Monsters of War
XNA Basics - Inputs
Tutorial on creating Class_Inputs for an XNA Game
Mice / Keyboards / GamePads
Quickly setup your first Unreal Script MoD for the Unreal Development Kit
You know when you first run the game, it'll say
Well, this will change that.
Works for games on the Quake or Half-Life series of engines. Simply create a ThirdPerson.cfg and make sure you put it where configs go for that game...