“The enemy? His sense of duty was no less than yours, I deem. You wonder what his name is, where he came from. And if he was really evil at heart. What lies or threats led him on this long march from home. If he would not rather have stayed there in peace. War will make corpses of us all.” ― J.R.R. Tolkien, The Lord of the Rings
Greetings fellow Edainers
Today it's all about the menacing Dol Guldur!
I've tried to make Dol Guldur more interesting to play by somewhat reinforcing its defenses in a unique way; in the vanilla, Dol Guldur was one of those fortress that after playing MinasTirith, MinasMorgul, Erebor,.. you would feel meh about it (all the defenses were basically a couple of catapults and weak walls that you can't rebuild,..). The fortress defenses are now focused on its sheer manpower (Orcpower for that matter :P ) and Khamul's dark presence.
The Easterlings Quarters:
Dol Guldur didn't only have Orcs weaklings. Khamul relied a lot on his fearsome Easterlings who bring from Rhun Soldiers, Spearmen, and their well known heavy cavalry.
None who's been imprisoned in Dol Guldur ever returned the same (even returned at all!).
Finally, the prison building is now actually a useful one were Khamul uses his dark magic to torture and mutilate his prisoners, and change them to something else entirely!
More to the defense:
The Citadel is now guarded by dedicated Castillans.
There are a couple of build plots on both sides of the fortress, which are quite useless since they're very open to all kind of attacks. I was hoping to do something about them, but I've run out of energy for this map :|
Also I'm not 100% content with the units produced from the Prison.
What do you think? Any alternate suggestion? Maybe something from the Misty Mountains once they come out?
Any suggestion is very welcomed.
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