Sounds like you were playing on the wrong version of Starcraft.
Sounds like you were playing on the wrong version of Starcraft.
Either the website, or the recently added download here.
There is indeed an AI, though the full potential of the gameplay is only realized when playing against live human opponents.
The line of pictures is stretching out the page. Might want to edit halfof them down into another line.
The perspective on the models does not quite match SC's isometric angle.
No edit? Anywho, to illustrate my point: Imagine if the Fortress Forever mod had been named Team Fortress 2. There'd be a conflict now, which Valve cannot have.
Legally speaking, Blue Shift 2 is not the best name to have. My first thought when I saw the name was that Valve was doing another expansion. It isn't. For that reason, Valve would have the legal authority to either shut you down (unlikely) or require a name change (may not happen unless you get big enough, but it's not something that should be disregarded as any work on banners and promotional images will have been for nought).
Dear everyone:
I suspect those who oppose this venture are still living with their parents, and have not come to the realization that their time has value. Every moment Garry spent working on Gmod he could have been at a job making money for his time, money that could go towards food, rent, and other bills that plague the adult world. Mods are only free because most teams do not have the game company’s permission to sell, which they must have since their work is built on and requires the company’s software. It is a rare opportunity that a mod team finds themselves in a position to sell their product, one I am sure most teams would gladly do. After all, wouldn’t you rather be paid to do what you love, rather than work 9-5 at McDonalds while working on your hobby during your meager free-time? Really, think about it. It doesn’t matter what you do, just picture whatever it is you love doing most, and imagine if a paycheck came with it.
Very sweet, you continue to do the mod community right. =o) Three cheers!
Dear everyone:
STF is not yet compatible with the latest patch of Stacraft, 1.13e. When we have a functional version, you'll be able to download it here on ModDB as well as from the main website. You can find a version of STF that is compatible with Starcraft: Broodwar v.1.12 on the main website.
Dear ModDB:
Logo and slogan look good, the new navigation looks great, overall I'm liking the new developments. All except...the red. The contrast is very extreme, which is harsh on the eyes. I would reconsider using so much red, or at least tone down its intensity. Overall, looking forward to it, but from a design perspective I have considerable doubts about the color palette.
Dear everyone:
I voted 'Other', which is fitting of my latest, unannounced mod project.
Dear Carni:
Something I have found while designing my own mods is very often people come up with similar ideas, even when it's absolutely impossible they had any contact with each other. It can be frustrating when you come up with a truly innovative feature, only to read in a magazine a few months later about a commercial game doing the same idea. It happens, and since you cannot copyright game design, all you can do is: a) think harder, and b) learn from their success and mistakes.
Dear everyone:
Shoot, I can't edit, apparently. I also miss the cycling custom titles. With the new layout, I'd imagine if that were still in they'd have to be reset to go with the new layout, but it doesn't seem to be there at all. I could be wrong. However, it was another great way many mods received exposure.
Dear everyone:
What I miss most are the Latest Mod and Member sections on the homepage. It gave some decent exposure to the newest mods to help them get on their feet.
Overall, there are some nice new features and it's looking pretty good. Great job, everyone. The solid white background may be too much, though. A light or neutral gray might help unify all the elements. Also, I fail to see a 'sort by rating' option in mod searching, which was said to be a feature in the new version when I asked quite some time ago. Would be quite helpful.
Might want to look into that dismembering rifle stock.
Dear Moot:
"If Valve, a computer gaming company, isn't smart enough to protect it's intellectuall property, they deserve this crap."
This type of thinking really makes me pity you, for it shows how you view life in general. Nobody deserves to have such things done to them, and saying such takes responsibility away from the perpetrators. It's like saying because we all don't walk around in kevlar vests, we deserve to be gunned down. That's a very distorted outlook.
Dear everyone:
The E3 videos look phenomenal, and really gives you the sense of the immersive, gritty, susenseful, action-packed gameplay that will give every other game out there a serious run for their money. I just hope they're able to release it this summer, so us mod developers have what we need to continue our projects.
Your initial artwork is looking good, but your documentation needs a *lot* more refining before you really begin. It is your entire game on paper, and will guide your developement cycle. My first biggest crit is the title itself. A title may not seem like much, but if it's inherently lame or unimaginative, people won't even give your mod a look. Something based on Trespasser with the title "Trespassing" is very uncreative. Stand out! Put serious thought and consideration into the finest details, and it will show. Otherwise, you may not get far. So many mods start up and fizzle out, don't be another statistic. Or a clone. Be original, think about what you like and dislike in games, outline your target audience, then design something that includes those elements you like in a unique and original way, think outside the box, and you'll gain attention. It's hard, but don't stop brainstorming. Even if you come to a good idea, keep brainstorming, bounce it off of people, make it even better than your first conception, or even completely rework it, because you seldom get gold with your initial thoughts. It always takes multiple drafts, and those revisions often prove to be much, much better. Let go of the ego and be open to critisizm. Value every opinion, because they're a potential player of your game, and the more players the better, as it makes all your hard work really worth it. A mod is fun, but to carry it across the finish line requires dedication, damningly hard work, sweat and blood, and it is seldom fun all the time. So if you're serious about doing and completing this, take this advice to heart. Anywho, best wishes, and good luck!
Hercanic
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