yer i will, thanks for the help
i have reinstalled, pc specs. 16GB ram. GTX980m, and I7-4720hq cpu
im having an issue running the mod, ive installed it as per instructions. run in admin mode but the xray loader/popup stops responding and crashes.
all the venator and mc-75 hangar slots can hold corvettes.
Edit, Nebula and legacy as well. not sure if intentional
hmmm 3 of those suggested addons are for X3:reunion. and i dont think they work for x3 tc/ap. well not for me so far. as for everything else. looks good.
heresy....
why would you give colonials shields...
they dont need it.
no idea about the other thing though
are you going to put the MC 12 corvette in the mod?
you need to open it in a program that reads rar files...
thats not a venator. thats a different class. not sure what one though
so stupid question. how do i capture derelict ships?
is it fixed for this version or future ones, because i still have that problem, another thing, are you going to get rid of the Charge on the PPC cannons?
already in there i believe, i think im using one as a universe trader
try using lucikes economy and supply trader, i think thats the name, a very good replacement for sector/ universe trader, it limits wares that are tradable, not the amount of sectors based on level
Dont know why but the scaling on the pelta class frigate seems off, its smaller the CR90 (m6), wheres as it should be at least twice the size, any way great mod, to bad egosoft locked the thread
compared to what i am seeing in horizons the models these guys have are a hell of a lot better than the other guys have
already have that enabled.
this version is epic, love the new main menu and UI, and the strategy differences between the two races. though i am getting lag when there are large amounts of ships in play not sure if it is my computer or the game itself though
this version is epic, love the new main menu and UI, and the strategy differences between the two races. though i am getting lag when there are large amounts of ships in play not sure if it is my computer or the game itself though.
there are two problems i have had with this version.
first is a small window after the main loading screen, (the one with the drengin and altarians facing each other with their ships in the background). the window says something about mod validation and that the tech kinetic augmentation tech is fractured because of there being no prerequisite techs available to research.
second problem is that there are longer load times, first load screen (as mentioned above) takes about 30 seconds to move onto the entry video rather than 3-4 seconds as usual (for me), and when you start a new game it just sits on the building map screen for at least 15 min (thats as long as i have let it run for).
GENOBEESRAGE
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