Currently joint owner of Virtual Static & Developer at Wolfpack-manor. As a long time level designer I've had control of a lot of game play/storyline impact and total director control in the past and covered a great deal of game styles. Now I'l put those skills to use to assist The Old World in anyway I can and further the development of games under the Team. I go by the alias's Ironstorm/Ironstrom and Winterspirit in my level design. [TOW]KU-KO on steam

Report RSS The Old World: Still looking for pixel Artist

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So this week we're lucky enough to see and update on our game "The Old World" Indiedb.com
It's been a while since the last new's post, well long enough that someone questioned wherever we were still in development. But that happens when people don't read the tweet's and comments :D
Last blog post I mentioned multiplayer internal stress testing. Well that's swimming along smoothly now with details on the post itself.

In other new's I spoke to Kevin Saunders from Tides of Numeria breifly 2 nights ago ago in regards to Last of Humanity's kickstarter. The orgional date planned was the 4th of July but we've been constantly pushed back in the goal to perfect it. To be honest I'm not sure if we're throwing to much information at the viewer at once. One major issue to answer though is what people want to give us cash for on a F2P game model ?

Back The Old World I've emailed a great deal of pixel artist's and had them try out our style etc I didn't find them on this site mostly on pixeljoint etc. But really non of them were cut out, there were inconsistency's in styles and perspective's which is a big no no. Maybe we need to start looking towards the indiedb community for a pixel artist that would be interested in working with us.

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