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Comment History
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Dead Air

yer i will, thanks for the help

Good karma+2 votes
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Dead Air

nope still no good.it still does it.

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Dead Air

i have reinstalled, pc specs. 16GB ram. GTX980m, and I7-4720hq cpu

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Dead Air

im having an issue running the mod, ive installed it as per instructions. run in admin mode but the xray loader/popup stops responding and crashes.

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ (Old) SWLU 1.2.3

all the venator and mc-75 hangar slots can hold corvettes.

Edit, Nebula and legacy as well. not sure if intentional

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ X3AP Star Wars Mod 1.0.6 Alpha (Core Repack)

hmmm 3 of those suggested addons are for X3:reunion. and i dont think they work for x3 tc/ap. well not for me so far. as for everything else. looks good.

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Fall of Kobol: Reb 1.85.40.5

heresy....

why would you give colonials shields...
they dont need it.

no idea about the other thing though

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Star Wars Mod Reborn

are you going to put the MC 12 corvette in the mod?

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ X3AP Star Wars Mod 0.9.77

you need to open it in a program that reads rar files...

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Star Wars Mod Reborn

thats not a venator. thats a different class. not sure what one though

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Star Trek Armada 3: The Final Frontier V1.00 & Galaxy Forge [Full]

so stupid question. how do i capture derelict ships?

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ X3AP Star Wars Mod 0.9.77

is it fixed for this version or future ones, because i still have that problem, another thing, are you going to get rid of the Charge on the PPC cannons?

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Star Wars Mod Reborn

already in there i believe, i think im using one as a universe trader

Good karma+2 votes
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Star Wars Mod Reborn

try using lucikes economy and supply trader, i think thats the name, a very good replacement for sector/ universe trader, it limits wares that are tradable, not the amount of sectors based on level

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ X3AP Star Wars Mod 0.9.77

Dont know why but the scaling on the pelta class frigate seems off, its smaller the CR90 (m6), wheres as it should be at least twice the size, any way great mod, to bad egosoft locked the thread

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Progress Update - Major Obstacle Overcome!

compared to what i am seeing in horizons the models these guys have are a hell of a lot better than the other guys have

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

already have that enabled.

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

this version is epic, love the new main menu and UI, and the strategy differences between the two races. though i am getting lag when there are large amounts of ships in play not sure if it is my computer or the game itself though

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Sins of the Prophets Dev Q&A April 2015

this version is epic, love the new main menu and UI, and the strategy differences between the two races. though i am getting lag when there are large amounts of ships in play not sure if it is my computer or the game itself though.

Good karma+1 vote
GENOBEESRAGE
GENOBEESRAGE - - 20 comments @ Release vB2 - Code

there are two problems i have had with this version.

first is a small window after the main loading screen, (the one with the drengin and altarians facing each other with their ships in the background). the window says something about mod validation and that the tech kinetic augmentation tech is fractured because of there being no prerequisite techs available to research.

second problem is that there are longer load times, first load screen (as mentioned above) takes about 30 seconds to move onto the entry video rather than 3-4 seconds as usual (for me), and when you start a new game it just sits on the building map screen for at least 15 min (thats as long as i have let it run for).

Good karma+1 vote