I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.

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I've never been so far into making a model, but..... Totally worth it. Not the perfect rig, but.... It's the first proper rig I've made in my whole life! Now, going on with the actual stats of the model, 142 polies, and 1024X1024 texture. Not something I regularly do, but.... Tah Dah!

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