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Sad to see the project end like this SV. The R1 release was one of the more interesting things i partook in. In any case i wish you luck with your future endevours :)
Believe me its not just us. AAA titles are having serrious issues. Heck its a constant issue with ATI drivers since Watch Dogs was released. That game had a serrious ATI instability crash problem even over half a year after its release. GTA V, Witcher 3 all games that are graphically demanding are crashing the drivers. Could be one of the shaders that we are also using or something totally unrelated.
In ESFs case the game crashed the moment you start to swoop. Strangely it doesnt happen if you shut down the CCC. And installing the drivers without the CCC also improoves stability greatly. But thats not something the end user should be forced to do if the company bundles the thing in an installer to begin with.
ATI is getting really bad lately.
Dalte is working on the trailer. The preview for the trailer is the vid a few posts down.
As for transparency. Nothing really changed. DT is still tackling the animations, the end of the school year is still keeping most people occupiued, and ATIs Open GL support is still screwing us every chance it gets (not to mention the CCC crashes the drivers constantly and not only in ESF either).
There just isnt much going on we can show or tell about really.
Its not a commercial project, but it essentially means we are throwing away our own idea for how it should be. I didnt mean that Open Source itself was trash, i like the idea of open source for manny things. But just not for games. Since that essentially means that if you put it there, you are giving up on your own idea for the game and are letting people do whatever.
Its not dead untill we give up on it :)
And we have yet to do so.
Yea sorry was a tad occupied.
Well as far as the "fast paced" thing goes. Thats a description of the gameplay.
But as far as going open source goes. That would be preety much the same as giving up and throwing what we have in to a trash bin. It means we essentially throw the mod away and anyone who wants can take from those scraps. Besides open source hasnt done MechMod any favours either. It simply faded in to nothingless. And it was one of the first mods to add stuff like water reflections and bloom in to the HL engine back in the day. So thats not really an option.
Not one of us has a job in the gaming insustry actually. We are individuals working on this thing in our spare time. Thats aside from our jobs, families and other obligations.
There is no full indie developers and ESF will not come first place in our lives. Yes we want to finish it, but it will always have second place to things that are simply more important to us than a free project.
I can mostly speek for myself when i write this. My regular 40+ hour/week job is being an operator on a CNC cutting laser, im also a volunteer firefighter. So that along with my friends will come before ESF. And i am fairly certain the rest of the people working here have similar ideas. Just add families and kids to the mix for a few of them.
So yes a hobby project that happens to be a free modification is progressing slowly. And we are not the ones who need to accept that. We know that. It also wont change regardless of how much people bicker about it.
Conclusion: Think what you will and do what you want, but dont go asuming things that are totally wrong to begin with.
With a competent enough coder anything is possible.
Its not an issue with us, its an issue with ATI itself. Its the drivers that they are making that are causing problems, not ESF.
All we can do is try making bypass code, but i can guarantee right now that ATI cards will not work as good as Nvidia if ATI doesnt get its **** together.
In my case my card is more than strong enough. Its just the software side of ATI thats crap. And we are having constant issues with that.
Well i guess its because of multiple factors. The main one being ATI is a bitch and if it had not been for testing ESF i never would have bought an ATI card ^^
The grass is not visible because im actually fairly high in the air in that pic and the shadows are darker because the sun is practically directly in front of the char just behind the cliff.
Though as said most of the blame is on my GFX card being an ATI card. Their implementations of Open GL are pretty horrible at best so there is a slew of issues. Mostly because the way they follow the standards for Open GL. At times they follow them to a comma, while at other times they blatantly ignore half the stuff necesary.
Nvidia on the other hand has a way better implementation, so pictures from Nvidia cards are generally better looking than what i can make. And well the ones you linked to were taken from rigs runing nvidia cards.
Yea. The ring is behind Goku.
I'll be honest. I know some code was done on it, but i havent seen Rick round in forever. So its largely unfinished.
Not sure if itll be in the final version or not. Kida depends if we can get someone with the know-how to finish it.
PM me your forum name and ill have a look at what could be the issue.
Meh most of what has been going on is in this thread.
I myself just dont have the willpower to copy the pics to moddb and FB.
More like 8k, but yea thats right.
Yea i really like the apple logo XD
Yea it would seem i made a misscalculation on that one.
The bridge in SA was 16k polygons. The citizens themselves were round 2k
ESF is pretty much HL2 poly levels.
Half-Life 2, PC, 2004
Alyx Vance - 8323 polygons
Barney - 5922 polygons
Combine Soldier - 4682 polygons
Classic Headcrab - 1690 polygons
SMG - 2854 polygons (with arms)
Pistol - 2268 polygons (with arms)
Its facts. 8k polygons is nothing. SA had more polygons for their main characters.
Hell MGS 4 hadround 120k polygons just for the hair of the main character.
Considerring we are using 6k to 8k polygons. GTA SA has mre model fidelity than ESF.
True, i wont deny that DBZ is about fights. But quite honestly, there hasnt been a good DBZ fighting game since Budokai 3. The Tenkaichi games and later are just to shallow to be good fighters. They are flashy, but thats reallyall they are.
Oh yea as a side note. Ryo has a thread with some updates on the weather going on.
Why would it be doomed for not being a fighter game? ESF is a shooter at its core, while Xenoverse is a fighter. There are fundamental differences and the most basic level.
Meh sorry couldnt get round to uploading the pics i took.
Hows about a little update then. We just finished the tumbling/sliding system for ground impacts.
Dont worry when we begin stress testing we will probably holler if anyone is interested ;)
90% of the community posting on the forums is hardly a few retards.
Out of all 3 years that we ran the open beta from the start to the finish, the number of people who actually reported bugs was 6 with a total of 15 new bugs reported by those 6 people.
And after the stop of the open beta those 6 were invited to join the testing team for their contributions. And yes we did keep count.
Ofcourse its full of bugs. Its a beta >.<
What do you expect from that phrase?
In any case it was an exact copy of what we had at the time. but since people did nothing to really help test, we decided its a waste of time and energy making tose releases and just stopped making them, going back to internal versions untill release.
Ryo is the coder behind the GFX.
Nah its the SVN file system.
Basically red exclamation marks means files were changed, blue plus means files were added and red cross means files were deleted.
It was directly over STEAM, so i dont think it was saved anywhere, unless one of the people there recorded it. Though thats doubtfull really.