I'm a 17 years old guy from Finland, the land of assholes, booze and heavy metal (yay, 1 point for Finland). Right now I'm working on Silent Hill: The Stage full-time with my fellow companion Nomrah and Goshenite. Due to circumstances of Finland's antisocial popularit I cannot make much friends outside this building in real life. Yes, I have many friends irl too and no, I'm not a no-life nerd. Just a little overweight, long haired + bearded guy who spends a little too much on his computer. That aside, I play drums, make music with FL Studio, think too much and eat children.

Comment History  (0 - 30 of 56)
Hasuak
Hasuak Apr 16 2009, 10:00am replied:

Oh, sorry for late reply. Yeah, I'd like to make this on HL1, but it requires C++ too, so I'm gonna have to forget about it too.

Well, right now I've started making my own game with RPG Maker XP, which is freaking powerful and awesome program. I'm packing most of my game ideas into this one project and so far it's looking good! I'll probably make a page for it on ModDB. I'll keep you guys informed \o

+1 vote     article: Medicore news.
Hasuak
Hasuak Mar 31 2009, 5:52pm says:

Actually, it's "Hissi" in Finnish. Belive me, for I am from Finland. What language was this supposed to be?

+2 votes     media: 2009.02.18 - Miscellaneous Props
Hasuak
Hasuak Mar 19 2009, 6:59pm replied:

So true. Source needs alot work on models, rigging and exporting models. All textures/materials needs a seperate text file and the file types require problematic plugins for Photoshop.

Doom 3 is easy because you can get everything to work easily, but then again, it requires much more work on hi-poly models to render a good looking normalmap. I really want to make this on GoldSrc but it seems to require as much programming skills as Source. C++ language, Visual Studio for compiling and modifying SDK etc.

Unreal Tournament 2004 engine would be awesome because most of the work really happens in one editor.

Oh, man.

+1 vote     article: Medicore news.
Hasuak
Hasuak Mar 18 2009, 3:43pm replied:

Thanks man. I think I'll start experiementing with Source. Can you recommend me any good C++ books to get me started with mostly modifying Source SDK? I know how to compile the SDK, but the language is pretty difficult for me. I understand some of it's basic logic but there's still alot of stuff that's complete gibberish.

+1 vote     article: Medicore news.
Hasuak
Hasuak Mar 17 2009, 1:32pm says:

Jep, suomesta ollaan.

And to all of you few who's following this project, please read the latest news. I got nothing else to say.

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Mar 16 2009, 7:41pm replied:

Oh, typo'd. I meant to say: By writing something on wall with no clear mark/clue who it's written FOR, players usually point it on the protagonist. etc

+1 vote     media: Just something
Hasuak
Hasuak Mar 4 2009, 4:44pm says:

I must say, I am impressed by the quality of this mod. Only thing is, I can clearly see the idea of the story. By writing something on the wall, with no clear mark who it's written from, players usually point it on the protagonist. Now I understand that this story is another 'I'm dreaming/dead and dreaming' thing inspired from many other HL mods such as Mistake and Fear of Monsters (Was that the name again?) and of course Silent Hill. Not to bash it or anything, but it's just way too obvious.

+1 vote     media: Just something
Hasuak
Hasuak Dec 4 2008, 5:15pm says:

Oh ****, Semen's Macaroni. Sounds almost delicious! \o

+1 vote     media: Kitchen Props
Hasuak
Hasuak Oct 15 2008, 4:12pm says:

Okay, the last part was quite darn short and lacked a storyline completely. It is not smart to make a horror game about asylum with just random grotesk things and Silent Hill-ish visuals. If the protagonist is insane, you gotta tell players why he/she is with scattered clues and such. I'm downloading the Mistake -1 right now and expect something better this time. If it still lacks the storyline and REASONS for things, I will be disappointed big-time. This LOOKS promising, but does it TELL a promising story?

Reporting back later.

+2 votes     mod: Mistake -1
Hasuak
Hasuak Oct 10 2008, 4:44pm says:

And why is that place so... empty?

+1 vote     media: Office-area
Hasuak
Hasuak Oct 10 2008, 4:41pm says:

A full-bright box made of HL2 textures, and forces players to CLIMB ON IT to get their stuff. What an ingenious, well made and original creation.

+1 vote     media: Item chest
Hasuak
Hasuak Oct 10 2008, 4:39pm replied:

That question was for me, not you, kid.

SHTS has been going on rather slow lately, but we are still working on it. We still have places to fill, such as second monster/organic modeller.

We all have our lifes, y'know? I have another game project, Nomrah has gone to a new school, UnkSoldieR .. well, he's pretty much the only active one. Yeah, there is that guy who works on his own project and makes us the ambient/other sounds. We just don't have work for him yet.

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Oct 7 2008, 9:44am replied:

Yeah, It's delayed to late november in Finland or hell, maybe even the whole Europe. I'm still going to play it, no matter how royally they ****** it up. .. I think every game series deserves that 'laughing stock'.

About those town parts. We are cutting most of them off because of Doom 3 engine's limitations. Too large areas + all lights dynamic (thanks to ID for not making any lightmap support at all), a horrible idea. The Stage is mostly based in indoor areas but may have some 'outdoors' in cinematics. And hell, maybe I even might make that observation deck as a little treat for you, friend :D

The Stage has been going SLOOOOOOW MOOOOOTION lately because we all seem to have our real lifes, and I have another game project on ZDoom engine, which I will register on ModDB in few days. Be prepared for some steampunk zombie splatter :D

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Aug 19 2008, 1:25pm replied:

That's my boy. It's rather rare to see people with vision towards Silent Hill's feeling, other than mentioning ugly creatures and Pyramid Head :I

We really are aiming to give a confusing and depressing feeling to players on The Stage. Let's see how it turns out..

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Aug 17 2008, 4:34pm says:

... and I know that number on his chest has to be an important clue to the whole storyline! :O

+1 vote     media: Skinhead Final
Hasuak
Hasuak Aug 16 2008, 12:41pm replied:

Yes yes, as I replied already, I was just testing different light colours and techniques with those textures. That scene is now heavily modified and part of the Asylum episode.

Thank you and have a nice day.

+1 vote     media: Asylum Level 4
Hasuak
Hasuak Aug 13 2008, 5:17pm says:

CAPSLOCK IS CRUISE CONTROL FOR COOL.

Still, late thanks :D

+2 votes     media: Presence
Hasuak
Hasuak Aug 13 2008, 2:47pm says:

Yeah, I just tried textures and lighting techniques there. I'm going to start making some props right now :D

+1 vote     media: Asylum Level 4
Hasuak
Hasuak Aug 11 2008, 12:02pm replied:

It requires Doom 3 1.3.1 patch. No ROE needed.

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Aug 11 2008, 11:55am says:

If you really are willing to help us out on that, add my adress (hauskahaaska (at) hotmail (dot) com) to your MSN list and we'll talk later. I'd be happy to hear your sound design and maybe even something else you are capable of! :]

And yeah, MSN is the only program our team uses for communication. If you don't have it, go get it.

+1 vote     member: bloodlock
Hasuak
Hasuak Aug 10 2008, 3:48pm says:

By the way, would be nice to see a pic of him in the game engine's lighting. Models usually look really different in 3d program and game engine.

+1 vote     media: Skinhead Final
Hasuak
Hasuak Aug 10 2008, 3:47pm replied:

If you really are willing to help us out on that, add my adress (hauskahaaska (at) hotmail (dot) com) to your MSN list and we'll talk later. I'd be happy to hear your sound design and maybe even something else you are capable of! :]

And yeah, MSN is the only program our team uses for communication. If you don't have it, go get it.

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Aug 9 2008, 10:01am says:

Ha! That's freaking nice!

Just listening to Angerfist - Spit on you. Fits pretty well with that guy :D I can already imagine him running after me with his trusty sledgehammer.. MMm..

This is something I need. I've been all out of motivation to work on The Stage and wanna see something good. This is the good I'm talking about :D

EDIT: You still shouldn't show people everything, especially bosses and key scenes. I'm going to just show random scenes and basic monsters to fans. No bosses or special rooms/items/characters will not be given to public before release.

+1 vote     media: Skinhead Final
Hasuak
Hasuak Aug 6 2008, 3:56pm replied:

Spam spam spam!

Right now I'm working on a job that game company gave me before they take me in. They want me to make a wintery scene with any program and game engine I choose. I chose Unreal Engine 3 because it supports outdoor scenes rather well and 3ds max for most of the props.

Hope they like it. Gonna upload pics tomorrow :I

+1 vote     member: Hasuak
Hasuak
Hasuak Aug 3 2008, 9:55am replied:

16:55

Oot myöhäsä :DDD

+1 vote     article: What's going on, where to, why when and where
Hasuak
Hasuak Aug 2 2008, 8:10pm replied:

(Weird. My reply disappeared O.o)

So, yeah. I appreciate your opinions, but I'm going to keep the specular as it is. It just gives an unique dream-like feeling.

Headache, headache...

+3 votes     media: Shroud Figure in D3 graphics
Hasuak
Hasuak Jul 30 2008, 7:08pm replied:

'guess he's referring to almost every otherworld scene because they are dark, grungy and orange-red coloured.

I do like answering others posts :I

+1 vote     media: Elderworld WIP
Hasuak
Hasuak Jul 30 2008, 7:07pm replied:

I guess he is expecting zombies or something there. And I really do hope there isn't any :D

And hey, pretty awesome model so far! Did you model him or someone else? Really clean modelling. If you ever have time, we are still looking for main character modellers.. Just asking! :D

+1 vote     media: Smooth Render
Hasuak
Hasuak Jul 30 2008, 1:16pm replied:

Man, you gotta get that game. You'll have plenty of time because this project will take time before the final release. Let's say from year to decade ;D

+1 vote     mod: Silent Hill - The Stage
Hasuak
Hasuak Jul 30 2008, 9:30am says:

Okay, it's Shrouded Figure crawling with head blurred. That riddle is from "Sausage - Riddles are abound tonight". ******* awesome band :D

+1 vote     media: Riddles, they are abound tonight
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