This member has provided no bio about themself...
Ohh, loving the asthetic, and the chasms/structures falling apart
Looks freaking sweeeet!
Loving the detail!
This mod is absolutly awesome! Given how same/different the Twisted Dawn Missions are from Tiberian Dawn, will you be including any of the original Tiberian Dawn Cinematics?
God I remember this, soo much potential.
Totally and completely badass :)
Malacath, now thats a man you don't bring to parties! (Sheogorath)
Soo many memories!
I'm loving the atmosphere int this screenshot, the floating bits the sky the land the enb... epic!
This is absolutly a blast! Trying to think of custom assets that might help speed up this Epic mod.. Though your probialy like some mod authors and want everything made from scratch. (Which is fine too :)
For Mehrunes Dagons realm models, (I think Ringmor of bruma had some custom models made in its mod and/or prehaps you could ask the skywind team for some of their custom daedric tilesets
For skyrim nifs that had to do ith Molag bal, there is a coldharbor mod on nexus thats fairly decent you might be able to borrow assets from.
For unique cave textures and models there is the Lost Spires Mod in Oblivion thats assets were made open source.... Gah sorry.
In any event, I love the demo and cant wait to see this mod finished :)
Personally if for some reason you dont get a large team Id focus on each realm at a time, that way if you burn out youll have atleast several good quality quests for people to do. If you gather enough support, then its not as much of an issue. I just hope that this brilliant concept of a mod gets the attention it deserves.
One small idea that I have for it is that once you complete a daedric lords quest in Skyrim (Verminas staff etc) that their respective weapon is used as a kind of key to open a dungeon/door to the daedric realm on this Hub world.
Great to hear! :D
good update and a positive direction for the invincibility animation i think. :)
Totally badass. KOTOR ground combat = squeeee!!! :) Also worst case you can import other models into 3ds max give them a few noticable changes to their polygons do some filters and quick replacers on their textures and you'll be fine in any regard. Placeholder models are essential anyway for quickstarting mods.