Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Possessions everywhere!
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RT2...
RT2... - - 3,305 comments

I found squad members could only upgrade once with the sisters.

I assume Leader is what allows it to happen.
I really have no idea though... :P

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GreenScorpion Author
GreenScorpion - - 1,935 comments

It is a possession system, it only works with single entity squads to avoid exploits but it is quite simple. You click possession hotkey or icon (i used the hotkey on the video) and cycle between weapons (can be read as cycle between squads with different weapons but the same model). Even leaders cannot move in a cycling way through weapons, it is always a one way trip even with multi upgrades. This way you can change between weapons with different advantages and disadvantages (higher rate of fire, less damage against vehicles for example). It would work well for commanders but for multi entity squads this would lead to x squads with 1 soldier that you could get to max loadout and have x^2 squads in next possession and so on.

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RT2...
RT2... - - 3,305 comments

Crazy idea, but not as crazy as 40k 7th ed, basically going back to the rules of 2nd ed 40k.... Names and everything. :P

force organization is almost moot in 40k now...
So troops and hq and support this game was designed after could be tossed aside.

Could every unit in the game be a single entity unit and be able to be moved as groups of single entities?

So you would put limitations on the amount of heavy/special units and bolter units you would produce as a percentage of your army.
Every entity would be a single entity.
When a special or heavy entity or even a srg entity is produced a standard entity would be produced automatically...

With heroes every entity could get tougher the longer they have been out.

Hailing back to the days of "Chaos Gate"....


Belaying that could every squad contain two entities? one that cycles through the weapons and one that has a standard weapon.
So I will use the example of a devastator squad,
Four heavies 1 srg and 5 Bolter beaches... :P

I see 1 Srg squad and 4 Dev Squads to make yo a Dev unit.
Srg squad spawn with Srg and can be added to by a SM with bolter.
Using the SRG as leader?
Dev Squad would be one Dev with cycling weapons as leader and one Bolter marine.

just thoughts of how to use the cycling in the gameplay and truing to form some semblance of playability... :)

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GreenScorpion Author
GreenScorpion - - 1,935 comments

I think your idea is a bit complicated to get done, won't say impossible but complicated. The entities with cycling weapons can be attachable leaders and such (although you would need to attach again after changing weapon, mostly related with how possession works ingame). Single entity squads for everything could end up being strange like what happens with vehicles since they have no formation, most of the times they trample each other with no one having priority (not saying formations are flawless). Probably it would be liked by some but not most players. If anyone wants to make a mod based on that organization i would be happy to share any information that could make the job easier.

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RT2...
RT2... - - 3,305 comments

If I remember correctly single entities can go in and out of squads?

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Kaitenhammer
Kaitenhammer - - 38 comments

I wish Female Lieutenant in UA could do something like this.

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Description

You better flee with so much possessions happening around here you might be affected also. Flee while you can!
This is pretty much an attempt at creating a unit that can cycle through its weapons instead of using permanent weapon upgrades. This only works with single entity squads but still it might prove very useful in the future.