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Don't worry everyone Dr_mabuse is working on engine stuff that will DOUBLE our frame rate! We were really careful in solitude to budget our resources which gives us a playable FPS with a decent amount of stuff going on, but alot of dquake just hogs so much ram. So tune in on what we got coming
Hey thanks man!!
We JUST released a video -__-
Thats our intention
We have an extensive waypoint support but we dont add them until the map is finished, in this case the map isnt finsihed. What do you mean hit detection? Grenade explosion we knew about. I was think about the kill messages being at the bottom center, what do you guys think of that?
The original developers are no longer working on it. Myself, Jukki, and Mabuse are working on a new improved version from scratch using the assets that were given to me by an old dev.
I admire your professionalism, before allowing on the team i would have to know what skills you have and would bring to the team, and if its what we are looking for and/or what we need
Not sure. We haven't ventured into the world of PS Vita. I would assume that regardless that the PSVita would need some sort of exploit to run PSP homebrew.
If by first gen you mean PSP Phat then yes. That is what i use to test it in addition to the psp emulator.
New update coming soon
Infection just has a special colored armor for those who are infected, which we have. Not sure if we'll have an elite model for MP.
Our current HUD is the HUD solitude was changing to.
you don't have to manually place an entity to produce light, like default quake. The textures more naturally emit light from their faces, much like a lightbulb. Instead of having the object that is suppose to emit light and then placing another invisible object (point light) that does the lighting
what was your username?
Most of our screenshots are from the psp emulator we use to test our builds. look up PPSSPP
Solitude Reborn is still in its infancy, theres not much to prank about haha.
Those are the particles for all the human weapons :P
you can only do so much with so little pixels, the skull icon is a little bit bigger than i wanted to be but if i made it any smaller it would be even more choppy
whats wrong with them?
The object of the game is to hold onto the skull as long as you can the first player to hold onto the oddball for a total of 2 whole minutes wins.
Firefight is functional but still early progress, we havent started anything for the campaign yet.
I am currently adding those options into the QC to make them functional :D
Yes it does/will. Video is uploading as I type this (taking a while). You will see it briefly in the video.
Arkage primarily programmed, we did everything pretty much from scratch, therefore Arkage's work isn't really in Solitude Reborn ;)
I would like to see examples of your previous works, we are pretty lacking in the weapons department, we have 10 but we want more. If you are able to model and texture us weapons that would be very nice. Got any pics of previous work or could you whip up a nice example?
We need/are looking for someone who can model, UV, AND texture models, as well as UV and texture some of our already existing models that don't have textures
Are you also good at UV and texture models?
We hope to have all the gamemodes listed above in by the release