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Not being ******, but for an indie developer to estimate a release is nearly impossible. A lot of people don't understand that since this isnt our job we can't factor in what our lives will do to affect the time we have to work on our games.
No Solitude will always remain dead, as stated by SamUk. He only recognizes our project as a fan made one. Which is fine, considering that it will be much better than solitude could have ever been if it was released years ago. Solely for the fact that we are much more experienced than back then.
Thats not an official release, that is from Mexicougar and Gangangel using content that was leaked a long, long time ago. A very incomplete build.
Whats with all these cancerous comments. Its like listening to an elementary class. Grow up people.
Someone IS "finishing the fight"
im looking at the engine source right now. Regardless of the conversation you had. And no offense to you, but you being new this quake modding, how could you possibly hope to bring solitude up to the glory it once had. How would you get the needles to seek out and stick to a player, how would you get a plasma grenade to stick to a player, how would you get the sword to lunge when a player is within a certain distance? Stuff that takes quite a bit of QuakeC experience to do. Its questions like this you have to ask yourself when you decide to make a game. I'm not saying this to belittle you, Im saying this cause I know from first hand experience, every "veteran" modder had to start somewhere, I'll be the first to admit that I started in your shoes. But in return ill be the bearer of bad news to let you know that your not ready to take on a game like this. Especially one that has a large reputation like Solitude. It would take alot of effort to not offend the name.
The engine source was not lost, progs.dat is useless if you want to change anything, qc can easily be started from scratch, and i know about all the models and stuff. How do I know all this? I was kind of a dev back in the day, I am good friends with a few of the devs. Oh and I have the original Solitude assets dropbox in its entirety, all models, maps, code, assets, textures, all 650MB worth.
Uhh, i really dont think that this game is revivable, considering its been dead for so long and who knows where the assets to the game is. And there is absolutely no point in taking content from the only release and "redoing" it only to accomplish the same thing the release did.
So, a feature on the forums that you dont agree with prevented you from downloading and playing a game that is completely free?
That line has more emotional attachment to me than you know.
Alot of zombies at one time is hard, You have to take into consideration the amount of polygons on screen at one time and even if not all of them are on screen, they are all "thinking". They are all either wandering or checking to see if they can see a player or not etc etc. Its alot for the PSP to handle. I am scratching my head as to what i can do to help with this issue. Maybe one day we'll have a better zombie model with fewer polys, which would help alot.
Jukki, you're really bad a keeping secrets....
Let is Ash...* Snow need to be whiter lol
i leave it running, ill talk to you if im around lol
In theory it could, i have seen a working quake on psvita
i am going to really strive to make custom content as easy as i can. The engine already has a custom usermaps browser and ive supplemented that with the ability to allow custom maps to have a preview picture just for cosmetic-ness. I hope to add some sort of addons folder kinda like how garrysmod does it.
Dammit I spent hours trying to enable this. Thats ok i'll one up you
What are you guys talking about?
My favorite part is the yellow dots. Really adds atmosphere to the game.
no need to be so negative about it...
But everyone know i AM multiple devs ;)
Fix that health number brah. if(self.health < 0) self.health = 0;
I saw your aim assist hit that barrel and own you at 1:30 lol
Like 10 mins after that pic i did.
Update soon guys.
if only you could not be an *******
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