Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Slave Alternatives
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RT2...
RT2... - - 3,305 comments

Now with the Slave bodyguard, this could be interesting. :)

Obviously four of the original slave bodyguards as homage. 4 of them max.
No base infantry "upgrades squad size". (4)

"Bludger #1"/"Bludger #2" and original slave bodyguard could be bodyguard leaders. If you like you could set the Original Builders with ranged weapons to taunt the enemy as another leader.
4 Leaders. With lots of playability.

"Bludger #1" - nic' for toothless Slave bodyguard. (2)
-More health but less damage output.
"Bludger #2" - nic' for toothy older Slave Bodyguard. (2)
-More damage output, but less health.
"Slave Bodyguard" - nic for the two handed melee I did, of the original. (2)
-Even health to damage output.
"Builder" - nic' for the original models of the slave. (2)
-Ranged taunt weapon capacity.

Squad max size with leaders would be (12)

These are just some crazy thoughts to give the boring slave a bit of diversity. :)

In the slaves I see a boredom that would only have them used rarely.

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The slave alternatives being tested ingame