Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Banner Bearer Update (view original)
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RT2...
RT2... - - 3,305 comments

If you used 80 3f its good. :)

If you can't because of several reasons like Xref. :)

in whe in the ffe.
You should see a vis"Weapon" mton(motion) calling on a vis"weapon" anim.
you can swap the anim to vis"flag".

This should come in handy when you start abusing xref to cut down on file size.

I am just mumbling about this here in case you need it later. :)

With the aforementioned method, you might need to do some blank fx work in the mton(motion) for vis"weapom"... :)

Take care man. :)
Lost in orkses struktures here. :P
I wouldn't pass any engineering with this. :P

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RT2...
RT2... - - 3,305 comments

With the flag surfaces was it a msgr/mslc-data texture change?

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GreenScorpion Author
GreenScorpion - - 1,935 comments

I changed it to match the one in the listening post, i think personalized textures might also have a part grabbing the banner texture cause i've noticed FoK SM banner bearers have a personalized texture with the badge positioned close to top, changing depending on your badge selection. This method brings the personnal army features into the play as the armies are really personalized.

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RT2...
RT2... - - 3,305 comments

Good call man. :)

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Want a banner bearer carrying the same banner as the one of the army? Got it!