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Comment History
Ind-BorG
Ind-BorG - - 5 comments @ Republic at War

Thank you for the reply.
Why did you not use the old way of doing it and leave the vanilla installation alone?

Good karma+1 vote
Ind-BorG
Ind-BorG - - 5 comments @ Republic at War

Dear RAW team
Thank you to z3r0x and the whole team for making the RAW mod. It comes right after AotR2. I really like the RAW mod, but it seems to still have a lot of bugs. You'll figure it out. Maybe you can help me with some hotfixes I am trying to make to make the mod playable on my machine.
Did you realize that the Skirmish battle cannot properly work as the Scripts folder is missing???
I took the liberty and used the Scripts folger from the "Thrawns Revenge" Mod and adapted it. Now Space Skirmish mode works, at least it does for me. I only corrected 2 LUA files:

"..\Republic_At_War\Data\Scripts\AI\SpaceMode\ AI Plan ExpansionGeneric SkirmishUpgradeSpaceStation.lua"
"..\Republic_At_War\Data\Scripts\AI\SpaceMode\ TacticalMultiplayerBuildSpaceUnitsGeneric.lua"

Now Hard AI is really hard to beat, I mean it.

Maybe you can help with another issue. When I try to save a game in GC mode the game crashes constantly. Also, when I enter Space battle in GC mode the fist time I get an error message saying: "An exception has occured. See _logfile.txt and _except.txt for details."
When I enter Land battle in GC mode before I enter a Space battle the game crashes every time.

Last thing, balancing of units in Skirmish Space battle. The New Republic only has the venetor class ship. Holding this against all the capital ships of CIS it is quite a challange to win Skirmish. Also, getting capital ships so late in GC mode makes it nearly impossible to fight of CIS in GC mode, especially when playing "Core Assault". Don't know if it is intended that way.

Keep up the good work, it is very appriciated.

Good karma+2 votes
Ind-BorG
Ind-BorG - - 5 comments @ Babylon 5 at War 2.0

Ok,
habs gefixt. Hab den Mod gespielt und bin ziemlich enttäuscht ehrlich gesagt. Ai funzt net, Fehlermeldung am Anfang kommt immer noch, aber wenigstens startet er den Mod jetzt. Das nennt sich Total Conversion, aber weder die Symbole sind nicht geändert und der Sound ist auch nicht angepasst. Alles in allem doch eher ne schwache Leistung. Also wenn ihr das Ding mit der 1.5er Version final machen wollt, dann ist da aber noch ne Menge zu tun. Viel Erfolg

Good karma+1 vote
Ind-BorG
Ind-BorG - - 5 comments @ Babylon 5 at War 2.0

Hallo,
habe ein Problem und brauch Hilfe. Hab den Mod installiert und versucht ihn zu starten. Das Problem ist, dass nicht der richtige Ladebildschirm kommt und dann eine Fehlermeldung. Die sagt aus: There were perception parsing errors. See perceptionerrors.txt for further details. Diese Datei gibt es aber gar nicht. Hab das gleiche Problem mit anderen Mods außer Aotr 2.5. Ich verwende den Goldpack EAW / FOC. Vielleicht liegt ja da das Problem.
Jemand ne Ahnung was das sein kann und kann mir vielleicht helfen???

Good karma+1 vote
Ind-BorG
Ind-BorG - - 5 comments @ AotR 2.5 Openbeta

I am using the German Version of AOTR. Does this beta version also work for the German version? I am experiencing many missing text in the German game and this is getting on my nerves.
I had a look in your updated MasterTextFile_ENGLISH.DAT. There are some updated text tags. DO you think it would work, if I just take your new tags and put them into the MasterTextFile_GERMAN.DAT?

Good karma+2 votes