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Most likely not. Games like this generally focus on coop/deathmatch mechanics. Not really a full blown storyline.
I said 90ish percent. Its an aproximation. And it changes. Also i mentioned that its not time whise, but content whise and the final 10% takes notably longer as its actually more work that needs to go in to it.
Not adviseable. Object destruction is totally possible and ingame already (you can destroy the ring in cell games), but dynamic terrain deformation would kill all the FPS.
Cant. Valve dont want to give us the engine source. Sven released stand alone because they managed to get it from Valve.
As for compatibility with sven. Not sure hats possible, since i dont really know what version of the engine they actually got. We are still using the SDK and as such are kinda bound to the version in the steam version of HL1 itself.
Well since we are setting up the youtube channel to be linked to all our accounts, there is an increased possibility of random streams happening. And since its youtube those should hopefully get saved unlike twitch.
He doesnt use stolen assets for the game. His plan is to create his own models and he said that he made teh animations himself, while the models are edited.
He also stated that its all placeholders and will be replaced in due time. Sure the maps are UE assets, but that comes with the engine, so thats not stolen either.
The real thing is that from the comments people seem to think his "demo" will be a full game, when the author himself stated that itll be an early pre alpha demo. And im not quite sure people understand those words.
I myself am really intrigued at what that game will become.
EDIT (comment system error so ignore this)
Yes. He is using the unreal engine as an operation source, unreal engine premade maps and models ripped from commercial games with slight edits to fit the unreal format. Mostly a copy/paste job really.
Its a great proof of concept, but its nowhere near a finished game going by the current videos he released.
Though i am curious what the gameplay will look like and how the underlying mechanics will work.
He said it himself. He will be releasing an early alpha demo. So i kinda urge you not to expect more than that.
Also you can edit your posts if done within 5 minutes.
So for how its possible. Hes using a prebuilt engine, with prebuilt assets and models ripped from commercial games. The unreal engine tools allow people to make a game using an integrated UI which makes it a lot easier than the old days of actually writing code.
Meanwhile ESF is using a pretty much custom built engine. Made from scratch and by hand. So there is no game in the world with an engine similar to ours as it was made speciffically for ESF.
In any case i wish the guy luck. From the looks of the videos he is making more of a fighting game. So closer to the official DBZ games. ESF is staying in the arena deathmatch genre with a shooter orientation.
This is only from the FX system for the loading of the test island map. So an island withn nothing else in it but water.
Roughly about 1000 lines.
Showing them in a video is one thing. Having people fall through terrain and having them set up fully is another.
F3 turns it off.
The maps aren't donne. Id say in a finished state we have 1 or 2 maps (not counting the island test map since thats pretty much just empty space).
Though if you wish i can easily post Daltes error log in here. Though its quite a large file ^^;
We kinda scrapped the whole "mod" thing when we started rewriting large chunks of the old GoldSRC engine.
As it stands right now ESF is running almost fully on a customly built engine. Its only listed as a Half Life mod, cause we are using 3 or 4 aspects of the HL engine which kinda lets us ignore the whole network side of building a game engine. Other than that its pretty much a nameless engine written from scratch.
Take out the netcode and UI manager and ESF becomes a stand alone game.
As for still being on moddb. 1.2.3 is released and moddb is a mirror site for it. Saying this page is a disgrace kinda goes against the idea of having a modification database website at all if you want people to remove the enteries when they are done with their mods.
Oh and if you are going to compare the workload of creating a spriteset with round 100 ish animations and then color pallete and hair swap to 500+ custom animations for each form of the 11 characters in our game, then you really show your lack of any real knowledge.
We are working on that ^^;
Sky is linking all our accounts together so anyone from the team can post on youtube without looking for the one person who actually remembers the password of the channel ^^;
As for the site. Not really much to say. DT is still chugging out animations, Dalte is still making effects (and remaking them every now and then to without actually cleaning up his errors) the coders are working on optimizations and bugs. So not really much real news.
Any errors or something like that?
Man he should tell people of all the error messages he still needs to clean up instead ^^;
Dalte does great work, but take his word with a grain of salt. Especially about the trailer. Perfectionist as he is it may take a while.
The plan is to release when we have the currently planned features finished.
One of the F keys does the green screen thing. Its an overlay and it can be dissabled with the F keys to.
Ill just leave this here
DT messing round a bit ingame
Nominated for what?
Now you know what i have to go through every time we are on the TS server. Trust me, the way he acts in the vids is how he allways acts ;_;
Oh well you somewhat get used to it with time. Though only somewhat -.-
Oh and Christianityman. Masta has nothing to do with the forums, thats Skyriders thing.
No the current project is not dead. Quite the oposite. DT just finished the animations for practically all the base form characters.
Just abbove the comments section (where you are reading this) there are 3 links with pictures saying "WIP 10 Training Mode"
Those are the download links to 3 versions. The top 2 are the newest version. Pick either 64 bit or 32 bit depending on if you have a 64 bit or a 32 bit windows system.
Im saying that both UE4 and Unity 5 are great for making games. Not one or the other is better at making specifficaly DBZ related content. It just so happens that the project you were talking about is using UE4 and not Unity 5.
Though to be fully honest, id love to see the Fox engine and the latest Frostbyte engine become available in a similar format to the Unreal Engine and Unity. Having such access would further game developement emensly.
UE4 is awesome, same for Unity 5. Both are equally good for making games.
Now the UE4 DBZ game (the thing you are actually talking about instead of just the engines) is basic in its current form, but it has a lot of potential. So i to am interested in what the devs of that project will make. From the initial vids it shows a lot of promisse :p
Well if you have any skills such as modeling, you can contact Mastasurf or Raven on our team speak channel. They are the ones who are running the show right now.
The pay mods on steam were limited to skyrim >.>
Also this is DBZ. We cant sell it even if we wanted to without buying the licence from the owners for a couple of million dollars.
Your speculations are baseless.
There is no possiobility at all for that. Attack on Titan is a registered trademark. As such he is not allowed to sell it in any way shape or form unless he wants to have a serious lawsuit on his hands.
Its crap that has issues running things in offline mode and bugs galore. Not to mention convolutedly hidden settings for basic things and the list goes on.
Compared to windows 7 and even XP its worse. It is better than 8 and 8.1 though.
Id say not to use Windows 10 cause its a piece of ****, but since ill eventually be forced to upgrade myself... Did you try running in compatibility mode?