I am become HammBoy, TheDestroyer of worlds. I am also the leader/founder of Triumph Studios Modding and creator of Triumph of the Hierarchy, a mod for Star Wars: Empire at War - Forces of Corruption.

Report article RSS Feed Exploring New Techniques in Modding Empire at War

Posted by HammBoyTheDestroyer on Aug 18th, 2011

Many people find themselves becoming fed up with the Alamo Engine, but I know a few tricks to do almost anything. Want to make a beam weapon? Forget all that nonsense about firing off many projectiles in succession! This does not always work and there are better alternatives. Try using the drain life ability. An effect can be made in LightningEffectTypes.xml to make the attack appear to be a beam weapon. Want to make a projectile spawn a unit on detonation? Well, all projectiles have a detonation particle, and particles are capable of behaviors, even SPAWN_SQUADRON.

Remember these tricks, EaW:FoC modders, and e-mail or message me with any questions! If it's EaW XML coding, I probably have your answer!

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Oct 6, 2015
United States United States
Member Watch
Track this member
Report Abuse
Report article