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ATM id say we are lacking 3D/2D artists and maybe a coder who could handle gameplay related stuff.
Though its probably the best idea to simply go to our TS3 channel and ask there. Im a bit out of the loop since ive had a training course for the past few weeks which left me next to no time for ESF itself ^^;
APEX was used for this. Basically the fractures are premade, but depending on the hit, not all the fractures actually break.
AS for ATI. We will only be doing this for certain visual destruction. Meaning the pieces will disappear after destroyed. That way we can simply make it vanish for AMD/ATI without the whole breaking appart thing.
But if turned on, then yes i expect ATIs to get a big performance hit.
You just click on the green "Vote for this mod" button.
It is on the forums. Its in the mosh pot (former forcepit)
It was a prototype for Ravens thesis ^^
We cant be 100% sure about the requirements, sicne its still WIP and not fully optimized, but you will need Shader model 3.0 on your GFX card and a SSE2 compatible CPU.
The release date is not known at this stage either. Since we work on this as we have time for it, so we kinda have a "Its done when its done" mentality towards questions about the release.
Its not that it wasnt possible, its that it wasnt tried.
Your average dev would probably laugh at the idea of manually adding systems that are already implemented in newer engines with a free such as Unity or the UE.
Adding shaders in by hand is a really roundabout way of doing things really. On the other hand it shows that the coders know inside and out how those systems work and can specxiffically taylor them to our very needs, instead of simply using given defaults.
As for how its possible on GoldSRC. Its simple. The HL1 SDK is just that open to modding. The only thing more open to moding is the engine source code itsef. Compared to this, Source is limited as all hell.
Just goes to show how rebust HL1 really was and how much controll Valve gave with the SDK back then.
No thats APEX integrated inb to our map system.
Its basically PhysX.
So its the power of our coderz for putting it all in to HL1 :p
Remember guys its only a prototype of the thesis that Raven made for school. Depending on how much of a hit it is on the performance it may or may not be included in the final game.
Hes talking about the eyes being white. Krillin never had the white in his eyes ^^
They were the same color as his skin.
Just a little heads up. Forums and site are back up and running.
Yea after 2 days of hard drive issues, the servers crashed.
Fuzzy is working on the issue. Untill then the POTWs will be posted only here and on Facebook.
The alpha was added later when the other mirror went down. For anyone who wants to go down nostalgia lane.
You dont need to apologize to me.
Your argument was only with tiger.
Do tell me. What exactly would that achieve?
Besides the extra work on our end to make releases not crash every couple of minutes or making the game run at more than 10FPS just because we tend to use debug prints.
I can tell you right now that the no steam thing is not happening. We are using HL SDK as a base and it requires the STEAM version of HL 1
@who ever made that guest reply. Waiting for something doesnt mean stairing at the screen 24/7 in hopes of a sudden update. Im waiting for watch dogs, the new AC and Titanfall to name a few.
Does that mean i sit on my *** doing nothing but looking at trailers or pics they throw at me? Hell no. I do other stuff. And if watch dogs gets delayed again, then so be it. Sure ill be a bit dissapointed, but **** it i have other things i can do to pass the time, and maybe look at another trailer or 2 that they produce.
So any point you made is invalid unless you are a total idiot, in which case i could actually believe you would be pressing "update" on the browser page hoping to see a sudden change.
Again that was a while ago. It may be bigger now. But my point was that i have no clue how big the actual mod is because SVN increases file size a couple of times.
Well we are using SVN for the inteam so the files we have are greatly inflated compared to what the actual file size will be.
Currently we are at revision 9237 with my own directory being 8GB.
But thats because of SVN. Im guessing without SVN its 3 or 4 times smaller. It really depends when you last made a clean install of the thing. Since one time my ESF directory was over 11 GB and once i made a clean install (of the same revision) it was 1GB. So sizes are really subjective because of SVN.
Its not an animation bug, its weightened verts not properly set up yet. So its a bug caused by unfinished content, rather than a straight animation bug.
2 comments abbove yours ^^;
"BTW in case anyone is wondering. Those circles are a bug. ATM water splash effects are played in the air for some reason XD"
Since people liked the Goku shoulder bug i thought it would be OK to show you another one equally visible XD
BTW in case anyone is wondering. Those cyrcles are a bug. ATM water splash effects are played in the air for some reasn XD
Well if you know someone close to you who has the game, he can simply copy the files on to a USB, and you then copy it in to your Half Life foulder and restart STEAM.
Should work to if you cant use the installer.
Valve doesnt include HL1 mods in to the steamworks library. So you cant use STEAM to install any HL1 related mods.
What do you mean with admin rights?
You are only an admin in a server YOU create. If you join an existing server, then you are not an admin.
You do know that he is someone who constantly haunts every update we make just to say how much he hates ESF right?
And i mean EVERY update. Be it on our forums, the ZEQ2 forums (where we dont even post anything and all pics there are made by the other ZEQ2 lite forum members). And all he will post is "This mod is dead", "ESF Sucks", "They didnt release yet, so the mod is dead", "ESF should die".
Hell go though this MODDB page. Im willing to bet half of those "This mod is dead" comments made by guests are his work.
He is worked up cause we didnt release it yet. He seems to think the game is in perfect working order and that we are holding it back for the luls.
Ill agree that our community is more cynical and realistic, where the ZEQ2 community is more optimistic.
But read though thir forum a bit. One person already said that the Unity project doed, because HE didnt hear anything about it for a month now.
In any case we have rules set on the forum. And if a user breaks those rules and is reported/noticed by the admins he will get either a friendly reminder or a warning depending on the situation. Its the same as in the ZEQ2 forums.
Also he got called a hypocrite because he posts on every single ESF update made about how bad ESF is.
Yea sorry, but if someone spams in a thread about something else he deserves a warning. Same as the police give you a ticket for speeding.
Rules are there for a reason. When you sign up to ANY forum you accept those rules. And if you do not abide by those rules, then if is you who is at fault. Again try to argue to the cop who gave you the ticket, that the neighbour country is better because their speed regulations are a bit higher than yours. It wont happen.
We do not run a dictatorship, and we only warn for spam after the user has been given several friendly reminders to stop. We only draw the line at serious stuff, like posting inapropriate content.
But as you say the communities do differ. The ZEQ2 community is more optimistic, while ours is more realistic in its views. But if you think that the ZEQ2 forums dont have rules that you need to follow, then just try posting links to pirate content and see how fast it gets deleted. And just like on our forum you will be messaged by the admins/mods that they deleted your post, because it was not appropriate.
You heard wrong. The forum is set up on a point system. Once a user gets enough warn points the forum banns the user for a week or 2.
And all warns are logged. Usually its warnings for spam or disrespect towards other members that racks up peoples points. So if they get (and this is an example so all numbers are made up) 9 points though warnings and then do something minor that gets them a single point, the forum still sees 10 points and initiates the 1 week ban.
But if you think this is bad, then be happy you wernt round in 2002 - 2004. Where a single spam post was enough for a 1 week ban.
Not released yet >.>
The sand is there from the edge of the island
Bug fixes can not always be seen. And the shoulder is like that because the weights are not properly set up yet for Goku. But since people wanted to see pics that include glitches, we decided to deliver on that this one time.
Glad to see a positive response to it. Maybe we should do pics that arent perfect more often :p
Hes a troll. He thinks that if he can get a rise out of people someone may spill some extra info.