Herp de derp. This space will be filled with words.

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So I'm sitting here with my beer about to re-install Farcry for some Delta Sector goodness, and I think to myself "Where are all the boss fights in mods now days?" The reason I'm asking this is because as some of you may or may not know I'm an Arcade kinda dude, I would rather spend $20 on one freaking awesome arcade game with bugger all graphics in exchange for a dose of arcade goodness, and the one thing that older games and arcade games had was these epic boss fights! I mean c'mon guys Half Life 1 even had some of that awesome boss fights.


It's not something that looks like it would be hard to implement into games nowadays so why is it lacking into mods today? Is our search for a more realistic game driving away what made games so freaking awesome in the yesteryears? Is everyone caught up in balancing there mp5's rather than making the rocket launchers make a bigger explosion? I say there needs to be more traditional games out there, there the games most of us grew up with, so why are they not as common?

Who knows, In more Henley news the new live modcasts is a freaking blast, if you have not experienced the live modcast for yourself I would highly recommend it to everyone! This time round we have a group of guests who know all about making you wet your pants, in games that scare even me! Afraid of Monsters Andreas and James are on and we get some exclusive new content from them about their brand new mod Cry of Fear. We have Mikhail from Paranoia coming on to chat about his mod and his ways of getting into your mind and scaring the crap outta ya! And last but not least we have Brian from Zombie Panic: Source jumping on to give us the skinny on multiplayer scare tactics and what it takes to get it right!

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