I'm a game designer with the head of a programmer and the eyes of an artist, with a love of graphics, sculpting and painting mixed against a technical fascination with coding, languages and systems. My finest art/tech collision resulted in the creation of Aartform Curvy 3D, a fast and easy sculpting program for PC. I have also worked on effects and rendering for XBox (ala Lionhead/Intrepid) and Mobile devices - including winning a BAFTA for Colin McRae 2005 while at Ideaworks3D. I've been writing my own engines for years now and recently had the chance to develop a whole Indie game which is now selling merrily on the likes of Steam and Impulse. Strangely the published game has the simplest engine of any I have written! I am now developing for Aartform Games, designing a hybrid game with a strong emphasis on an open data structure and lua driven plots. In my spare time I paint fantasy art.

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