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Comment History
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

@p3040139

It's how it should look like when in the menus or else the menus would be stretched.

Good karma+2 votes
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

Thanks mate !

Good karma+2 votes
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

Me again...

How do I get the original res intervals back for MP? I just want the original values.

'5000' is the normal starting amount in a standard MP match, but I can only choose '3000' and the next interval is a whopping '50000' ?

It kinda ruins MP because '5000' is the standard starting money for a balanced game, and you cannot choose it now. My launch option is just '-width 1920 -height 1080'. Maybe you could add a '-moremoney' parameter ?

:)

Good karma+3 votes
Hippox79
Hippox79 - - 13 comments @ Natural Selection source code now available!

You have my respect, too ! Good move

Good karma+1 vote
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

Sorry this is not a bug caused by this hack, but I cannot edit the other post now (5 minute limit). Ignore the one post right above this one.

Good karma+3 votes
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

One more bug:

I.imgur.com

It's happens sometimes when you select (making select boxes) and you have already units selected.

Good karma+3 votes
Hippox79
Hippox79 - - 13 comments @ KWIP, A high res 1080p patch for KKnD2

I found an annoying bug !

If you use the screen resolution of 1680x1050 (16/10) then the interface of the right side is not properly click-able. It looks fine, but when you hover the pointer above the interface, like the building bottom, then you have to click further to the left before the game registers the click. So, simple said, the actually interface is offset compared to the visual interface.

See: I.imgur.com

Please note that this resolution is one of the most common resolutions - as common as 1920x1080 - so it'd be nice if you could fix this, somehow.

Good karma+3 votes
Hippox79
Hippox79 - - 13 comments @ Conquest: Nemezis Rebellion

How do you upgrade as Terran? Because I can only upgrade at refineries, not at any other research platform. The interface is just blank at them, that is, no upgrades icons to click on.

Good karma+1 vote
Hippox79
Hippox79 - - 13 comments @ Conquest 2 - Frontier Wars Forever 5.8 En (old)

Really great mod! It could use a new in-game interface, though. The old one is too big. Maybe just make it smaller? Then it'll still be close to the original, if so is an issue. :) Also, unique sounds for the new skips, if so was feasible. Very small thing to note, though. Thanks

Good karma+2 votes
Hippox79
Hippox79 - - 13 comments @ QuakeHD Pack v1.29

Awesome, gonna check this release out. :D

Good karma+1 vote
Hippox79
Hippox79 - - 13 comments @ Red Alert 3: Revolution

Hi, great mod. Also, it has a very good balance between quality and content. Most mods go for content over quality, which I personally hate.

I have a small critique, so far. When a Future Tank X1 fires a shot on infantry unit then there's no electricity effect them. I'd like to see an electricity effect on such units when they get hit and/or die by the Future Tank X1.

It's like seeing a flame weapon used on infantry units without them catching on fire. :)

Good karma+1 vote
Hippox79
Hippox79 - - 13 comments @ Bodies Stay [ROTTING VERSION FINAL]

Hey. Thanks for this hack/mod. I did notice, however, that the Scout Calvery still disappears, but most of the other ones seem to stay, tho. (using 1.0c, renamed the file) :-)

Good karma+1 vote
Hippox79
Hippox79 - - 13 comments @ Bodies Stay

Hey. Thanks for this hack/mod. I did notice, however, that the Scout Calvery still disappears, but most of the other ones seem to stay, tho. (using 1.0c, renamed the file) :-)

Forgot to say I'm using the 'Rotting, final'.

Good karma+1 vote