@p3040139
It's how it should look like when in the menus or else the menus would be stretched.
@p3040139
It's how it should look like when in the menus or else the menus would be stretched.
Me again...
How do I get the original res intervals back for MP? I just want the original values.
'5000' is the normal starting amount in a standard MP match, but I can only choose '3000' and the next interval is a whopping '50000' ?
It kinda ruins MP because '5000' is the standard starting money for a balanced game, and you cannot choose it now. My launch option is just '-width 1920 -height 1080'. Maybe you could add a '-moremoney' parameter ?
:)
You have my respect, too ! Good move
Sorry this is not a bug caused by this hack, but I cannot edit the other post now (5 minute limit). Ignore the one post right above this one.
One more bug:
It's happens sometimes when you select (making select boxes) and you have already units selected.
I found an annoying bug !
If you use the screen resolution of 1680x1050 (16/10) then the interface of the right side is not properly click-able. It looks fine, but when you hover the pointer above the interface, like the building bottom, then you have to click further to the left before the game registers the click. So, simple said, the actually interface is offset compared to the visual interface.
See: I.imgur.com
Please note that this resolution is one of the most common resolutions - as common as 1920x1080 - so it'd be nice if you could fix this, somehow.
How do you upgrade as Terran? Because I can only upgrade at refineries, not at any other research platform. The interface is just blank at them, that is, no upgrades icons to click on.
Really great mod! It could use a new in-game interface, though. The old one is too big. Maybe just make it smaller? Then it'll still be close to the original, if so is an issue. :) Also, unique sounds for the new skips, if so was feasible. Very small thing to note, though. Thanks
Awesome, gonna check this release out. :D
Hi, great mod. Also, it has a very good balance between quality and content. Most mods go for content over quality, which I personally hate.
I have a small critique, so far. When a Future Tank X1 fires a shot on infantry unit then there's no electricity effect them. I'd like to see an electricity effect on such units when they get hit and/or die by the Future Tank X1.
It's like seeing a flame weapon used on infantry units without them catching on fire. :)
Hey. Thanks for this hack/mod. I did notice, however, that the Scout Calvery still disappears, but most of the other ones seem to stay, tho. (using 1.0c, renamed the file) :-)
Hey. Thanks for this hack/mod. I did notice, however, that the Scout Calvery still disappears, but most of the other ones seem to stay, tho. (using 1.0c, renamed the file) :-)
Forgot to say I'm using the 'Rotting, final'.
Hippox79
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