"he only codes, never makes good art"

Comment History  (0 - 30 of 282)
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] KeepStash

No known issues.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] AmmoCheck

Elindeki silah için halihazırda inceleme animasyonu varsa onu kullanıyorum, yoksa standart indir/kaldır animasyonu oynatılıyor. Yani ilgili animasyon mevcut değilse yapabileceğin bir şey yok.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

'cuz I said so.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Those are a different set of requirements, and I'm not interested in implementing or playing with them to be honest.

Furthermore, I found fiddling with gametime and fade effects to be glitchy due to engine limitations.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

It is safe to ignore it. The conflict is actually for MCM compatibility. Either mod can be higher priority, it won't matter.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Yes, some maps are not very conducive to campfire saving. I'm not sure I want to encourage smoking though :P

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Because cruelty is not the point.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] AmmoCheck

Hello. Sadly, no plans to add animations or support BaS weapons.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

Vanilla display is incorrect. Sorry you had to find out like this. NPMP-SD shows the correct values.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

If it's shown as %1, it is actually %1. I don't understand what the issue is.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

Most probably normal, and unrelated in any case. I don't modify any resistance values, only display them.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] FireModeCheck

Thank you very much for reporting back with your findings. Have funs.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] FireModeCheck

Are you sure you haven't bound them both to the same key? The latest version of MagsRedux I checked was not incompatible with FMC.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

I haven't kept abreast of MCM Key Wrapper, I would need to take a look to see what can be done. I'll try to make time.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] AmmoCheck

There is no reason not to install both mods and turn off the GUI completely, they are compatible and that was how I used to play all the time.

Yes, that way all the info cannot be displayed together with a single key, but it shouldn't be that much of a bother.

I'm not planning any more new features these days, but I enjoy getting comments, thank you for the kind words.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [Gunslinger] WimpyBurer

Yes, there are cheese strategies to handle Gunslinger's undisputably broken burers. Thank you for sharing yours. Please do let me know how they work for you when you get to Lab X-8.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

Open "ish_fast_transfer.script" with a text editor and search for "DIK_keys". It should be obvious.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

You should have one save per area. You see anything other than that, it's from something else, not NPMP.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] AmmoCheck

It can be done, but you would have to extract the config files and make the modification yourself.

The relevant file is "configs\ui\ui_custom_msgs.xml".

Search for the element named "gameplay_notification" and edit its properties.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

Then I'm guessing you have a gun mod such as Boomsticks, which I don't use, therefore I cannot help, sorry.

Thanks for your kind comments.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

Well, I tested with Vintorez and that is not my experience. When I asked for an example I meant the exact name of a gun that does this.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

I still haven't done anything for grenades. I'm not even sure something _can_ be done. Right there under Known Issues.

As for the semi/auto guns, can you give me an example? I don't remember having such an issue.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] FireModeCheck

Sorry to hear that, but there is no way for me to diagnose this with this amount of information.

If you manage to figure it out and find a bug with the addon, please let me know so I can fix it imediatamente.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Yeah, no, that sounds too evil, even for me. Interesting idea though, thanks.

Good karma+3 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Perhaps you are at a location that counts as a base, I cannot think of anything else until I know where exactly you see this.

Thanks for the kind words.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

Update with what though? Do you see anything not working anymore?

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

I just tested it friend, cannot repro.

If you figure out what's breaking it, do let me know so I can take another look. Thanks.

Good karma+2 votes
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Thanks for the recommendations, I'll keep them in mind.

Good karma+1 vote
Ishmaeel
Ishmaeel - - 282 comments @ [1.5.1/1.5.2] ToggleScope

It is a primary feature, I implemented two separate workarounds for 1.5.1 and 1.5.2, and I tested them both extensively.

If it doesn't work, you have a conflict with something else.

Good karma+1 vote