Currently joint owner of Virtual Static & Developer at Wolfpack-manor. As a long time level designer I've had control of a lot of game play/storyline impact and total director control in the past and covered a great deal of game styles. Now I'l put those skills to use to assist The Old World in anyway I can and further the development of games under the Team. I go by the alias's Ironstorm/Ironstrom and Winterspirit in my level design. [TOW]KU-KO on steam

Report RSS The Old World - Pixel Creature Designer

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The previous blog post mentioned are inability to find a pixel artist but a few weeks back we saw suddenly a lot more interest with to many pixel artist's contacting us to handle we didn't get to try everyone out but I was pretty happy with this pixel artist Nebelstern.deviantart.com
They've done a few monster designs for us that we'l probably be featuring on our kickstarter/crowdfunding wherever we plan to go.
With our current situation gradually getting better we feel like if we were to receive funding for the artwork we could go into testing shortly afterwards. We haven't yet approached crowd funding because we advance contacted sites like GOG just encase we had other options. We also have investor options but the next investor meet up is 2 1/2 months away and we could be making so much progress if we had funding sooner.

At any rate be sure to check us out at Indiedb.com for the latest new's we'd love to be able to sell on Desura if given the chance, indiedb has been a great site for us and we'd love to continue supporting them in the way that they support us.

Or you can hit us up on twitter.
Twitter.com
Twitter.com

We've also had some ever increasing request to test our game out we're working on it we'd just like the visuals to be in place rather then you fighting several of the same entities/placeholder's and trying to figure out what you actually fighting.

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