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So what's up, Gervasius "Doc" Twinkelminkelson here. I added the "Doc" since nobody can seem to pronounce my name and this just makes communication all the more easier.
I am getting an "error in validation process" on mine for some reason as I attempt to resinstall it on my new computer. What's the problem?
State of Decay looks pretty incredible, and the way I imagine DayZ should have been.
But I think a lot of people seem to overlook the things Zomboid has to offer that these games actually don't.
True, it's a zombie survival sandbox, but amidst that, Zomboid offers the ability to craft your own story. It's also got low graphic requirements for its 2D structure so you can actually game on the go with a laptop, and there's something about the survival mechanics which really stick out when compared to other zombie titles. For one, zombies aren't an enemy entity, the WORLD is. Everything about the real world is out to get you. Hunger and weather conditions will hugely hamper your abilities, and the end result of all that is to be devoured by the horde. Whereas State of Decay seems to focus more on zombies as enemies from the gameplay I've seen, with added looting for food to keep you from staying in one place too long.
There's nothing wrong with that, at all. I'm just pointing out that there are key differences and major elements to each of those titles that really switch things up.
This isn't a loaded question, but apart from DayZ, where did you find any other zombie sandbox game on Greenlight? I never saw any.
That's a shame, it's quite an exceptional mod, and I love the stat changes to the combat.
What about a future "toggle" option launcher? One that can turn it on and off and then immediately run the game thereafter?
Also, thank you for the reply.
(forgive the guest post, I posted on a guest account by mistake and couldn't delete it.)
This is fantastic. Played it, and fell in love.
Any chance for a Desura release, or a way to toggle it on/off for the sake of being able to play the vanilla mode with friends
Forgive me, I was referring to caves when digging downn, though I do see caves on the surface. Like I said, I'm not sure what the case was, but a cave never appeared to me, PERSONALLY, so I was just pointing it out just in case that may have been an issue/designed intention. Seems it was all a mistake on my part though.
I played the demo edition and I congratulate you on making an awesome monster-hunter-esque experience with a mixture of minecraft. However, the game certainly feels like it is quite a long way from completion. Many aspects of the game are confusing, for example there being no way to craft things like crafting tables unless using a specific type of wood plank, something which is never explained especially to those who came here from minecraft, and a lot of the story/rpg elements are purely fetch quests which sort of tarnish the whole notion of this being an RPG.
I should also point out that I noticed that there aren't a lot of procedurally generated caves between digging (I've yet to actually find one) and can't figure out whether that is deliberate or whether it is a glitch or I missed something.
I'm hoping to see this game advance into something truly unique and I like very much of what I see, so I offer this feedback.
As a matter of fact, there will be a singleplayer/co-op mode. I think the last time the devs mentioned it they said it would be a campaign mode, but I would personally prefer a MW3 style survival mode.
I should mention, there seems to be a problem loading up the open beta through Desura: It keeps asking for a CD key of sorts despite the fact that I actually purchased the full game. Is that a problem on Desura's part, or on your end? It's a rather unusual problem.
Ace of Spades gears towards a TFC style of gameplay whereas Guncraft strongly resembles CoD.
That's a shame. I was hoping to have some private servers going, but I guess I'll see how the MMO version shapes up.
That's exciting! But I was hoping to be able to host my own server and the like for friends and such. Will the MMO version be a separate game in a manner of speaking, or an extension of this game?
I'd like to try this game out but I never like getting into these games alone. Any sort of IP based multiplayer coming soon, a la Minecraft, if not servers and the like?
In the meantime there's DayZ, I suppose, but Multiplayer co-op is said to be a feature in the official release, or maybe sometime sooner if we're lucky,
I don't know if "forever" is a safe word to use when programming a video game about ghosts. :P Last thing anybody needs is to program a game for eteeeeeernityyyyyyyyyyyy~ (ohhhh~)!
That's great to hear. Let's hope it's the latter. :D And keep up the great work.
I tested out the Beta 5 and while the game's scares are pretty nifty and the design is creative, you have a pretty significant isue with the game, namely the camera. The amount of shaking it does in perfectly calm moments is, and forgive me for sounding rude, abysmal. In the next update it would do the game some good to have much smoother camera control and reduce the shaking by at least 60% even in "scare sequences" as you can never even have a good look at the creepy stuff that happens in the house.
On a personal note, there were a lot of great moments in the game that really creeped me out, but as much as I love them I think the game is missing some sense of real danger. Can you actually lose? In my experience, I haven't ever really lost, and though it was all very creepy I never truly felt scared because there was never any real danger.
So basically that is my opinion on the game. Slight changes could earn this score a solid 9, maybe a 10, but at the moment I think there's a long way to go before it becomes as good as it deserves to be.
Great to see the team behind the upcoming zombie apocalypse is growing with people who know the stuff and are passionate about the authenticity of the craft of a survival game. Keep up the excellent work!
There's going to be a story available upon the full release of the game.
I'm having a problem. Every time I try to get into the open beta it always says on Desura that I don't have a CD key, nor does it permit me to attempt to enter the key I own. What should I do?
Yes.
By the way, may you tell me where I can get the patch if not through Desura?
Thats a shame. I wanted to get into Desura but it seems that its entire list (at least from what I own) is a little slow on the update. I realize it must be difficult managing a platform but I cant help feeling disappointed. As for the game I toyed around with it an am extremely impressed! I can harldly wait for some NPC entities for singleplayer or coop play. Keep up the excellent work.
That's a relief. I bought it because I was excited to delve into the game but nobbody was online at the moment.
It says that this game is "Single player..." but from what I see it's a multiplayer shooter. Is there some sort of survival mode/AI?
I think the single greatest aspect of this game will be the human NPCs. Not so much their lines of dialogue (though it is great) but the natural reaction to and from the main character.
Honestly from what I'm seeing this may actually topple Day Z as a true survival horror.
I think you guys are being to critical.
I don't want to pin the blame on the audience of this game but when you think about it it's amazing the team is working on this at all. Especially considering that they are under no contractual obligation to even finish the game (they do have a bold face disclaimer before buying the game that the funding they earn will not place them under obligation to finish development). Most people would have upped and left at this point, realistically, after all.
Yeah I'd definitely like to see an update as well, preferably the co-op as soon as possible. But development isn't easy, especially when your only backer is your piggy bank and the project relies solely on a small team. Whatever cash they earn in the development of this project likely isn't covering the costs they have in other aspects of life.