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Comment History
HaveACrappyDay
HaveACrappyDay - - 4 comments @ CarmaGoddamnMotherfuckinGeddon 2,5: Resurrection

Ohoho!... (spoiler: it can't)

Good karma+2 votes
HaveACrappyDay
HaveACrappyDay - - 4 comments @ CarmaGoddamnMotherfuckinGeddon 2,5: Resurrection

Thanks for the helpful feedback. I distorted the mission maps to force the player to explore new areas on their own. Now I've added identification marks of the main objects to them and fixed some cars causing crashes. I also added an optional file that reduces the number of opponents in races.

Good karma+1 vote
HaveACrappyDay
HaveACrappyDay - - 4 comments @ CarmaGoddamnMotherfuckinGeddon 2,5: Resurrection

About the errors - honestly, I'm so inexperienced modder that I still find mistakes in TXTs, so it's generally good if all the races start. Also crashes can occur due to that the tracks aren't designed for a large number of racers. In any case, I think you should try the new version that just came out (I hope old savefiles will work fine with it).
I tried not so much to reverse the APO system as to block it to make the opponents be as strong as the player throughout the game.
What I know about cop system in C2 is that nobody made it happen yet. But I added different copcars in some suitable missions. CU:NT was sure a great idea, I saw Helomyname made a cop Smart Mini for C2, but never completed it

Good karma+1 vote
HaveACrappyDay
HaveACrappyDay - - 4 comments @ CarmaGoddamnMotherfuckinGeddon 2,5: Resurrection

I'm glad to see the game has improved as I planned. About APO system... it's gone. Don't worry, opponents won't get too hard during the playthrough. There's still upgrade bonuses on maps, they just give you money. Perhaps I should add an alternative version with the standard APO system.

Good karma+1 vote