Project Lead, Prop Modeler and Overlord for Siege of Inaolia

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Blog #2

Helmlock Blog

So I had the sudden impulse to write for some reason, I get these weird moments of productivity where I need to just do something and now that I've pretty much got holidays for around 3 months and nothing to do till then so I hope I'm able to have more of these productivity 'attacks'.
Right now I'm thinking of a way to break it to fans of the game I'm working on (Siege of Inaolia) that we're not going to release Alpha 3 to the public but instead have loads of internal Alphas till August at which time we'll release something we might be able to call our first tech demo.
In other news I'm currently applying to Digipen but an unfortunate problem is that I wont be getting my high school transcripts till the 13th of August which is really frustrating as I wont be able to put my application through till then.
Anyway I've gotta get back to writing Offensive Duncan's ability tree.

By the way be sure to look out for an up coming podcast by the one and only Ian(aka ShiftedDesign) and myself as well as probably some of the development crew joining in.

Blog #1

Helmlock Blog

Well I knew at one point I would be tempted to actually add some text onto my empty blog box so I guess here we are, I'll introduce myself as Aaron Dordi, Project Lead of Siege of Inaolia and Prop Modeler, at the current time of writing this blog I have just sent both Alpha 2 and our 15th News post of Siege of Inaolia.
If you don't know what Siege of Inaolia is type it within IndieDB/ModDB's search bar and you're sure to find it, I'd highly recommend a look if you're a Survival fan who's looking for a thrilling and exciting take on the genre.
I've just finished working on a new prop for one of the new survival arena maps and I think it looks fairly decent, I cant wait to have our texture guy Tomas work his magic on it and have our Lead Level Designer Ian(The man is a god when it comes to his work) place it in level, Jason our Lead Programmer(Equally another god in his own right) should be able to use his knowledge of codemagic and have it movable along rail tracks(and also make is to players can start flinging props at orcs), speaking of rail tracks I've got to get started on them.

Till next time.