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i'll give you some "solid" work ;)
if only you could not be an *******
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I like how you end most of your videos with a toilet flush, its like taking a large satisfying ****, and the closer and end of it is you flushing it down lol
i not ******... I was just saying that my prank tops yours :P
That still doesnt top the time when BusDriver wasn't around for about 2 months, so i posted a legitimate and sad thread on Solitude forums about how he passed away etc etc. The thread blew up about condolences to his family and stuff. I forgot about it until he logged in one day and saw the post and asked why would i do something like that (while he was laughing).
Gah! I was anticipating you using the trenchgun but you failed me...
it streams your games over wifi to the shield allowing you to play it like that. And you can also get steam for android. I think its a win-win and i may end up buying one soon
use md3 fire, less of a memory hog than particles.
not yet, trying to port transparency to the hud
r_shadows yea. it kinda sucks though because you can see the first person weapon shadow but not your character shadow
Nah been a little busy with life stuff. There has been an update, i just gotta get around to making a video for you guys. And it may or may not blow your minds ;) a little. maybe.
ok thats basically what I said. Good.
A little tip, I see that you have what appears to be alot of func_walls, which i assume is what you use to deny portals on that surface. You should merge and join most if not all func walls since you have that many. PSP quakes only allow a certain amount of entities per map. Each func_wall takes up a map entity, as you add to the map(s) you might get to a point where you can't play it on the psp. So you should group alot of them together if you can. I'm not sure if it will cause any weird issues, i dont think it wont.
Because you're not MAKING a game then. You're bundling content you find on the internet which i assume most if not all are taken without the creator's consent.
Don't settle for placeholders, it makes you look bad if you post placeholder content. Just do real work, and post what is actually going into the game, otherwise don't post it.
Last time I checked valve has the rights to "Left 4 Dead" if you look at our game title, it reads "Left 4 Quake". Don't try to tell a 4 year old game the legal boundaries.
Cow and L4Q support half life bsp maps. So you can use Hammer to make maps for it. Hammer 3.4 - 3.5 that is. Not Valve SDK.
Implying that anyone would want to map for CoW? :P
More active the community the more often updates happen. And the website users get to know the updates before moddb does and some stuff that i dont even put on moddb.
i SHOULD push you with it
Ok, how did you beat me to this one lol
Make the recoil go backwards more and less up
Yes much like how quake does its pants and shirt color for the player model without having a ton of skins.
The idea of the Gateway mod was me, and yes I made that portal gun and the turrets
I'll give you an internet cookie if you can even tell me who made that portal gun.
You can no longer play quake in the next release. The doors are going to be improved, and there will be no print
FRiiZYDuDE with a period. Aka the one above is the fake.