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And this is not a blog post about gameplay and healing. It was supposed to be a joke or something.

The Stage has been quite slow lately. I did not get that place in Ludocraft and lost my motivation for few days. Now I've been just mapping for original Doom (fuck yeah) and trying to create something. I just understood that this project NEEDS MOAR CHARACTER MODELLERS (aka. pylons). A experienced modeller would be nice too.

What would get me motivated enough would be a new flashlight (for the game, duh). I hate Doom 3 original flashlight because it reveals too much and is pale white in colour. We need much smaller area with a little yellow/orange colour. After that, a little tweaking around screen bobbing because I want it look much more realistic. It should bob up and down much more when running/walking to give the feeling you really are not a marine in sturdy exo-skeleton.

After that, the weapons would be nice. That possibly means just about 2 melee weapons, some kind of pistol and shotgun (a Revolver and Sawn-off imo). If you really shoot with shotgun and have never really used it (especially a sawed off), it really kicks. I want to give players the feeling that, they only use their guns if it's the only way out of the situation. Otherwise I recommend them to run/bash them with some quick melee weapon (small hand axe).

When it comes to survival, it comes to healing. A small trigger system with 'use' button to heal yourself is what I have planned. Remember the style in Condemned: Criminal Origins? That would be the shit. You approach the health kit, a message 'press action button to heal yourself' comes up with a small image of hand, you press the button, healthkit empties and you get healed (duh). Same goes with picking up and reading memos.

By using the PDA system, we can make readable memos be memorized into players personal 'scrap book'. That would really be helpful when it comes to padlock codes and puzzles.

So if you are reading this and think you can do anything in modelling, animation, rigging, Doom 3 scripting/GUI system, PLEASE leave a message!

- Hasuak

Ranting Reaver

Ranting Reaver

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NotMe!
NotMe!

Päivää tupaan.

Ajattelin tiedustella löytyisikö kiinnostusta Mare Nostrum (RO)
nimisen pelin modaamiseen.

Haemme tällä hetkellä
3d mallintajia sekä texturoijia
Animoijia
Kenttien tekijöitä
Koodareita

Uusimman trailerimme voit tsekata vaikka täältä
Youtube.com

Postaileppa takaisin päin mikäli kiinnostuit.
Muussa tapauksessa hyvää alkavaa talvea.

Terveisin
Arto

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D3ads
D3ads

Please take note of the latest comments I posted in The Stage profile...

I'm so annoyed :(

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Berserkr
Berserkr

Minä en ymmärrä mitään. And I bet that's even wrong. But the main point is that I can spam in your comment box. Spam. Spam. How are you?

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Hasuak Creator
Hasuak

Spam spam spam!

Right now I'm working on a job that game company gave me before they take me in. They want me to make a wintery scene with any program and game engine I choose. I chose Unreal Engine 3 because it supports outdoor scenes rather well and 3ds max for most of the props.

Hope they like it. Gonna upload pics tomorrow :I

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KILLER89(FIN)
KILLER89(FIN)

Laitappas läpällä muutama apua kaivataan - ilmoitus fpsbananaan .

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D3ads
D3ads

O hi :O be sure to watch TF for me!

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KILLER89(FIN)
KILLER89(FIN)

Juu, olen samaa mieltä.
Source-modailu on muuten jees, mutta jos koodaa jotain, niin se koodi pitää änkeä koodiin / deeälliin. XD

Toivotan kuiteski onnea modillesi. :D

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