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Comment History
harrye
harrye - - 15 comments @ Basic GEM Editor hot keys

As of now Single letter W does not bring up that little menu, it is now U

FYI

Good karma+1 vote
harrye
harrye - - 15 comments @ Men of War: Red Tide campaign for AS2

How can I get this mod to work with the greece at war mod. I want to play both mods simultaneously on the Gem editor as I love all the units you get from both mods, and do not want to have to chose between the two. Is it possible to just use the units of one mod, or even move the unit files into a separate folder so they can be used on their own without the missions?

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ CheatsMod 4.88 - Assault Squad 2

Hi Snoop

How do you apply this mod to player made missions like you were able to on the version for AS1? What do you have to type into the mission file?

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Men of War: Assault Squad

Hey, would anyone know a mod that is basically a kill counter? so you can see the number of dead in real time as you play the game

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

Hey whitesnoop, Do you think you could make a mod that shows the number of units dead going through the game? I assume this would be possible as the game does give a number dead at the end, so theoretically it must keep count some how, would you know how to show this?

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

I have finally manipulated the parts of your mod I wanted, mainly the fuel and range part. These are genius how you get them to work. I finally was able to make all range for everyone without a be 2 times what it should be. I have deleted the Aimaccuracy part though, as that was too OP. Now a firefight can be up to 200m but the closer the sides are, the more deadly it is.

Thanks WhiteSnoop, this is great, I really do love what you have done :D

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

so would I be able to give the tag "range" to player 0 and player 1 in on a map for both player 1 and 2 to have an increased range? would this be possible?

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

Hey Whitesnoop

I have now figured out how to add this to my own battles, is there a way to change what players get the buff?

I have taken out the accuracy cheat and I have changed the range to only two times what it is normally but I want this for all players, do you know how I could do this?

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

Whitesnoop. After having a play around with your mod for a long time, i would like to know what exactly i would need to move from your mod to my general files to increase the range only. I have been fiddling with your mod and decided that the accuracy is rubbish for any realistic gameplay. I also believe that the distances of weapons can fire is also very low and would rather the range be 1.5x or 2x what it is on the vanilla game.

Would you know what i would need to do to accomplish this?

Harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Red tide units to assault squad

I have a problem with AB41(the italian BTR) for some reason it doesn't work, the Karlthor can fire once and that is it, and some random russian infantry begining with D does not work,

But apart from that, the mod is great. I love the new cannons and ships, and the fact they sink unlike the destroyer from the original AS. Though the KK class ship is a bit derpy when it gets destroyed, it likes to bounce around the map, which is funny, yet really annoying in the editor missions i make. But after that, all I need to do is turn simulation off, so easy to fix

Thanks for this mod. It has quite some compatibility, i have about 10 mods all working in tandem with this mod, so im very happy

harry

Good karma+1 vote
harrye
harrye - - 15 comments @ Basic GEM Editor hot keys

put them next to each other, side by side, or use the stamp boarders, and use the road texture to fill inside the road. Remember increasing the polygons decreases the triangle size FYI.

Good karma+1 vote
harrye
harrye - - 15 comments @ Basic GEM Editor hot keys

wooo :D I would make videos as well if i knew how to do it :D, there is so many things I have figured out that is just not on the internet. That is one thing i plan to do soon enough :D

Good karma+1 vote
harrye
harrye - - 15 comments @ Basic GEM Editor hot keys

I mean, on the triggers tab on F3 mod, (maybe number 7 tab) you get a bunch of commands like entity, event, etc.. then you get triggers that work with when the chosen commands are on, like actor to waypoint etc, does anyone know where there is a place that i can get a definiton, or an example of all the triggers and what they do?

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

having done many home made missions with more than 800 units in each, I have made a simple if command for start up, basically checking if there is either (rifle, smg, mg, atrifle, bazooka) rounds in the soldiers inventory, and if so, adding the appropriate tag of either (rifle, smg, mg, atrifle, bazooka) found a good way of re-supplying vehicles?

Good karma+1 vote
harrye
harrye - - 15 comments @ Cheats mod - Assault Squad 4.5.2

After you said you found a way of targeting units that only need ammo, I did another way with entity states, this now works very well. You probably got this way also, I found a little tricky with mounted MG turrets, due to it being derpy (well for me) i could find a way to only add like 1000 bullets it would add 1000 until the inventory was full. This was not very good I found, and not the way I wanted it. So the way I did it was by giving a tag to any unit that goes onto a MG turret, then when the MG turret gets low in ammo, the trigger gives 1000 bullets to the crew member on the turret, and then another trigger takes the ammo from the crew member, this is the only way I have found to make this work.

O ok, I was going to have the infinite range as more of a passive thing, than something that can be turned on and off, but that can easily be done, I can just have a tag on all units on the battle field that has "cheat_aimrange" and that should be perfect, i dont want the accuracy, as i find that is too OP.

Good karma+1 vote