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IF you do this because you love it so much, if you actually love it that much, you wouldnt have to spend a dime
Our AI at the core is really good, there are some stupid moments, but they are pretty good currently, and mabuse is always improving them.
The weapons we currently have are in because they were already done when we were given the assets to finish Solitude.
We don't have any dedicated mappers currently, the 1 and half maps we have have been done in my spare time. When Mabuse gets more time im sure he could contribute.
The radar works perfectly, just like in Halo. :)
Solitude has a warthog, shhhhhh ;)
working on what? I don't work on NZP. Yet NZP is still getting updates, just like L4Q and solitude as well, from the updates CoW has. Since we all use the same engine.
An update to CoW, L4Q, Solitude, or NZP is like an update for ALL Of them, i havent dont anything for L4Q lately but if i ever get around to it, alot of these updates and features will be in the engine already.
Don't worry everyone Dr_mabuse is working on engine stuff that will DOUBLE our frame rate! We were really careful in solitude to budget our resources which gives us a playable FPS with a decent amount of stuff going on, but alot of dquake just hogs so much ram. So tune in on what we got coming
Hey thanks man!!
We JUST released a video -__-
Thats our intention
We have an extensive waypoint support but we dont add them until the map is finished, in this case the map isnt finsihed. What do you mean hit detection? Grenade explosion we knew about. I was think about the kill messages being at the bottom center, what do you guys think of that?
The original developers are no longer working on it. Myself, Jukki, and Mabuse are working on a new improved version from scratch using the assets that were given to me by an old dev.
I admire your professionalism, before allowing on the team i would have to know what skills you have and would bring to the team, and if its what we are looking for and/or what we need
Not sure. We haven't ventured into the world of PS Vita. I would assume that regardless that the PSVita would need some sort of exploit to run PSP homebrew.
If by first gen you mean PSP Phat then yes. That is what i use to test it in addition to the psp emulator.
New update coming soon
Infection just has a special colored armor for those who are infected, which we have. Not sure if we'll have an elite model for MP.
Our current HUD is the HUD solitude was changing to.
you don't have to manually place an entity to produce light, like default quake. The textures more naturally emit light from their faces, much like a lightbulb. Instead of having the object that is suppose to emit light and then placing another invisible object (point light) that does the lighting
what was your username?
Most of our screenshots are from the psp emulator we use to test our builds. look up PPSSPP
Solitude Reborn is still in its infancy, theres not much to prank about haha.
Those are the particles for all the human weapons :P
you can only do so much with so little pixels, the skull icon is a little bit bigger than i wanted to be but if i made it any smaller it would be even more choppy
whats wrong with them?
The object of the game is to hold onto the skull as long as you can the first player to hold onto the oddball for a total of 2 whole minutes wins.
Firefight is functional but still early progress, we havent started anything for the campaign yet.
I am currently adding those options into the QC to make them functional :D