i'm trying to implement some kind of random weapon system, i.e., when you spawn in a map you have a random weapon set for that map. it's problematic when you go to the next map. well the whole thing is a problem. the mod doesn't want to do what i tell it to do anymore. sometimes all the monsters will be dead but the system will say "two monsters left" and you have to manually restart or start a new map. sometimes a monster will start but it will be stuck in the base frame and be solid like a brush. that's pretty rare. anyway...i'm putting that on the back burner
superduper quake is basically a bullet hell mod in 3D. "bullet hell" shooters are a classic arcade genre from my day with a few specific characteristics:
- two dimensions
- constant forward movement
- two attacks: main gun (no ammo required) and kill everything on the screen gun (three shots per map to start with)
- both guns can be modified or upgraded, usually after killing a pack of guns and grabbing the soon-to-expire powerup in the hell of bullets
- player dies in one hit
- huge boss at end of the map
some of these will be fairly easy to adapt to sdquake, some of them will take a bit of tweaking. what i'd like is to start a new codebase with all the same monsters and random map set, but with two weapons only. a few things will change:
- when you kill a level 4 monster, you will either be rewarded with a new weapon or an upgrade (powerup)
- the new weapon will replace the weapon you have
- no friendly fire (no suicides)
- i think monster density and difficulty is ok
- five lives is ok
we'll see