3d Modeller, Modder, Sound Designer, Texture Artist, Programmer :D Currently studying in RMIT, Melbourne, Australia as a Games Graphics Designer, though i come from a programming background.

Comment History
HaMsTeYr
HaMsTeYr - - 17 comments @ Nightmare House 2

A really good effort at a mod, currently playing and chapter 1 seems very well done so far. I have one gripe though, that prologue used too much of the cheap trick of flashing stuff in your face each time.

Its not so much as scary as it is just a cheap shock... Chapter one is so far really good though, I like the bit where everything turns into a long hallway. Plus probably because of the Prologue set up, I keep getting paranoid on whether stuff is going to flash in my face, so I keep the flashlight off XD

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ P220

Thanks :D I try my best though there are a few visible errors that have been rectified already :o

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Unreal Batch Export Tool v1.11

lol :D Its quite handy when you're doing modding. I'll be writing up a simple TC set up tutorial and going through understanding of Unreal 3 as well :D

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Clan Cougar - Now with textures

Those arm lasers look incredibly oversized o.o

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ The Haunted v2.5 images

Shoooorryuukkeen!

Good karma+2 votes
HaMsTeYr
HaMsTeYr - - 17 comments @ SA_Sandblasted - New skybox

Wow... that is... epic beautiful... i am in shock and awe >.>

Good karma+3 votes
HaMsTeYr
HaMsTeYr - - 17 comments @ Textured Vulture and Mad Cat

when something is THAT sexy, how can you even think of resisting! i'd be a mech-o-phile anyday!

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Textured Vulture and Mad Cat

Oooooohh YESSSS I'm getting high just looking at that vulture... YES...... *rubs onto the vulture* i want you baby!

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ P220 Low Poly Model

Indeed, thats the low poly. ;)

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Inner Sphere Raven - Textured & Four Variants

Is is just me or to the variants have their shoulder weapons "FLOATING" above them :X

Good karma0 votes
HaMsTeYr
HaMsTeYr - - 17 comments @ A Katana?

hum o.o makes me sounds like the only one who is bothered by the fact that he's not really HOLDING the katana... :P Fingers around the hilt grasping? :D would be nice.

Though it can be interpreted as a throwing katana as a swing will have it fly off your hands lol

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Catapult - Four Variants

Wow... Catapults without their LRM racks look like Stilettos... >_> and oddly weird as well... lol

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Rift Generator (included in later 1.5 releases)

That would be impossible because the way Tiberium Wars handles destroyed buildings is through animations, not physics, hence its just playing a destroyed animation... the bits aren't actual individual pieces >.>

Good karma+2 votes
HaMsTeYr
HaMsTeYr - - 17 comments @ CnC: Condition Red

Here's my question, with EA still stalling the release of the SDK, doesn't that mean that you can't release the game at least until the release of decent 3rd party software that supports the latest SAGE engine that C&C3 uses?

SAGE doesn't seem to use .w3d anymore but from what i hear, .w3x instead or something :X when would you project the release date to be?

Good karma+2 votes
HaMsTeYr
HaMsTeYr - - 17 comments @ Famas

I love my polys. Don't deny me the fun of throwing in lots of polys

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ Famas

Hmm... this is the toned down version of my famas... i'd like to see the details on it.. >_< The original one had a bipod =P

Good karma+1 vote
HaMsTeYr
HaMsTeYr - - 17 comments @ S.W.A.T. Operations

To be frank, i feel that the textures do not do justice to the models. I looked at your P90 and M4 models, and realised that the model itself was quite high detailed in itself, but didn't show in your renders, from what looked to be low resolution textures.

I'm an experienced modeller, and from my experience of modelling for over 6 years, those textures aren't good enough... not defining enough to the detail of the actual models... too dull if you will.

This mod has great potential, but one thing that you have to keep in mind that S.W.A.T. isn't really just a name. You can't really put large scale maps and expect to call it SWAT. i'd just be another Counter-Strike clone. I'd like to see indoor maps, and probably a limit on players in the map, as a usual 64 wouldn't do. If you want it tactical, think tactical.

Well, apart from that, i really look forward to seeing improvements in the mod. Please make it something different guys. I've seen lots of mods die out even before release, especially the promising ones. MAKE THIS WORK! =D

Good karma+1 vote