I find them more efficient for defense.

Any chance the Pantsir-S1 be added?

Good karma+1 vote
italose
italose - - 81 comments @ We need your Help

O.o

Good karma+4 votes
italose
italose - - 81 comments @ TEOD 094 Balance Patch V4

The MoD is totally clean, no extra mods, the game is original with clean files.

I found the source of the problem, the origin is in the original maps of 8 players of zero Hour, at some point the map overcharges the graphic engine making lock and the failure occurs.

I managed to play without occurring the failure decreasing the priority of the game process to below normal, this avoided the failure, but AI has some rare lag, it makes me think that has conflict of particles involving the original maps with the MoD.

Apart from this I find the MOD very good, only found errors in the AA system of Russia (S300 and S500), somehow they do not react to the attacker and do not shoot.

While at the last comment, you can correct me if I'm wrong about AA systems, my impression is that they are blind.

Good karma+2 votes
italose
italose - - 81 comments @ TEOD 094 Balance Patch V4

This mod has a folder with the game files dedicated only to it, installed has only version 94 and the patch V3 and V4.

I believe the error occurs shortly after the AI loads the paths.

Good karma+1 vote
italose
italose - - 81 comments @ TEOD 094 Balance Patch V4

After the patch the MoD makes the game stop working after a few seconds of starting.

error: technical difficulties

Good karma+3 votes
italose
italose - - 81 comments @ Power of the West 1.3

Plans for Russia?

Good karma+3 votes
italose
italose - - 81 comments @ The End of Days

Very good, looks like a very fine refined work.

Good karma+1 vote
italose
italose - - 81 comments @ The End of Days

I understand, I asked because all the MOD suffer from frame delays because of the graphics engine of the generals being a little embarrassed.

I tested your MOD and only saw this twice happen and basically was in the cluster animations, but I realized the care you had with the performance of the game, it is very good.

Good karma+1 vote
italose
italose - - 81 comments @ Command & Conquer: Generals Universe

Do you want to add faction variants?

Good karma+1 vote
italose
italose - - 81 comments @ The End of Days

I like the idea of your mod based a bit in reality, the question that I do not find the graphics engine of the generals so efficient for mod, have you ever thought of port for CNC3?

Good karma+1 vote
italose
italose - - 81 comments @ War of Powers

english ?

Good karma+1 vote
italose
italose - - 81 comments @ Command & Conquer: Generals Universe

Implement in Java first of all
Apply to layered physics
Beware of the Shaders
Reduce particles in effects and medias in animations.

C&C Generals ??, coming Soon

Good karma+1 vote
italose
italose - - 81 comments @ Battlefield: Korea

GameLogicInit.con
Profile_BF2Engine_initEngine.txt.ddv

70% of your problems is summarized this

Good karma+3 votes
italose
italose - - 81 comments @ Battlefield: Korea

I'm analyzing the scripts to see what's wrong

Good karma+4 votes
italose
italose - - 81 comments @ Battlefield: Korea

Because removed the mini map? the weapons no longer have a targeting system?
the damage in some weapons are excessive
There are times when the character suffers damage without being attacked
Ghosts?

Good karma+2 votes
italose
italose - - 81 comments @ Battlefield: Korea

I'm too busy working in dlc, however as I can't help, I can playing and saying what can be wrong.

Good karma+2 votes
italose
italose - - 81 comments @ Battlefield: Korea

all engine graphics has a limit of memory usage, when it exaggerates some animation feature, ends up causing these failures.

Good karma+3 votes
italose
italose - - 81 comments @ Battlefield: Korea

Terminating errors in the game, are caused by faults in the memory management

Good karma+2 votes
italose
italose - - 81 comments @ Battlefield: Korea

Tinypic.com

Tinypic.com

There are many bugs, this comes from a map of BF1942

the problems with the locks can be solved by pressing the message "try"

But they are consequences of changes in graphics memory management

Good karma+2 votes
italose
italose - - 81 comments @ Forgotten Hope 2

few Airports available

maps without aircraft to use

Good karma+1 vote
italose
italose - - 81 comments @ Forgotten Hope 2

aircraft are disabled?

Good karma+1 vote
italose
italose - - 81 comments @ Battlefield 1 Graphical Mod

wow, nice. :D

Good karma+2 votes