We’re from the Caribbean. You know what it means… grog, pirate ships, rude fishermen, spitting contests and overheated CPUs. Every man, every blueprint, every idea is surrounded by the sea breeze of Margarita Island. And there, on the tracks of sunsets and slow-growing coconuts, we create games. We create games because we like games, especially thought-provoking and family-friendly games.

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We're very pleased to announce that NagiQ 2: Treasure Hunt, our new word game, is now available at Desura! Albeit we've developed NagiQ 2: Treasure Hunt as a sequel to our first game (NagiQ, also available here at Desura,) the gameplay is totally original. Furthermore, NagiQ 2 comprises 5 islands, and each island delivers a very specific challenge with words. This original gameplay is based on combining words on a board. In order to win, all the letters on the board must have a golden color.

By combining words you'll be able to

  • win coins,
  • defeat an evil pirate,
  • win prizes,
  • punch evil skulls,
  • explode monsters,
  • trim mustaches

and also prove that you are the ultimate wizard of word games! 75 boards with plenty of fun with words, perfect for brain-fitness, lie ahead!

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IKIGames

IKIGames

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IKIGames, coding since 2011, is a team focused on development of games and other projects combining visual arts and software development. Fun, mind-expanding...

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Latest tweets from @superikigames

RT @dylanbeattie: Learning to code is an essential skill in the modern world. Here's a handy diagram showing you how to get started. T.co

Feb 17 2017

RT @superikigames: The original DragonScales is on Greenlight. RT and helpful votes greatly appreciated :) Steamcommunity.com #Steam #Casual #Greenlight

Feb 16 2017

RT @Xklibur_clab: Our game DragonScales 3 is done!. #gamedev #indiedev #ikigames #casualgames #gameart #videogames T.co

Feb 15 2017

DragonScales 3 binaries finally ready! Now it's time for the business part, the web site, etc.

Feb 15 2017

RT @badlogicgames: OpenGL Insights: Asynchronious Buffer Transfers. Good read. Seas.upenn.edu

Feb 8 2017

RT @mattdesl: #Throwback to an old article I wrote on a Normal Mapping shader for 2D games: Github.com T.co

Feb 8 2017

This level, however, keeps resisting! In my opinion, one of the most difficult levels of DragonScales 3.… T.co

Feb 8 2017

At last! Today I was able to beat the best time record for Archmage Cedric! #dragonscales #ikigames #casual T.co

Feb 8 2017

Anticipating the release of DragonScales 3, our twitter now showcases a new allusive header! :)

Feb 6 2017

"DragonScales 3: Eternal Prophecy of Darkness" beta version under intensive testing, which means: bug fixing marathon :)

Feb 6 2017

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