I'm a game designer with the head of a programmer and the eyes of an artist, with a love of graphics, sculpting and painting mixed against a technical fascination with coding, languages and systems. My finest art/tech collision resulted in the creation of Aartform Curvy 3D, a fast and easy sculpting program for PC. I have also worked on effects and rendering for XBox (ala Lionhead/Intrepid) and Mobile devices - including winning a BAFTA for Colin McRae 2005 while at Ideaworks3D. I've been writing my own engines for years now and recently had the chance to develop a whole Indie game which is now selling merrily on the likes of Steam and Impulse. Strangely the published game has the simplest engine of any I have written! I am now developing for Aartform Games, designing a hybrid game with a strong emphasis on an open data structure and lua driven plots. In my spare time I paint fantasy art.

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Infinite Light Engine
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Description

This is a tech demo of the infinite light engine in AG1. Any number of light sources can be placed in the scene (here about 200 adound the town) and objects and the terrain respond naturally in realtime. New shadowed lights can be added at run time, and even updated per frame.