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hondobondo Blog

i got twitch streaming to work about a month ago so maybe i'll start streaming superduper quake and sheeetttt. i still have to figure out how to get mic sound working so i can narrate the thing while playing. we'll see.

i don't have twitter, so just plan on late friday night, around 11 pm pst.

some ideas for next update

hondobondo Blog

i'm trying to implement some kind of random weapon system, i.e., when you spawn in a map you have a random weapon set for that map. it's problematic when you go to the next map. well the whole thing is a problem. the mod doesn't want to do what i tell it to do anymore. sometimes all the monsters will be dead but the system will say "two monsters left" and you have to manually restart or start a new map. sometimes a monster will start but it will be stuck in the base frame and be solid like a brush. that's pretty rare. anyway...i'm putting that on the back burner

superduper quake is basically a bullet hell mod in 3D. "bullet hell" shooters are a classic arcade genre from my day with a few specific characteristics:

  1. two dimensions
  2. constant forward movement
  3. two attacks: main gun (no ammo required) and kill everything on the screen gun (three shots per map to start with)
  4. both guns can be modified or upgraded, usually after killing a pack of guns and grabbing the soon-to-expire powerup in the hell of bullets
  5. player dies in one hit
  6. huge boss at end of the map

some of these will be fairly easy to adapt to sdquake, some of them will take a bit of tweaking. what i'd like is to start a new codebase with all the same monsters and random map set, but with two weapons only. a few things will change:

  1. when you kill a level 4 monster, you will either be rewarded with a new weapon or an upgrade (powerup)
  2. the new weapon will replace the weapon you have
  3. no friendly fire (no suicides)
  4. i think monster density and difficulty is ok
  5. five lives is ok

we'll see

SuperDuper Quake 2.8

hondobondo Blog

Bondo is hard at not-work on the latest patch, but wondering what to do next... Any ideas. Monsters, weapons, levels? Well, that last one is exercise-left-to-the-reader because levels are last on my I'm-barely-adequate-at-this list.

For the newest I have, in completely random order:
Dr Shadowborg's cvore, enlarged to Class 5 size
Gibs for the flying soldier car
Gibs for the hunter robot
The go-kart does area damage

yeah, that's about it.