This member has provided no bio about themself...

Comment History  (0 - 30 of 1,481)
Grega
Grega 2hours 8mins ago replied:

Who says it cant handle it.

+1 vote   media: POTW 16 November 2014
Grega
Grega 23hours 25mins ago replied:

Acording to our tracker its round 80 ish. Though that doesnt take things in to account so its really tough to say.

Id say 60-80 somewhere. But remember this is pure guessing.

+2 votes   mod: Earth's Special Forces
Grega
Grega 23hours 26mins ago replied:

This is the world tournament map. So a different map.

+1 vote   media: PotW 24.11.2014 - Zoom
Grega
Grega Nov 23 2014, 6:12pm replied:

Its not more animeish, its just the lighting from the aura that makes the character brighter.

+4 votes   media: PotW 24.11.2014 - Zoom
Grega
Grega Nov 23 2014, 3:31pm replied:

There are different settings for the model and the level. Though for the model its mostly along the lines of specular maps and so on, while the lighting and all that comes from the map settings.

+4 votes   media: PotW 24.11.2014 - Zoom
Grega
Grega Nov 23 2014, 7:45am replied:

Its not in the inteam yet.

+1 vote   media: POTW 16 November 2014
Grega
Grega Nov 23 2014, 7:45am replied:

Not gonna happen.

GoldSRC is where its at :p

+2 votes   mod: Earth's Special Forces
Grega
Grega Nov 18 2014, 9:00pm replied:

Well to be precise it is a sault move. Speciffically the backflip. Then you also have the frontflip and side flips. They are sub categories. Though the term summersault is usually used for roles as far as i know.

+4 votes   media: POTW 16 November 2014
Grega
Grega Nov 18 2014, 6:36am replied:

Sorry thought it was obvious.

Its a melee animation of a backflip kick.

+3 votes   media: POTW 16 November 2014
Grega
Grega Nov 17 2014, 5:28pm replied:

We are taking the idea of artistic freedom for this one :p

+4 votes   media: POTW 16 November 2014
Grega
Grega Nov 17 2014, 5:27pm replied:

Deverz is quite a bit occupied, and i didnt have access here. But Masta restored it, so ill try to cover for Deverz when he cant make it.

+2 votes   media: POTW 16 November 2014
Grega
Grega Oct 29 2014, 12:22pm replied:

Actually no idea whats up with the POTW situation. I know we had over 20 pics as candidates a few weeks ago.

-4 votes   mod: Earth's Special Forces
Grega
Grega Oct 24 2014, 5:09pm replied:

Wait. GTX550 or equivalent and it uses DX9.0c

I thiught this was a next gen title >.>

Why the hell do they need a quad core CPU with a game that still runs Windows XP rendering software >.<

-1 votes   mod: Earth's Special Forces
Grega
Grega Sep 23 2014, 12:06pm replied:

So was i. Street fighter is a fighting game. The only difference between DBZ games and Streetfighter is that DBZ games have a bigger range of movement with a slightly less developed combat system and QTE sequences for special attacks to make it seem faster, while street fighter has slower paced movement but a more complex combat system.

But make no misstake both are fighting games at their core. The similarities are like Half Life 1 and CoD 1. Both are FPS at their core.

-2 votes   mod: Earth's Special Forces
Grega
Grega Sep 22 2014, 2:12pm replied:

Actually they are both fighting games. One is just limited to a 2D plane, while the other has more freedom of movement (untill you lock on to someone).

Thats the biggest difference between ESF and the console DBZ games. The console games are fighting games, while ESF is essentially a shooter. So in the end people comparing the 2 are comparing Street Fighter to Quake.

-2 votes   mod: Earth's Special Forces
Grega
Grega Sep 22 2014, 4:29am replied:

I do not deny that. But it doesnt really feel like DBD. Quite honestly id like them do something closer to supersonic warriors. Just faster.

-1 votes   mod: Earth's Special Forces
Grega
Grega Sep 21 2014, 12:22pm replied:

Faster?

The gameplay vids i saw on the ZEQ2 forums it seemed slower than street fighter.

-3 votes   mod: Earth's Special Forces
Grega
Grega Sep 19 2014, 10:56pm replied:

Mastasurf to name the main man.

-4 votes   mod: Earth's Special Forces
Grega
Grega Sep 17 2014, 12:19pm replied:

Krillin uses a sports bra XD

+1 vote   media: PotW 08.09.2014 - It's pizza I promise
Grega
Grega Sep 10 2014, 5:14pm replied:

Standalone using the unity engine.

+1 vote   article: Random Update #... Who's counting?
Grega
Grega Sep 9 2014, 2:49pm replied:

This is no longer a HL mod though ^^

+4 votes   article: Random Update #... Who's counting?
Grega
Grega Sep 8 2014, 5:52am replied:

Its probably just a few "yay saysers" really. I wouldnt pay any attention to it.

+1 vote   media: PotW 06.09.2014 - ICE ICE BABY
Grega
Grega Sep 7 2014, 8:22pm replied:

We cant answer a question that we dont know the answer to. How fast things get developed depends on how much time we have away from school/families/jobs/friends that we can dedicate to the project. And as you grow older you get less and less time. So the question can not be answered correctly unless we are a few weeks away from the planned goal state of the game.

-3 votes   mod: Earth's Special Forces
Grega
Grega Sep 7 2014, 8:12pm replied:

We did kinda do that. We are only using the original HL launcher and net code. Everything else was replaced with our own updated systems.

The way the maps load, the way the characters load, particle effects created specially for ESF. We updated the model format and had to write our own compiler for the files, along with edits to HLMV so it can actually view the models.

We pretty much built the whole thing from ground up with the GoldSRC engine at its most basic as core. Getting attacks to work outside the void, coding in a physics system that allows movement outside the boundaries of regular HL, making the system compatible with the new map formats, while providing accurate collision detection between players and the environment.

As for 1.2.3 It is a total conversion from HL1. That means that it doesnt use elements of the original game, unlike mods that just edit the original game in some way. But the engine itself was still stock HL1. If you wanted, you could copy over the HL1 campagin map files in to ESF and play though the HL single player with ESF. Though the monster AI may get screwed up in the process, but it should be possible with a few edits. You can no longer do that for the final. Trying to load a regunal .bsp map would result in blank space with nothing in it, because the map loader was changed.

Now with the systems working as intended i meant game breaking bugs, actual system functionality and so on.

Now i know you are not looking for a discussion, but i just hope i have answered some questions you may have with my replies.

+3 votes   media: PotW 06.09.2014 - ICE ICE BABY
Grega
Grega Sep 7 2014, 8:35am replied:

We are using small parts of the HL1 SDK. But so many things were changed, that it doesnt really resemble GoldSRC anymore.

And with decent means good working FPS that doesnt drop with as many bugs gone as we can smash and systems working as they were intended.

-1 votes   media: PotW 06.09.2014 - ICE ICE BABY
Grega
Grega Sep 6 2014, 5:01pm replied:

The style we are using is called semi realistic. Its not cell shaded or drawn, but its not realistic. Its somewhere in between. Think CGI animation. It usually has a similar style when its not trying to look full real.

+2 votes   media: PotW 06.09.2014 - ICE ICE BABY
Grega
Grega Sep 6 2014, 4:58pm replied:

Its about as much of a neew game as HL2 is a new game compared to HL1.

Take it as you wish. But the older you get, the less time you have. That said no we would not release an unfinished version if everyone stopped following. We would simply continue working at our own pace untill we get something decent out.

-1 votes   media: PotW 06.09.2014 - ICE ICE BABY
Grega
Grega Sep 6 2014, 4:56pm replied:

First released version was in 2001.

Last released version was in 2008.

Major overhaul started in 2009.

-1 votes   mod: Earth's Special Forces
Grega
Grega Sep 1 2014, 5:06pm replied:

A picture was posted on facebook and the forums. I couldnt paste it here because i lack the access. It was a CSS screenshot BTW.

-3 votes   mod: Earth's Special Forces
Grega
Grega Aug 25 2014, 7:17am replied:

You know i have no idea what happened to that. I know that Layne was last seen working on fixing the bugs in Cell games, but i have not herd of the Gero map in ages.

+1 vote   media: PotW 29.06.2014 - Badass Krillin
Level
Avatar
Avatar
Offline Since
Nov 26, 2014
Country
Slovenia Slovenia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
13
Games
58
Mods
866
Articles
136
Media
466
Downloads
9