I'm a college student in the US. I'm majoring in computer graphics and design. I do level editing with the Hammer Editor and a little Unreal Editor. I can do some basic 3D modeling/skinning and can draw. I also have some Photoshop knowledge based around graphic design work. Interested in a joining or forming a MOD team. Check my homepage and images for my work.
Two different shots
That is all folks.
Oh the content field should be 300 characters long...
Thought I'd show the evolution an area in a compo map I'm working on. Here it goes
Final Version - I'll put it up once I'm completely done, changes include final hdr compile, use of smoothing groups, and additional wiring brush work.
I have been mapping for about three years now and finally feel as if I can join a team to help out. I've done quite a few horror maps and have started to get a good grasp of displacements and scripting. To see my maps go here: Twhl.co.za Just click on map link to the upper left.
I'm a Source mapper as you can see and I also do a little modeling and art.
I've got some time to really dedicated myself to a project and don't have much experience so now is a good time to start. Anyway, just setting this up profile up so I can start looking around and so others can get a hold of me. I would like to join up with some other mappers and actually stick together when we're done with one project or joining up together with another mod team. I would like to one day get into the gaming industry and hope I can learn a lot while working with a team. I have read most Valve Dev pages about MODs, mod teams, and how things can fall apart so hopefully we can avoid some of that. I understand mods are about making something for the team and for the community with the odds of success being against us.
Forgotten/Noir (trying to get this one going again)
Red n Pulp (communication just stopped)
Infested (he went solo)
Might I add I have nothing to do with these mods falling apart(most didn't even start)
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