It's about a month since I left Saint (Where I did 90% of the work on a Sci-Fi Colony Game then got shafted by my partner) and I am happily working on a new indie title. And this time it's moddable! I've been busy making sure all my data sits pretty in csv and lua files for easy dev, and eventually... easy modding.
I've got my terrain engine up and running with an infinite light engine to add realtime spot effects. Multitexturing in DirectX shaders is absolutely insane - my current terrain shader has colour, bump and displacement mapping all blended over three materials, with extra textures for the lighting engine - all running fullscreen with no slowdown - I love pixel shaders!
The buildings are just a throw together mockup with no texturing yet, and certainly no logic to their placement - Spires are usually 100's miles apart and a town this size would be very lucky to have a city wall (even if it is bizzarely only protecting a single building).