I'm Part of the mysterious team behind The old World. As an avid level designer of games I've long had a position of art control over design aspects but I vary that control into concept art and anime themed character art. As a long time level designer i've had control of alot of gameplay/storyline impact and total director control in the past and coverd a great deal of game styles. Now i'l put those skills to use to assist The old World in anyway i can and furthur the developement of games under the Team. I go by the alias's Ironstorm/Ironstrom and Winterspirit in my level design.

Comment History
ironstrom
ironstrom Feb 27 2013, 2:30pm replied:

The inventory is open in this screenshot. So it's considerably tidy for a game where you are looking through your own inventory.

+1 vote     media: The Old World: Random Environments
ironstrom
ironstrom Feb 19 2013, 8:16am says:

Is he friendly, I know you watered him and all ? Got a name for him ?

I just want to pet it .

+1 vote     media: Targetting
ironstrom
ironstrom Jan 31 2013, 11:14pm replied:

I think a lot of people here appreciate things differently to an extent. We have a lot more modders and designers in this community that look for a myriad of different things in their game, often appreciating new stand out features or elements in design and effort rather then just how smooth the game play is. We can understand that new release's can often be buggy if not properly tested and may overlook the now and rate for the potential.

+3 votes     game: Krater
ironstrom
ironstrom Dec 18 2012, 4:25am replied:

Thats the spirit.

+4 votes     article: The Old World: Dynamic Lighting Explained & New Dungeon Music
ironstrom
ironstrom Dec 10 2012, 3:22am replied:

There's differences of viewer opinion between gamers, They may want a different level of colour aspect then everyone else. Bare in mind with a day and night cycle the light levels and colours will change. This image being set this way in order to show off the height changes. If your eyes are reading into it to much this picture is without the regular other tiles that would mix the scene.
Later on we might have to a poll to see if a change was necessary otherwise we might of changed it for that 5% of viewer population.

+1 vote     media: The Old World: Height Changes Incoming
ironstrom
ironstrom Nov 26 2012, 5:55pm replied:

Also on the right hand side of this page you can see twitter feed updates. 50% of the time or more they're about the game so you can see that work is being done there.

+1 vote     game: The Old World
ironstrom
ironstrom Nov 25 2012, 8:29pm replied:

Don't worry its not dead, Lots of work is just going into preparing for an alpha.

+1 vote     game: The Old World
ironstrom
ironstrom Sep 29 2012, 4:23pm says:

The game looks relatively nice at the moment and the ui looks reasonable of course I'l have a better opinion in the future but on face value you've got a nice roll here. I'l track and check out the forums at my soonest convenience, keep up the good work.

+3 votes     game: Arkanius
ironstrom
ironstrom Sep 29 2012, 4:18pm replied:

I saw a post about Arkanius on tig source or I may of read your article about it. But I'l give a IndieDB glance over and comment.

+1 vote     member: ironstrom
ironstrom
ironstrom Sep 29 2012, 4:16pm says:

Thanks for supporting the old world Tweak :P your giving us little boosts of morale all the time :P

+2 votes     member: _Tweak
ironstrom
ironstrom Aug 30 2012, 12:08pm replied:

We knew about that before the video was put up but these are things we can cover in the coming updates. Also as you said the snakes were a place holder entity for a while.

+1 vote     media: The Old World: New Villager Sprites & Animations.
ironstrom
ironstrom Aug 28 2012, 12:58am says:

Appealing project you guys have here, I've not really looked into the anything being voice keyed in the past but its a interesting aspect. I have to agree you also have a stunning looking game keep up the great work I'l be back for more.

+3 votes     game: In Verbis Virtus
ironstrom
ironstrom Aug 28 2012, 12:39am replied:

I'm pretty interested to see where it goes so keep on trucking ^-^

+1 vote     member: ironstrom
ironstrom
ironstrom Aug 16 2012, 12:27pm says:

You've suddenly reminded me of a disc world book where Mort is the apprentice of death

+1 vote     game: Mort The Intern
ironstrom
ironstrom Jun 30 2012, 10:26am says:

Great to see you guys doing so well, your omni pass is defiantly a interesting step maybe in the future of games or indie games we won't see a scenario alike this. "so you got xx game on pc lets play co-op," no I got it on console".
When you want to be able to enjoy a game you like with friends for a game you have already purchased and then have to pay the full price again if not more just to play with them on another platform.

+2 votes     member: mercenary-games
ironstrom
ironstrom Jun 30 2012, 10:16am replied:

I'm fond of art of this come out when you start a piece with no set goal in mind you end up trying to see many different ways to interpriate your piece no stroke is "wrong" just something you have to work into your piece. Also people will see things differently in many way.
Very inspirational.

+1 vote     media: Magic Forest Concept
ironstrom
ironstrom Jun 25 2012, 8:56am replied:

Yea I did get a look at that video and covered engine level design elements myself. I just find the concept of community develop a interesting way to create further community interaction. There are defiantly whole different tiers of user experience and determination making it easier for the community to use isn't entirely necessary if people are interested enough they'l adapt:P With the ones coming out being more dedicated designers which would allow easyer review and balancing/action to bring it into the game.

+2 votes     game: City of Steam
ironstrom
ironstrom Jun 22 2012, 7:23am says:

Ever Plan on allowing people from the community to design levels come release ? it doesn't happen often anymore. Online level designer Alias "Winterspirit"

+2 votes     game: City of Steam
ironstrom
ironstrom Jun 22 2012, 7:15am says:

I'd also most forgotten about this game after a while of following thank god my curiosity led me to check this out Hmm beta "om nom nom"

+1 vote     article: Heroes & Generals – Come Out to Play Trailer
ironstrom
ironstrom Apr 26 2012, 4:00pm replied:

yup ^-^

+2 votes     member: ironstrom
ironstrom
ironstrom Apr 24 2012, 9:28pm says:

*Waits patiently for more tasty news*
yea that's pretty much what I think ^-^

+1 vote     game: Dungeon Defenders
ironstrom
ironstrom Apr 24 2012, 1:02am says:

I know where your avatar is from ><

+1 vote     member: moonwontrise
ironstrom
ironstrom Apr 18 2012, 10:49pm says:

Today I acidently reported a News Post unfournatly once I clicked it there was no way to cancel it, I was only trying to hits Views ):

+2 votes     member: ironstrom
ironstrom
ironstrom Apr 6 2012, 9:13am replied:

If you have any suggestions or questions you can access our forums via the main website ^-^

+2 votes     game: The Old World
ironstrom
ironstrom Apr 3 2012, 11:36am says:

*wave*

+1 vote     member: Finexen
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