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Fritz2828. You must build Reverse Engineering then research the Fighters. Due to this it makes the default AI unable to do anything usefull as the pirates.
Installed the v 0.2 of the pirates mod and it ran well but I have no sound (?). Tried the 0.1 version but no sound. Have played most of the mods of HW and HWC and never had any problems of this kind.
Hey, I think battleships have a little too much range for so much firepower - I haven't played humans, just ai, but they seem to be able to destroy way too much from far away without ever getting too damaged.
Also wondering your thoughts on making the mothership class vessel.
i cant get this mod to work
EVERY TIME I DOWNLOAD THE HOMEWORLD 2 PIRATES MOD v0.3 IT ALWAYS SAID ITS OUT DATED!!!!!!!!
WHAT DO I DO?
- MAX07
IS there anything I can do to get the sound working?
After i completed a fighter facility with the pirates i couldnt build fighter....so there wasnt much to do.
Fritz2828. You must build Reverse Engineering then research the Fighters. Due to this it makes the default AI unable to do anything usefull as the pirates.
I downloaded vo.2.1 and for some reason when I play there is no sound whate so ever. What should I do? I'd appreciate any help.
Installed the v 0.2 of the pirates mod and it ran well but I have no sound (?). Tried the 0.1 version but no sound. Have played most of the mods of HW and HWC and never had any problems of this kind.
Any ideas?
- Florian Sammanto, Sweden
Hey, I think battleships have a little too much range for so much firepower - I haven't played humans, just ai, but they seem to be able to destroy way too much from far away without ever getting too damaged.
Also wondering your thoughts on making the mothership class vessel.
-Ronn
Ok im sry to post so much but I got it to work and there is still no sound. I just wanna play the freeking mod!
By default directory do you mean the place homeworld automatically gets installed to?