So what's up, Gervasius "Doc" Twinkelminkelson here. I added the "Doc" since nobody can seem to pronounce my name and this just makes communication all the more easier.

Comment History  (0 - 30 of 44)
gervasius
gervasius Nov 18 2013, 1:43am says:

Hang on a second, I'm confused. There are two 30*9 games by the same author. One that is Minecraft-esque and the other 3D. What exactly is the purpose for this? Why is one in 3D? Why is one more expensive?

+1 vote   game: 3079
gervasius
gervasius Nov 13 2013, 1:51am replied:

That is to say, you should probably check out some player reviews rather than consult the comment board and find out what you're getting yourself into.

+3 votes   game: Project Zomboid
gervasius
gervasius Nov 13 2013, 1:09am replied:

Yes.

+3 votes   game: Project Zomboid
gervasius
gervasius Nov 12 2013, 11:29am replied:

I do wish there were more urban environments than rural for the most part.

+1 vote   game: Project Zomboid
gervasius
gervasius Nov 12 2013, 11:27am replied:

Thanks for the reply. :) That's fantastic to hear.
I have a bit of a stupid question though. Will the title Project Zomboid keep the Project in it? It seems pointless when you think about it especially since apart from the game itself, there's no "project" in the story like in Resident Evil. Personally I think the game would sound much better just being called Zomboid.

+1 vote   game: Project Zomboid
gervasius
gervasius Nov 11 2013, 10:10pm says:

My question is why does the steam page say single player but never mention local co-op? Has it been removed? PLEASE TELL ME IT HASN'T!

+1 vote   game: Project Zomboid
gervasius
gervasius Nov 5 2013, 12:54pm replied:

Fixed. Had to reinstall it and set it to 30 FPS. It still isn't as smooth as it used to be but at least it runs perfectly fine now.

+1 vote   game: Project Zomboid
gervasius
gervasius Nov 5 2013, 12:44pm replied:

Huh... Odd... I just installed FRAPS and it claims it's 20 FPS... but it's remarkably smooth except when the characters animate. And the game clearly is running in slow motion, not suffering FPS lag. For instance, rather than taking 5 seconds to sprint across the room, it now takes 15 to sprint across a room of the same or SMALLER size.
I set the max FPS lock to 60. This is unusual...

+2 votes   game: Project Zomboid
gervasius
gervasius Nov 4 2013, 10:03pm says:

The Steam version had an update today with some really, really bizarre outcomes.
For starters, I thought at one point I was experiencing a massive FPS drop. As it turns out, the FPS is perfectly fine. However, the game has inexplicably slowed down altogether.
All the entities are moving in slowmotion but the camera pans at a perfect 60 FPS regardless of this, and this makes the sprite animations look less fluid. Not to mention it slows down the gameplay to a halt. Anybody else have this problem?

+2 votes   game: Project Zomboid
gervasius
gervasius Oct 20 2013, 11:29pm says:

I know this isn't exactly the right topic to discuss it, but will these updates show up on the Steam version around the same tie as they show up on the Desura version, or should I switch back to the Desura version of PZ until the official release?
I'd like to be "first in line" for these updates and any bug fixes that may result particularly from splitscreen, which is my favorite feature.

+1 vote   article: Real Estate
gervasius
gervasius Aug 24 2013, 3:03pm says:

I'm having a bit of trouble activating my Guncraft game with the Desura CD key provided after the update. Whenever I log in and put the key in, it just says it cannot do this ight now, and then it tells me to wait.

+1 vote   game: Guncraft
gervasius
gervasius Aug 24 2013, 2:59pm says:

I just tried out splitscreen and gamepad controls. They're fantastic! Especially the gamepad ability to vault windows!
Can there be a dedicated "vault" button on the keyboard as well?
I should also note that there was a case where my character froze during splitscreen, while everything else (including player 2) was in motion. Also, a zombie had a tendeny to KEEP falling back after pushing him, straight through walls.+

+2 votes   game: Project Zomboid
gervasius
gervasius Aug 3 2013, 6:48pm replied:

Oh man, that would be awesome! Or being able to trigger "missions" to scavenge particular items to keep your crew's morale up or something.
Of course, when I say trigger missions, I just mean they tell you what they want. Not that it gets added to some sort of quest log or anything.

+1 vote   article: On the Verge
gervasius
gervasius May 25 2013, 6:05pm replied:

I'm using a PS3 controller running MotionJoy DS3 tool on X-Box emulation settings. I can't seem to get this thing running, though. Any advice, or step y step help?

+1 vote   game: Project Zomboid
gervasius
gervasius May 25 2013, 1:05am replied:

Also, the climb-over-window mechanic seems to only work if the window is broken, but not open.

+1 vote   game: Project Zomboid
gervasius
gervasius May 25 2013, 1:03am replied:

Try running in compatibility mode.

+1 vote   game: Project Zomboid
gervasius
gervasius May 25 2013, 12:33am says:

I gotta say I'm really impressed with the brand new player models and animations. Despite the charm of the old one, it is FAR better looking, and the new inventory system is way clearer.
But I gotta mention two problems I've been having:
One, my character is always running around shirtless after loading a game, and unequipping/reequipping the shirt doesn't seem to fix that.
Two, I can't seem to get my gamepad to work at all (DS3 Tool supported PS3 gamepad). Does it not have support for the 360 controller, maybe?
I'm so glad to see this game is alive and apparently holding up REALLY well. Keep up the fantastic work!

+1 vote   game: Project Zomboid
gervasius
gervasius May 10 2013, 2:11pm says:

I am getting an "error in validation process" on mine for some reason as I attempt to resinstall it on my new computer. What's the problem?

+2 votes   game: Guncraft
gervasius
gervasius Mar 25 2013, 10:51am replied:

State of Decay looks pretty incredible, and the way I imagine DayZ should have been.
But I think a lot of people seem to overlook the things Zomboid has to offer that these games actually don't.
True, it's a zombie survival sandbox, but amidst that, Zomboid offers the ability to craft your own story. It's also got low graphic requirements for its 2D structure so you can actually game on the go with a laptop, and there's something about the survival mechanics which really stick out when compared to other zombie titles. For one, zombies aren't an enemy entity, the WORLD is. Everything about the real world is out to get you. Hunger and weather conditions will hugely hamper your abilities, and the end result of all that is to be devoured by the horde. Whereas State of Decay seems to focus more on zombies as enemies from the gameplay I've seen, with added looting for food to keep you from staying in one place too long.
There's nothing wrong with that, at all. I'm just pointing out that there are key differences and major elements to each of those titles that really switch things up.

+1 vote   game: Project Zomboid
gervasius
gervasius Mar 22 2013, 1:41pm replied:

This isn't a loaded question, but apart from DayZ, where did you find any other zombie sandbox game on Greenlight? I never saw any.

+3 votes   game: Project Zomboid
gervasius
gervasius Mar 19 2013, 12:53pm replied:

That's a shame, it's quite an exceptional mod, and I love the stat changes to the combat.
What about a future "toggle" option launcher? One that can turn it on and off and then immediately run the game thereafter?
Also, thank you for the reply.

(forgive the guest post, I posted on a guest account by mistake and couldn't delete it.)

+1 vote   mod: SynergiesMOD
gervasius
gervasius Mar 18 2013, 3:34pm says:

This is fantastic. Played it, and fell in love.
Any chance for a Desura release, or a way to toggle it on/off for the sake of being able to play the vanilla mode with friends

+3 votes   mod: SynergiesMOD
gervasius
gervasius Dec 29 2012, 1:58pm replied:

Forgive me, I was referring to caves when digging downn, though I do see caves on the surface. Like I said, I'm not sure what the case was, but a cave never appeared to me, PERSONALLY, so I was just pointing it out just in case that may have been an issue/designed intention. Seems it was all a mistake on my part though.

+1 vote   game: Block Story
gervasius
gervasius Dec 29 2012, 4:45am says:

I played the demo edition and I congratulate you on making an awesome monster-hunter-esque experience with a mixture of minecraft. However, the game certainly feels like it is quite a long way from completion. Many aspects of the game are confusing, for example there being no way to craft things like crafting tables unless using a specific type of wood plank, something which is never explained especially to those who came here from minecraft, and a lot of the story/rpg elements are purely fetch quests which sort of tarnish the whole notion of this being an RPG.
I should also point out that I noticed that there aren't a lot of procedurally generated caves between digging (I've yet to actually find one) and can't figure out whether that is deliberate or whether it is a glitch or I missed something.
I'm hoping to see this game advance into something truly unique and I like very much of what I see, so I offer this feedback.

+3 votes   game: Block Story
gervasius
gervasius Dec 28 2012, 1:37pm replied:

As a matter of fact, there will be a singleplayer/co-op mode. I think the last time the devs mentioned it they said it would be a campaign mode, but I would personally prefer a MW3 style survival mode.

+1 vote   game: Guncraft
gervasius
gervasius Dec 28 2012, 1:33pm says:

I should mention, there seems to be a problem loading up the open beta through Desura: It keeps asking for a CD key of sorts despite the fact that I actually purchased the full game. Is that a problem on Desura's part, or on your end? It's a rather unusual problem.

+1 vote   game: Guncraft
gervasius
gervasius Dec 28 2012, 1:30pm replied:

Ace of Spades gears towards a TFC style of gameplay whereas Guncraft strongly resembles CoD.

0 votes   game: Guncraft
gervasius
gervasius Dec 28 2012, 12:34pm replied:

That's a shame. I was hoping to have some private servers going, but I guess I'll see how the MMO version shapes up.

+1 vote   game: Block Story
gervasius
gervasius Dec 28 2012, 1:09am replied:

That's exciting! But I was hoping to be able to host my own server and the like for friends and such. Will the MMO version be a separate game in a manner of speaking, or an extension of this game?

+1 vote   game: Block Story
gervasius
gervasius Dec 28 2012, 12:10am says:

I'd like to try this game out but I never like getting into these games alone. Any sort of IP based multiplayer coming soon, a la Minecraft, if not servers and the like?

+1 vote   game: Block Story
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