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Now you need to randomize the colors
we might make some sort of campaign in the distant future. Maybe not a clone of CE but maybe something really similar so its familiar
That's moddb's stupid header, i messaged them twice now about moving
Then how is your comment relevant?
Did you not see the video i posted the other day?
Yea idk whats up with that
Yea basically what it is right now is its own entity, and if the player is in one, instead of moving the player it tells the warthog object how to move. The angles and such when going over terrain are a cheap trick and the actual bounding box of the model never changes or rotates. Having it being its own entity will allow multiple players in it.
Life takes over man, i have a full time job and a wife. I'm trying to find time. I might return to this to give it a proper release so it can be put to rest
6 Feet Under is probably where you'll find it
Thanks, its ok, I could do better now haha. I guess the only thing thats missing is a good texture
Haha still using my really old portal gun model. I love it haha.
IF you do this because you love it so much, if you actually love it that much, you wouldnt have to spend a dime
Our AI at the core is really good, there are some stupid moments, but they are pretty good currently, and mabuse is always improving them.
The weapons we currently have are in because they were already done when we were given the assets to finish Solitude.
We don't have any dedicated mappers currently, the 1 and half maps we have have been done in my spare time. When Mabuse gets more time im sure he could contribute.
The radar works perfectly, just like in Halo. :)
Solitude has a warthog, shhhhhh ;)
working on what? I don't work on NZP. Yet NZP is still getting updates, just like L4Q and solitude as well, from the updates CoW has. Since we all use the same engine.
An update to CoW, L4Q, Solitude, or NZP is like an update for ALL Of them, i havent dont anything for L4Q lately but if i ever get around to it, alot of these updates and features will be in the engine already.
Don't worry everyone Dr_mabuse is working on engine stuff that will DOUBLE our frame rate! We were really careful in solitude to budget our resources which gives us a playable FPS with a decent amount of stuff going on, but alot of dquake just hogs so much ram. So tune in on what we got coming
Hey thanks man!!
We JUST released a video -__-
Thats our intention
We have an extensive waypoint support but we dont add them until the map is finished, in this case the map isnt finsihed. What do you mean hit detection? Grenade explosion we knew about. I was think about the kill messages being at the bottom center, what do you guys think of that?
The original developers are no longer working on it. Myself, Jukki, and Mabuse are working on a new improved version from scratch using the assets that were given to me by an old dev.
I admire your professionalism, before allowing on the team i would have to know what skills you have and would bring to the team, and if its what we are looking for and/or what we need
Not sure. We haven't ventured into the world of PS Vita. I would assume that regardless that the PSVita would need some sort of exploit to run PSP homebrew.
If by first gen you mean PSP Phat then yes. That is what i use to test it in addition to the psp emulator.
New update coming soon
Infection just has a special colored armor for those who are infected, which we have. Not sure if we'll have an elite model for MP.