Hi im Patick aka Hellhound1! At the moment, im lead developer for ME:TA, a Mass Effect themed mod for Starpoint Gemini 2. Feel free to talk to me!

Comment History
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

Hi, the game is mostly data file driven, and all the files are editable. The base of the game is completed (ships, world map, weapons etc) so we can edit those parts now, and as the devs release each new feature we can edit it to how we want. We'll do a release probably every 2 months with all the new features, even after the game is finished.

Good karma+1 vote
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

Hi, we haven't extracted anything at all from any of the Mass Effect games, and bioware don't seem to have a history of closing down mods, so we should be alright. There are plenty of other Mass Effect mods with much larger followings still active, which is a good sign. We have, however, let them know about the existence of our mod :)

Good karma+1 vote
Hellhound1
Hellhound1 - - 11 comments @ Starpoint Gemini 2

If you guys want any help getting it into the game (editing the base files etc) just let me know :)

Good karma+1 vote
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

The final goal is to have custom weapons, but we're yet to explore how far we can go down adding those in. Assuming we can import all our the effects in the modding editor, we should soon see some very ME themed weapons :)

Good karma+1 vote
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

Thank you! :D

Good karma+1 vote
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

We've got a composer creating music and voices, and we've tried to theme it as much Mass Effect as possible, without ripping it straight from the game :)

Good karma+3 votes
Hellhound1
Hellhound1 - - 11 comments @ Mass Effect: The Ascension

Check it out on Early Access on steam, it's well worth the money even in it's alpha state!

Good karma+2 votes
Hellhound1
Hellhound1 - - 11 comments @ Kenshi Mod and Save Manager

Updated to be steam compatible. :)

Good karma+2 votes
Hellhound1
Hellhound1 - - 11 comments @ 0.40 Release Date

You need to research them all :)
You can craft a research bench and set one of your guys to work on it, and you slowly unlock more building options.

Good karma+2 votes
Hellhound1
Hellhound1 - - 11 comments @ Kenshi Mod and Save Manager

Hi,
There was a person who claimed to be a member of nexus staff who said they'd look into it, but nothing ever came of it. Also, correct me if i'm wrong, but the NMM doesn't allow you to manage saves :) but yeah it'd be awesome for the community if Kenshi got a nexus.

Good karma+3 votes