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Well if you want to enter the world of game modding/creation, then you should pick what you want to do first.
Then go and find some tutorials. Mapping is mostly modeling and texturing, so youll neede to learn how to properly use a modeling software and something like photoshop.
If you want to go in to UI, then its photoshop or similar and so on.
Its really up to what you want to do, and not what others want you to do.
Actually we have vertex weights in the game. Krillin just isnt set up yet ^^
Half life has a little issue with just camera position. If you zoom in the model kinda just disappears. Also the camera is not bound by animations.
The way HL handles this is that first person view has a model that consists of the hands and the guns and are separate from the third person view.
Basically every weapon has its own hand attached to it.
So using HLs first person view youd basically just see nothing. Attacks would charge and shoot from the middle of the screen and so on.
Another issue is that the camera doesnt follow animations. so when the character would lean forward, youd see his head pop up in front of the camera.
There wont be an aim assist system. ESF is not a fighting game, its more of an areal combat action game. Melee is as simple as possible, since the challange of the game is to hit your opponent at his blind side or when he makes a misstake instead of trying to create a hit combo.
Think of a combat plane game where you only have access to manually guided missiles and a ramming shield, with the planes able to hover and turn on a dime.
Thats essentially what ESF is.
Bet you are feeling pretty stupid right about now.
That would be a stupid idea really. ESF revolves round snap aiming. And thats just not something you can effectively do with a controller.
Its like trying to play quake 3 with a laser sniper only match and use thumb-sticks to shoot. You simply dont have the speed or accuracy for it.
Well i know there is a project going on that makes 1.2.3 look better and updates it with the Open Beta models.
But as far as the models and maps from the final go. They are 100% incompatible.
Raven has been working on that lately.
Its all still WIP. Currently its only enviromental effects, no character effects.
No. The model format was updated and as such does not work with 1.2.3
Not the lowest. But its the ones Ryo uses. So i cant say what settings they are exactly.
And well Ryo doesnt force AA on.
Yea no idea why. We had candidates.Sadly i myself can not post it on moddb due to lack of access.
There are plans for a few game modes. Though how many we actually get in and working properly is another question.
For the basic ones deathmatch and team deathmatch. We are also planing a CTDB gamemode thats a mixture between CTF and VIP modes.
There are also a couple others more ambitious, but i cant talk about those yet.
I know there is 1 european server still really active. Though its runing ECX with an AF mod.
Kinda like it does in 1.2.3
You block only forward, so anglehitting can get round it, and you can block anything except melee specials and the so called grab and smash attack, but that one can be countered.
Beams will be blockable the same way as in 1.2.3
Dont think anyone took one yestarday.
Ill see if i can remedy that.
Use this in the mean time. Maybe something went wrong when Deverz uploaded it.
Yea moddb always takes ages to get the vids approved.
Use this for now
Moddb takes a while before the vids get approved.
Am i ever late for this.
The bonus system is kind of like you have the special meter from the fighter games. While playing you will acumulate bonus points. You can then use them to perform the bonus moves. But the bonus moves must hit within a short time limit. Misstime them and you just wasted your bonus points.
This version is not released yet. And its for the original Half Life.
Work In Progress.
The thing we keep telling people about.
All effects are client side. The server itself doesnt render graphics or other effects. So the only way for the server t lag the clients is if its a listen server.
Yes its possible. Within the boundary set by the mapper ofcourse.
Wait are you talking about ping or FPS?
The 9 current ones + Ginyu and A 18
Weaker than Cell actually.
But still no Brolly.
Tough to say on the release since as said. We work on it as much as we can spare time for it. Some times thats more and other times thats less.
As for %'s All current tasks listed (bugs included) give us a 75 ish % value. Ofcourse that changes with every new task added and every bug discovered/fixed.
Yea. Modified though the SDK ofcourse. HL1 can be quite a playground for coders with the SDK alone.