I started my way to development at 9 years, making simple crappy models in Gmax. I left it 4 years, but now, I came again. Amateur 3D Artist reporting for duty! Altough really lazy, I somehow get the stuff done. Magic! Starting off with concept art, rigging and animation, and in the way for a proffesional potato hunter.

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Media RSS Feed Report media Blunderbuss 256 Texture (view original)
Blunderbuss 256 Texture
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Description

The 256x256 Texture for the blunderbuss. The other one was 1024x1024.

Image Details
Type
Demonstration
Date
Nov 1st, 2013
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64 (1 today)
Size
640×480
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