Mugen is OK, but there has not been a great mugen release since Mugen ME2, and that was back when windows 98 was still being used. The new mugens are interesting to look at, but their balance is horrible with to many over powered characters and their art style is all over the place with no consistency. So yea play mugen by find a way to get ME2 working on the new windows if you want to have a great game. (not to mention a REALLY tough final boss)
It is from an older set, but the picture itself was not used before. There are 2 more pics from this set on moddb 2 pages to the left on the picture bar
It is made using the Half Life 1 SDK. It will require Half Life 1 (GoldSRC) in order to run.
If all our modifications to the SDK can be classed as the same engine or not depends on the definition of game engine for each individual himself.
Someone would say that its still GoldSRC, someone else would say its an updated GoldSRC, and someone else would say that its a new engine all together.
But the fact that you require Half Life 1 to play ESF:Final stays.
You brought the answers up yourself. Working in our free time and the lack of free time ^^
Well that and people disappearing for weeks and so on ^^;
As for the release date. Not everyone would understand us missing it. Hell we got all sorts of flack for the movie being a bit late when we said newyears. Imagine something as big as a release ^^;
This camera position only works with that specific animation. The Half Life camera movement does not follow the model movement. So the moment you stop swooping back, the model moves in to an upright animation, and disappears because the camera clips in to it.
So yea it might take longer than a month to get it working for ALL animations. Not to mention all characters/character forms, since the animations are different.
Impossible to say. We are using SVN to update the internal version, and SVN increases the size of the files up to 3 or 4 times. So any number i give you will not be correct, because the file size is not correct due to SVN.
And no idea how big it will be when its finished, so i cant answer the second question either.
The thing in the downloads is the Open Beta as it was released in 2008. I still want to punch Skyrider for naming it a demo though. It's a full game, but not a finished one. There is no bot support and there are quite a few bugs. And again it was released in 2008.
There will be no changes to the models when they are low on health. Its to much work to recreate models for such a minimal gain.
As Deverz said, no one is forcing anything on anyone. BUT the game may act buggy or crashy due to a non-STEAM version of HL, which isnt 100% compatible with the SDK we are using. So instead of wasting days trying to help someone to only find out that his problem doesnt even exist if he wouldnt have pirated HL, we decided to only help those people who verify that they own HL on STEAM.
But it is no way a mandatory thing on the forums. Even if some members may jump to that conclusion (including older forum members im afraid).
So it all comes down to 2 things:
- We dont support Piracy as it is an illegal activity to begin with
- The game is meant to be ran with the latest version of Half Life 1 which is only available on STEAM. Use it with something else, you are doing so at your own discretion and you have to deal with all the possible consequences yourself.
But other tan getting support for the game, the whole validation thing is not necessary.
Valve are working to fix the issues as fast as they can. You can also pretty much tell them whats wrong by doing the HL Beta update and providing them with the necessary bug reports.
A number of issues has already been fixed, or ways given to bypass them as a DIYS fix.
There are still some issues, but i guess whats hurting mods the most is that people dont know that they need to use STEAM CMD in order to run servers. If they dont use that, then servers dont appear in the server browser.
Cause it still uses Half Life for the core engine. And we are not really to keen on remaking the HL engine core by ourselves just so that we dont need to scrap all the work till now.
Mugen is OK, but there has not been a great mugen release since Mugen ME2, and that was back when windows 98 was still being used. The new mugens are interesting to look at, but their balance is horrible with to many over powered characters and their art style is all over the place with no consistency. So yea play mugen by find a way to get ME2 working on the new windows if you want to have a great game. (not to mention a REALLY tough final boss)
Finish characters, finish animations, optimize code, finish maps, finish KI attacks, fix bugs, fix melee issues, balance characters, balance attacks and so on.
No but it seems my left/right was flipped the entire day that day :s
/looks to the left side of the page to see an add about loosing weight/
Coincidence? O.o
It is from an older set, but the picture itself was not used before. There are 2 more pics from this set on moddb 2 pages to the left on the picture bar
And i told you that this mod has no such thing as an auto lock.
No. This mod has a free aim. Meaning that hitting someone or not depends entirely on you.
This changed with the last update Valve did to Half Life.
The new path is "STEAM\steamapps\common\Half-Life"
When its finished.
It is made using the Half Life 1 SDK. It will require Half Life 1 (GoldSRC) in order to run.
If all our modifications to the SDK can be classed as the same engine or not depends on the definition of game engine for each individual himself.
Someone would say that its still GoldSRC, someone else would say its an updated GoldSRC, and someone else would say that its a new engine all together.
But the fact that you require Half Life 1 to play ESF:Final stays.
Cry of Fear is not a mod. ESF is a mod. You will need Half Life 1 to run ESF.
1.2.3 is the full version of 1.2.3
Anything else is either older or the open beta.
Just install it to your Half Life foulder inside STEAM, restart STEAM and you should see an "Earth's Special Forces option in the STEAM games menu.
Use that to start the game.
This happens cause Grass is not fully implemented ^^
I think he is asking to make a non STEAM patch.
And the answer for that is no. We are developing ESF for the latest version of Half Life. And thats a STEAM only thing.
You brought the answers up yourself. Working in our free time and the lack of free time ^^
Well that and people disappearing for weeks and so on ^^;
As for the release date. Not everyone would understand us missing it. Hell we got all sorts of flack for the movie being a bit late when we said newyears. Imagine something as big as a release ^^;
This camera position only works with that specific animation. The Half Life camera movement does not follow the model movement. So the moment you stop swooping back, the model moves in to an upright animation, and disappears because the camera clips in to it.
So yea it might take longer than a month to get it working for ALL animations. Not to mention all characters/character forms, since the animations are different.
Read the first post. Thats not first person.
Thats just camera positioning.
First person is as it was in 1.2.3. No difference.
No maps are not destructible.
You will need a shader model 3.0 compatible GFX card if that is what you mean
Impossible to say. We are using SVN to update the internal version, and SVN increases the size of the files up to 3 or 4 times. So any number i give you will not be correct, because the file size is not correct due to SVN.
And no idea how big it will be when its finished, so i cant answer the second question either.
We release videos when we have something to show, dont worry :p
This thing -> Store.steampowered.com
The thing in the downloads is the Open Beta as it was released in 2008. I still want to punch Skyrider for naming it a demo though. It's a full game, but not a finished one. There is no bot support and there are quite a few bugs. And again it was released in 2008.
There will be no changes to the models when they are low on health. Its to much work to recreate models for such a minimal gain.
SSE2 compatible CPU and Shader model 3.0 compatible GPU. Thats all we have ATM. More will be known when we are clĨoser to release.
As Deverz said, no one is forcing anything on anyone. BUT the game may act buggy or crashy due to a non-STEAM version of HL, which isnt 100% compatible with the SDK we are using. So instead of wasting days trying to help someone to only find out that his problem doesnt even exist if he wouldnt have pirated HL, we decided to only help those people who verify that they own HL on STEAM.
But it is no way a mandatory thing on the forums. Even if some members may jump to that conclusion (including older forum members im afraid).
So it all comes down to 2 things:
- We dont support Piracy as it is an illegal activity to begin with
- The game is meant to be ran with the latest version of Half Life 1 which is only available on STEAM. Use it with something else, you are doing so at your own discretion and you have to deal with all the possible consequences yourself.
But other tan getting support for the game, the whole validation thing is not necessary.
Itll be released when its done.
Valve are working to fix the issues as fast as they can. You can also pretty much tell them whats wrong by doing the HL Beta update and providing them with the necessary bug reports.
A number of issues has already been fixed, or ways given to bypass them as a DIYS fix.
There are still some issues, but i guess whats hurting mods the most is that people dont know that they need to use STEAM CMD in order to run servers. If they dont use that, then servers dont appear in the server browser.
Cause it still uses Half Life for the core engine. And we are not really to keen on remaking the HL engine core by ourselves just so that we dont need to scrap all the work till now.
Besides is it really that bad to be a HL mod?