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Comment History
Infectious_Moon
Infectious_Moon - - 7 comments @ Hello

Beautiful!!! Stunning!!! Incredible!!! Amazing!!! This is why we mod... this is the level of detail we all wish we could achieve... man I sound like a box-art caption...

Amazing work guys... on screens and amazing concept art...

Hope to hear more soon.

Chris

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Infectious_Moon

It'll be good to hear from you, as I am eager to start working... I have already begun a modification of armors in the game to accomodate your Trythian Royal Guard concept as a demo of my texturing and artistic abilities.

My modder e-mail is lunar.outpost@gmail.com incase you couldn't find it...
Thanks again,
Chris

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Infectious_Moon

Perfect, I can't wait for your reply... I really am excited by this concept. You guys have put alot of thought into this project, and it sounds really cool.

Unfortunately enough, I am a little caffeine doped aswell, so I won't ramble at you further... It's definately time for bed.

Hope to hear from you soon,
Chris

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Trythian "Volprim" Flying Mount - Coloured

As an addition, the reason this would be hard is that the game engine provided is just an SDK (not a source version of the engine). It provides alot of functionality, but it is still limited in the systems you can impliment (there are alot of the time, workarounds, which is my specialty)

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Trythian "Volprim" Flying Mount - Coloured

This is a difficult thing to impliment (not only for the animation and modelling needed), creating a mount won't be hard, but a flying mount is a different story... I will work on some scripted spell concepts...

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Trythian Royal Guard

This is an easy do...
I would easily be able to re-texture and map armor from Oblivion to make this armor...
I will do it as a demo of my texturing skills.

Good karma+1 vote
Infectious_Moon
Infectious_Moon - - 7 comments @ Tales of Fyrndell

Hey guys, good to meet you

My name is Chris McEwen, and I am an aspiring game designer, and an avid modder...

...I have been a fan of the Elder Scrolls series since Daggerfall, and have lost many of my hours to all of them, especially Morrowind (I estimate approximately 2100 hours between modding and total gameplay). I have been fixated with Oblivion and the Gamebryo engine since the first rumors flew around in 2003, and I have recently been jumping head first into the game and the modding thereof...

I am EXTREMELY intrigued by your professionalism in this matter, and I am majorly stoked by your I.P.

I have experience in the following game design aspects which may help in developement:

-I am experienced with many aspects of the ES Construction Set (Oblivion), and I am always learning more about it, unfortunately it takes time to learn the changes from the previous generation of software. Currently I can build landscapes, world spaces, dungeons, NPC's, dialogue, quest items, and I also understand the concepts involved in scripting of objects, and a general knowledge of the script Syntax.

-I have low-poly 3D modelling experience with MilkShape, so I have theoretical knowledge of 3D modelling to assist in learning the Blender software for use with the ES Construction set, which I am pursuing for my own purposes.

-I have major experience in PhotoShop, and I have artistic experience (conceptual and texture), I have experience with the GIMP, and I can make Normal maps, Bump maps, and Alpha Transparency in textures for 3D models, and object icons.

-I have been involved with storytelling, including dialogues, quest flow, and in-game literature. As a hobbyist poet, and a long time RPG fanatic (including DMing D&D games in my youth) I have developed my literary, and storytelling skills to increase my usefullness to the game industry.

-I have Mapping experience in the ESCS, and with other game engines, and have learned alot about clutter, lighting, and sound for player emersiveness.

-I have some Voice-Acting experience, and my own microphone, as well as some skill with Audacity to modify the audio to blend into the game environment.

I have many ideas about how to implement this system (FPRTS) using the ESCS, and I have many ideas for your storyline and IP...

*Also as a sidenote, I have been involved with web-design, and forum administration (including graphics) in my own attempts to found a mod-team to complete an IP of my own (using the Doom 3 SDK) So if there is anything you need web-wise, I would be happy to help with that...

I will be looking forward to hearing from you...

-Chris

Good karma0 votes