Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Forgeworld militia concept (view original)
Forgeworld militia concept
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RT2...
RT2... - - 3,305 comments

Hotmale... er Hotmail, tells me I should look at these. :P

I like the way they turned out and wasn't sure on how the skirts would go. :)

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Still have to make some things disappear (gunner currently still has renegades heads appearing) and replace one or two weapons for the cadian ones (unless i decide to make dark mechanicum tech priests :P ) and likely make the servo arm random to give some variation and avoid excessive amounts of arms and drills around.
My only regret was not being capable to actually get the skirts and servo arm to have slightly more varied movements (i wasn't expecting techpriest amount of varied movements but still something a bit more mobile would be desirable in theory even while not possible without some max work).
How does hotmail tells you that you should look at these?

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RT2...
RT2... - - 3,305 comments

Will the skirt sections or armatures work off of the leg bones? and animate likewise. So renaming the skirt bones to the leg bones. :)

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GreenScorpion Author
GreenScorpion - - 1,935 comments

I tried that and it worked well while standing but behaved poorly while crouching or whatever is the name of the position the soldiers are in this image, trespassing the legs close to the knee area.

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Description

"Sir we currently have too many techpriests around in the forgeworld without anything useful to do."
"I see. How are we on Imperial Guard weapon stocks?"
"We have a sizeable stock of the lasguns, plasma guns and other common Imperial Guard weapon but what has that to do with the excessive amount of techpriests?"
"Order the idle techpriests to grab some of those weapons and stand combat ready. Then contact imperial forces in the area saying there is an emergency and emit an interplanetary distress signal saying the following: Mork is not green"
"Ok sir, is that all?"
"You will see the problem with the excessive amount of techpriests will solve itself. I will be leaving to my winter retreat later today, you will be in charge while I am gone."
"Yes sir! I do wonder what is the point of the message about Mork, isn't that an ork deity?"