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Quite honestly. Not really asking ^^
Moddb puts that up there by default.
As for an update. I know Dalte was supposed to be making a video. Other than that, not much to update. Ryo is currently the most active with updating shaders, so that they require less resources and free up CPU time to increase the FPS. And DT is working on creating animation libraries.
Which ones are fully done: None.
Which ones are not even started: None.
Which ones are missing transformations: All of them.
there will be 11 characters in total (androids and Ginyu force count as 1 character due to the buddy system)
Nah the egg is just a copy of Goku so it isnt fully in the game yet with only 2 forms XD
In terms of characters we have 0 of them fully in the game. But we do have character forms that are in the game fully. Like GOkus base form, Trunks base form, Vegetas base and SSJ forms and so on.
Been in for a while.
I know what you mean. Its what got me playing this game when back in the day.
You are just jealous you didnt post it XD
Tone down the MP3 volume in the options.
The pics are Trunks and Goku related ^^
On one is Goku charging a KHH and the other has Trunks holding his sword.
And the bug has been fixed now XD
There are already hair animations on clothes and so on. Hair is no different.
We are using Open GL so there sould be no problems. Since Open GL is totally backwards compatible it shouldnt cause any issues.
A bug with the lighting of the grass
We actually have multiple BGs. Well 2 ATM ^^ And they get chosen at random when you start the game. Though they are both previous POTWs.
But yea the rest of the main menu is like every other HL1 mod.
Who says it cant handle it.
Acording to our tracker its round 80 ish. Though that doesnt take things in to account so its really tough to say.
Id say 60-80 somewhere. But remember this is pure guessing.
This is the world tournament map. So a different map.
Its not more animeish, its just the lighting from the aura that makes the character brighter.
There are different settings for the model and the level. Though for the model its mostly along the lines of specular maps and so on, while the lighting and all that comes from the map settings.
Its not in the inteam yet.
Not gonna happen.
GoldSRC is where its at :p
Well to be precise it is a sault move. Speciffically the backflip. Then you also have the frontflip and side flips. They are sub categories. Though the term summersault is usually used for roles as far as i know.
Sorry thought it was obvious.
Its a melee animation of a backflip kick.
We are taking the idea of artistic freedom for this one :p
Deverz is quite a bit occupied, and i didnt have access here. But Masta restored it, so ill try to cover for Deverz when he cant make it.
Actually no idea whats up with the POTW situation. I know we had over 20 pics as candidates a few weeks ago.
Wait. GTX550 or equivalent and it uses DX9.0c
I thiught this was a next gen title >.>
Why the hell do they need a quad core CPU with a game that still runs Windows XP rendering software >.<
So was i. Street fighter is a fighting game. The only difference between DBZ games and Streetfighter is that DBZ games have a bigger range of movement with a slightly less developed combat system and QTE sequences for special attacks to make it seem faster, while street fighter has slower paced movement but a more complex combat system.
But make no misstake both are fighting games at their core. The similarities are like Half Life 1 and CoD 1. Both are FPS at their core.
Actually they are both fighting games. One is just limited to a 2D plane, while the other has more freedom of movement (untill you lock on to someone).
Thats the biggest difference between ESF and the console DBZ games. The console games are fighting games, while ESF is essentially a shooter. So in the end people comparing the 2 are comparing Street Fighter to Quake.
I do not deny that. But it doesnt really feel like DBD. Quite honestly id like them do something closer to supersonic warriors. Just faster.
The gameplay vids i saw on the ZEQ2 forums it seemed slower than street fighter.