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Comment History
Ghost1337
Ghost1337 - - 6 comments @ Operation: HOMEFRONT

Ran into a couple of prospective bugs. This may have been addressed already but these forums are buzzing and it’s hard to keep track of the updates. Anyway, the first “bug” is when I try to capture other vessels using the Charon class. I attempt to capture but it only attacks. I have tried to use the special options but to no avail. This issue is on both covenant an unsc sides in war games. The other issue is with the music player. After saving my game and quitting I will load the file again to continue and am unable to use the player. The music is still playing but I am unable to access the player to change tracks if I want. Is anyone else having this issue? If so I thought that is should bring it to zero’s attention. Despite these little bugs, this mod is still keeping me occupied between classes at school. Bad *** mod over all.

Good karma+1 vote
Ghost1337
Ghost1337 - - 6 comments @ Top 100!

Right on. It's a shame that one can only use the tutorial for custom campaign. Keep up the Awesome work.

Good karma+1 vote
Ghost1337
Ghost1337 - - 6 comments @ Operation: HOMEFRONT

No worries, I will be patiently be waiting for your first patch or the next version of the mod. I hope I'm not out of line in suggesting the use of the carrier as a starting unit in firefight mode apart from having The Pillar of Autumn. "A lone Carrier holding back the howling dark."

Good karma+1 vote
Ghost1337
Ghost1337 - - 6 comments @ Top 100!

Will this map be available for future play in deathmatch?

Good karma+1 vote
Ghost1337
Ghost1337 - - 6 comments @ Operation: HOMEFRONT

While playing about a day ago, I noticed that when trying to play as the Pillar of Autumn in firefight I was unable to call in reinforcements. during a prolonged battle this could prove problematic. Is anyone else having this issue? Is it supposed to work like this?

Good karma+1 vote
Ghost1337
Ghost1337 - - 6 comments @ Operation: HOMEFRONT

I took your advice and made that profile. I will be squaring those particulars away when I get the time to do so. I found out that the torpedoes and missile salvos do fire when deployed against UNSC foes. Although I do agree with the other guests comment with regard to the proper tactical deployment and use of weapon systems when busting outer defenses and delivering that final prejudicial "coup de grace", However, I applaud Zero's loyal use of cannon. I do mean that both figuratively and literally. If possible, could what the guest is proposing be possible in future generations of the mod? If not, one would not loose sleep over it.

Again, I wish Zero and all that contributed to the development of this spectacular and beautiful Mod the fondest of thanks for all of the hard work and sacrifice that went into it's creation. I hope to see more great things in the future.

Good karma+1 vote