Hi! My name is Mauro. I'm a cameraman, video editor, level designer and a creative person in general. :)

Comment History  (0 - 30 of 215)
GC_Vos
GC_Vos Jan 13 2015, 8:24am replied:

I have not worked on it in a while no, I simply don't have the time. Plus FC4 has better singleplayer options than FC3. With that said, the files will remain available for download. ;)

+1 vote   mod: DEAD CRY
GC_Vos
GC_Vos Sep 1 2014, 3:09am replied:

- If you've never used the map editor the directory doesn't exist. You can either create the directory yourself or just launch the level directly from the editor.

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos Sep 1 2014, 3:05am replied:

There's no set release date at this time. However, we are planning to release a new open beta this September.

+2 votes   mod: DEAD CRY
GC_Vos
GC_Vos Jul 16 2014, 8:24am replied:

I think he might have a deal with Obama not to disclose anything related to the zeds. I sense conspiracies.

+1 vote   media: Westminster, 2019
GC_Vos
GC_Vos Jul 16 2014, 7:00am replied:

Maybe in FC4? :D

+2 votes   mod: DEAD CRY
GC_Vos
GC_Vos Jul 16 2014, 6:59am replied:

You haven't heard London's 2016 plans to replace all headlights with special zombie resistant ones?

+1 vote   media: Westminster, 2019
GC_Vos
GC_Vos Jul 13 2014, 1:35am replied:

I think he doesn't like traffic jams.

+2 votes   media: Westminster, 2019
GC_Vos
GC_Vos Jul 11 2014, 6:21pm says:

It looks amazing man, especially with dof :)

+1 vote   media: Space_Scene
GC_Vos
GC_Vos Jul 11 2014, 12:15am replied:

Thanks a lot! Well, our plan was to release the next version last month but I did not have the time to work on it back then. So I'm hoping we can finally launch it this month with five different levels and all of the new textures and bots. We just want to make sure everything is setup correctly (including the readme), because some folks appeared to have issues getting the mod to work properly last time.

+1 vote   mod: DEAD CRY
GC_Vos
GC_Vos Jul 11 2014, 12:10am replied:

I don't think so. You'd have to ask fino but I haven't seen him online for quite some time. I basically further modified his beta so it works better with Dead Cry, but haven't seen any updates to the original in a while now.

+1 vote   mod: DEAD CRY
GC_Vos
GC_Vos Jul 7 2014, 4:11am replied:

Far from it. We are still prepping the next release. :)
Textures and audio are done, the script has been done for several months. We're just bugfixing and adding more levels right now, so stay tuned. ;)

+5 votes   mod: DEAD CRY
GC_Vos
GC_Vos Jun 25 2014, 4:39pm replied:

I agree! Unfortunately I don't think it's doable.

+1 vote   mod: DEAD CRY
GC_Vos
GC_Vos Jun 25 2014, 4:39pm replied:

It's mostly linear but the levels are setup with a lot of different areas to explore.

+1 vote   mod: DEAD CRY
GC_Vos
GC_Vos Jun 25 2014, 4:36pm replied:

Thanks for your response! I'm sorry to hear about the crashes. One piece of advice is to wait for the navmesh to load completely. You'll see a red bar in the lower left corner. Once it's finished going ingame usually goes more smoothly.

Other than that could you tell me what kind of crashes you get? Do you get an error message stating anything in particular?

We launched the beta mainly because many people requested us to publish the mod in its current state. With that said I admit it's far from finished and Dead Cry has yet to be completely polished.

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos Jun 25 2014, 4:33pm replied:

You have to manually load the level in the upper left corner. ;)

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos May 28 2014, 4:40am says:

May I inquire if you're modding the content yourself or using Fino's mod or something? :) Always nice to see another editor mod!

+1 vote   mod: Far Trouble - Part One
GC_Vos
GC_Vos May 24 2014, 3:44am replied:

The mod is also available on the Far Cry Nexus: Nexusmods.com

+1 vote   download: DEAD CRY Open Beta
GC_Vos
GC_Vos May 24 2014, 3:43am replied:

Please take a look at the tutorial page. You're right about the readme, it's outdated. But I can't change a file once it's uploaded. ;)

+1 vote   download: DEAD CRY Open Beta
GC_Vos
GC_Vos May 15 2014, 7:03pm replied:

How long does it take to render? Also may I ask what res your textures are?

By the way I imagine it would look terrific with orange or red lines! I also like it in the plain white you had earlier.

+1 vote   media: Ilyagi MC30 final texture!
GC_Vos
GC_Vos May 15 2014, 5:01pm says:

Damn that's a lot of good games going offline... :(

Battlefield 1942
Battlefield 2
Battlefield 2142
Battlefield Vietnam
Command & Conquer 3: Tiberium Wars (including Kane's Wrath expansion)
Command & Conquer: Generals (including Zero Hour expansion)
Command & Conquer: Red Alert 3
Crysis 2
Crysis
Star Wars: Battlefront
Star Wars: Battlefront II

+4 votes   article: 50 more EA games soon to lose support for multiplayer online
GC_Vos
GC_Vos May 13 2014, 7:39am says:

Nicely done, textures look great!

+2 votes   media: Ilyagi MC30 final texture!
GC_Vos
GC_Vos May 6 2014, 8:04pm replied:

Sorry for the trouble, not sure what the problem is. Can you run the editor without the mod files, and has the game been updated to the 1.05 patch?

GamerProfileIGE.xml probably didn't exist because you hadn't launched the editor before. I suggest you replace it again to make sure the program didn't automatically overwrite the file on launch.

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos May 3 2014, 6:44am replied:

You don't have to install it. Whenever you launch the app it minimizes to your task bar. You should see the icon next to your clock. It might be hidden depending on your Windows settings. Just doubleclick it to change the settings (like a hotkey).

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos May 3 2014, 6:42am replied:

Can you launch the editor directly?

+1 vote   article: How To Install & Play
GC_Vos
GC_Vos Apr 30 2014, 11:35am replied:

Dutchies ftw!

+1 vote   group: Moddb Holland
GC_Vos
GC_Vos Apr 30 2014, 11:17am replied:

ITL Mars?

+1 vote   media: Ily_30
GC_Vos
GC_Vos Apr 30 2014, 10:59am says:

Btw here is a video which shows you what happens inside a rifle: Youtube.com
Different guns work differently but you can see the basic idea of the bolt going back and forth to load the next round. Interesting stuff :)

+1 vote   media: Ily_30
GC_Vos
GC_Vos Apr 30 2014, 10:53am replied:

Yeah I wanna get back into this but there's so many packages it's hard to figure out what to invst my time in. I only have experience in max myself, so maya might be a logical step up.

+1 vote   media: Ily_30
GC_Vos
GC_Vos Apr 30 2014, 10:47am replied:

Haha I noticed. I've been into firearms since I was a kid so I kinda understand the inner workings, though I've never actually fired a gun myself being in pacifist holland.

Hehehe, no, a charging handle is for loading a round into the chamber. Bullets don't magically go from your magazine into your receiver. The first round always needs to be chambered manually. Hence the term 'charging' handle. Normally it's in a forward position. You load your mag, pull the handle which pulls back the bolt inside the upper receiver. Then when you push it forward the bolt pulls a round from the springloaded mag and locks it into the chamber. Your gun is now 'loaded'.

This is also where the famous 'HK slap' comes from, because you slap the handle forward to chamber a round. You'll see that in a lot of games with an MP5 for example: Youtube.com

I can't think of any automatic firearm without a mechanism like this, unless it's a bolt action, which is really based on a similar principle only you pull the bolt back directly instead of through a handle. :)

+1 vote   media: Ily_30
GC_Vos
GC_Vos Apr 30 2014, 5:36am says:

It's looking great man!

Might wanna put the selector switch above the trigger under the side rail. It's usually there so you can turn it with your thumb, without taking your finger off the trigger. Also one should be enough, three of them seem a bit pointless hehe

Sights look cool and detailed. :)

You really make me wanna get back into 3d, might have to reinstall 3ds or get blender. What are you using for this model?

edit: btw one thing I missed, are you gonna model a charging handle? Truthaboutguns-zippykid.netdna-ssl.com You could put it under the rear sight in the black part, perfect indent for it.

+2 votes   media: Ily_30
GC_Vos
GC_Vos Apr 27 2014, 11:03am says:

Only two minor things I would change is the grip and upper receiver. Grip looks like it could be more ergonomic, but the upper receiver looks like it would make it almost impossible to ADS, being almost as tall as the sight. ;)

+2 votes   media: next_version_Ily30
GC_Vos
GC_Vos Apr 17 2014, 12:32pm says:

Dat lighting man. You think UE4 is preferable to CE?

+1 vote   media: Unreal Engine 4 enviro
GC_Vos
GC_Vos Apr 7 2014, 9:12am replied:

It's all a matter of perspective...

+2 votes   media: Fixed explosives
GC_Vos
GC_Vos Apr 5 2014, 12:40am replied:

Performance is pretty much the same since I manually added mipmaps for the larger textures. Loading items mights take slightly longer but framerate is identical (resolution is the same as High/Ultra settings). The patch file now contains over 500MBs of new content and reskins + about 450MBs of common files which probably makes this one of the largest FC3 mods in terms of sheer size. Chanches are the next Beta version will be over 1GB in size. Obviously the file size is smaller when zipped for download.

+2 votes   media: Stylized furniture
GC_Vos
GC_Vos Apr 4 2014, 3:07pm replied:

All credits go to Neal, he is creating this level. :)

+3 votes   media: Westminster
GC_Vos
GC_Vos Apr 4 2014, 12:15am replied:

Thanks :D I had to replace a ton of textures to do this but I think it's worth the drive space. There's almost half a gig of new textures now, most of which are high res including mipmaps to increase performance.

+2 votes   media: Even the army dials 911
GC_Vos
GC_Vos Mar 31 2014, 5:33pm replied:

You're right, I'm still working on these. But npcs are a lot more complex than signs and weapons. Since I can't change the actual model very much, I have to make to with the existing textures. Just to let you know, I had to change about 14 textures just to do this. ;)

+5 votes   media: Jason Zombie
GC_Vos
GC_Vos Mar 28 2014, 11:18am replied:

Thanks :)

+2 votes   media: More weapons, less rust
GC_Vos
GC_Vos Mar 23 2014, 11:12am replied:

You mean one of those huge screens with speakers? Gonna be hard since none of the existing signs or decals are large enough. The billboard with the car on it is the largest object available.

+3 votes   media: New signs in action
GC_Vos
GC_Vos Mar 18 2014, 1:01pm says:

Thank you to whoever authed this so quickly!

+5 votes   article: Weapon reskins, player model changes and more....
GC_Vos
GC_Vos Mar 17 2014, 4:38pm replied:

Ubisoft created his arms can't take credit for those :P

+3 votes   media: AK with modernized furniture
GC_Vos
GC_Vos Mar 17 2014, 4:29pm replied:

Look it up :P

+1 vote   media: P416 Bloody Mary
GC_Vos
GC_Vos Mar 17 2014, 1:35pm replied:

You sure you aren't stuck in Mobil Avenue?

+2 votes   media: P416 Bloody Mary
GC_Vos
GC_Vos Mar 15 2014, 6:06pm replied:

That's true, would be cool if you could actually drive them, but they are great props for multiplayer maps. :)

+1 vote   download: Far Cry 3 Vehicles
GC_Vos
GC_Vos Mar 12 2014, 1:39pm replied:

It's a combination of the levels and a performance hit you get when you run borderless fullscreen / editor ingame. Your graphics card is still rendering your Windows desktop while running the ingame mode and this lowers your framerate regardless of what game you're playing. I'll be further optimizing the levels and looking for better alternatives to borderless fullscreen.

+1 vote   article: Open Beta Survey - We need community feedback!
GC_Vos
GC_Vos Mar 12 2014, 12:37am replied:

May I ask what your setup is? We recognize some performance issues and will be optimizing the levels.

0 votes   article: Open Beta Survey - We need community feedback!
GC_Vos
GC_Vos Mar 3 2014, 12:14am replied:

Did you check the tutorial page?

+2 votes   article: First Let's Play and Walkthrough videos showcasing Dead Cry Open Beta gameplay!
GC_Vos
GC_Vos Mar 2 2014, 7:28am replied:

Don't joke about classified information. That **** can get you killed man.

+3 votes   media: Mobile Avenue blueprints
GC_Vos
GC_Vos Mar 2 2014, 7:16am replied:

Switch off invisibility ;)

+4 votes   article: DEAD CRY Open Beta (Download + Launch Trailer)
GC_Vos
GC_Vos Feb 25 2014, 2:58am says:

That cruiser looks great! The look and sound effects remind me so much of Midtown Madness. Looking forward to seeing more. The lighting looks good. Only gripe I have there seems to be a strange glow/glare to the car, as if it's emitting light. Is that the look you're after?

+2 votes   article: Vehicles, driving and more! [PREVIEW]
GC_Vos
GC_Vos Feb 25 2014, 12:26am replied:

Yeah I'm really satisfied with this part of the station. :)

+2 votes   media: A few panoramic stills
GC_Vos
GC_Vos Feb 23 2014, 3:51pm says:

Wow some impressive designs there! The hand of NOD looks really cool and original.

+3 votes   article: Tiberian Sunday
GC_Vos
GC_Vos Feb 17 2014, 12:02pm replied:

Thanks!

+1 vote   article: Why is the HUD Gone?
GC_Vos
GC_Vos Feb 13 2014, 9:52am says:

This looks exciting! Lots of interesting geometry!

+5 votes   article: Development Update - Portals & New Screenshots!
GC_Vos
GC_Vos Feb 3 2014, 1:26pm replied:

That's true, but let's face it. If players want to spawn an rpg and machine gun and play on invincible they can do that too. I don't mind people changing things, isn't that what modding is about?

+4 votes   media: No more tagging for you my friend
GC_Vos
GC_Vos Jan 30 2014, 10:40pm replied:

I'd say the chances are zero to none since there are no dedicated servers so there's nothing to modify.

+1 vote   article: Far Cry Z-DAY - Open Beta Announcement
GC_Vos
GC_Vos Jan 6 2014, 5:42am says:

Man print a high res version of this on canvas and I'd hang it in my living room for sure. Modern art.

+1 vote   media: reworking complexity
GC_Vos
GC_Vos Jan 6 2014, 5:40am replied:

I agree this has a very unique styling

+1 vote   article: Crafting Somewhere III
GC_Vos
GC_Vos Jan 3 2014, 10:13am says:

And by the way, HAPPY 2014!!!

+1 vote   media: Updated the Metro Level
GC_Vos
GC_Vos Dec 26 2013, 6:14pm says:

Hahaha does it come with Salma Hayek?

+1 vote   media: Vacation Resort - Titty Twister
GC_Vos
GC_Vos Dec 21 2013, 2:43pm says:

I like the styling on this one, reminds me of Kamino

+1 vote   media: Progress
GC_Vos
GC_Vos Dec 21 2013, 2:12pm replied:

Well it's anything but Realism :) I like it and I'm tracking!

+3 votes   article: crafting somewhere II
GC_Vos
GC_Vos Dec 21 2013, 8:46am says:

I like the surreal approach to this! Those clocks immediately remind one of Dali.

+3 votes   article: crafting somewhere II
GC_Vos
GC_Vos Dec 21 2013, 5:31am replied:

That would be awesome indeed. Such a shame Ubisoft doesn't open up Dunia a little more because it's a great alternative to Cry Engine. Unfortunately it's only ever used for Far Cry.

+1 vote   download: Medieval Village DLC
GC_Vos
GC_Vos Dec 21 2013, 1:32am replied:

Nine people right now, but most of them are gameplay testers ;)

+2 votes   media: Phase 1 completed, details are next!
GC_Vos
GC_Vos Dec 20 2013, 3:08am says:

I hope you take no offense in this, but those mountains look unrealistically steep and unnatural. ;)

+2 votes   media: very soon
GC_Vos
GC_Vos Dec 16 2013, 12:48pm replied:

Point taken, but as stated, this model is a work in progress. Once the white parts are smoothed out it's bound to look better.

+1 vote   media: Tram
GC_Vos
GC_Vos Dec 12 2013, 3:29pm replied:

Awesome! Seems a better fit :)

+1 vote   media: RANDOM
GC_Vos
GC_Vos Dec 12 2013, 1:11pm replied:

Cool I was not aware of that! Looking it up it the 47 looks pretty heavy compared to the m.

+1 vote   media: RANDOM
GC_Vos
GC_Vos Dec 12 2013, 10:34am replied:

Cool, you're the second person saying that. :P Funny I never played Fallout I guess I should.

+2 votes   media: Progress on the supermarket level
GC_Vos
GC_Vos Dec 12 2013, 2:24am says:

Cool! Quick question about the other weapons. Isn't the AKM pretty much the same as the AK-47? Also, it makes more sense to have the AK for the Assault class and the G3A3 for Anti-Tank/Medic (for example).

+1 vote   media: RANDOM
GC_Vos
GC_Vos Dec 9 2013, 7:55am replied:

Haha yes I agree but I can't change those models. I'd either need an extreme amount of modding knowledge or dev control. And I don't control the source code. ;)

+2 votes   article: Escalators, Metro and Cutscenes
GC_Vos
GC_Vos Dec 9 2013, 6:18am replied:

Okay. Maybe you could have a rebel faction next to the terrans. Kind of like the GLA/Nod/Soviets. They could have more 'oldfashioned' tech and cheaper units. ;) just thinking out loud

+2 votes   article: Fist Video For Futuristic War
GC_Vos
GC_Vos Dec 9 2013, 6:09am replied:

Cool! Well I like what you have so far so keep on building! Looking forward to actual combat and vehicles :)

+2 votes   article: Fist Video For Futuristic War
GC_Vos
GC_Vos Dec 9 2013, 6:02am replied:

sound good! Might I suggest to add three factions? Generally rts games have three (or more) sides. One focusing on technology, one focusing on speed/stealth and one focusing on cheap units/quantity. Strategy games with just two factions tend to get boring quickly. ;)

+3 votes   article: Fist Video For Futuristic War
GC_Vos
GC_Vos Dec 9 2013, 5:53am says:

This looks good! Any word what kind of factions and units we can expect?

+3 votes   article: Fist Video For Futuristic War
GC_Vos
GC_Vos Dec 5 2013, 7:43am replied:

Yeah I know I would never go into the sub during a zombie apocalype. :P But I guess our protagonist has no choice...

+3 votes   media: Operation Metro
GC_Vos
GC_Vos Dec 4 2013, 3:30pm replied:

Really glad to hear that! But it's gonna be a while before this is finished :)

+2 votes   media: Escalators
GC_Vos
GC_Vos Nov 28 2013, 12:47am says:

You wanna be part of the alpha testers (private z-day group)?

+1 vote   member: swin129
GC_Vos
GC_Vos Nov 27 2013, 11:50pm says:

Looks awesome! I'll surely be giving it a try :)

+2 votes   media: Work on the Campaign
GC_Vos
GC_Vos Nov 27 2013, 4:40pm says:

Maybe a claw? Would make sense if this was some kind of worker bee

+2 votes   media: Flyer/Medium 001
GC_Vos
GC_Vos Nov 27 2013, 8:28am replied:

Hahaha LOL No you can climb down the emergency ladders from the last screenshot ;) But you will need to cross that huge gap above the alley

+3 votes   media: Choice
GC_Vos
GC_Vos Nov 26 2013, 12:31pm replied:

Thanks! I love Dying Light, looks very promising indeed!

+4 votes   media: Which route will you take?
GC_Vos
GC_Vos Nov 25 2013, 6:09pm replied:

Remember this is not unity or cry engine ;)

+1 vote   media: Tram
GC_Vos
GC_Vos Nov 25 2013, 5:56pm replied:

What makes you think I did not look at reference material? In all honesty, I have lived in Amsterdam for more than 15 years, driven these trams on a daily basis. I promise you you will not get any closer to a Combino than this. So I dont really understand what you mean stating everything is wrong on this asset.

Also I'd like to clarify all models are compilations of other objects. There's no 3ds max or texturing involved here. So materials are bound to be wrong because I am limited to the 2000 objects that come with the engine. ;) Making concrete walls, tables and blackboards look like modern vehicles is quite a challenge in that sense.

0 votes   media: Tram
GC_Vos
GC_Vos Nov 24 2013, 1:09pm replied:

I did take inspiration from it yeah. There's a Cheshire cat in the map. :)

+1 vote   media: Wonderland map
GC_Vos
GC_Vos Nov 15 2013, 4:50pm replied:

Haha you'll be surprised how many real life tanks look a bit silly
Farm4.static.flickr.com
But you're right, this model is very much over the top. I'm currently building a more realistic mbt which will be seen more often than this one. Thanks!

+2 votes   media: Fort Bexhill
GC_Vos
GC_Vos Nov 15 2013, 9:05am replied:

"CorallIsland", "Maya-Temple 2013", "MMC1_No Man's Land", those are not mine lol. I don't know what makes you think they are because they arent in this download.

+1 vote   download: GCVos Map Pack
GC_Vos
GC_Vos Nov 14 2013, 7:43pm replied:

That's because this is -before- Z-DAY. ;)

+3 votes   media: Amsterdamned
GC_Vos
GC_Vos Nov 14 2013, 12:06am replied:

Use OBS. It's free and lightweight :)
Obsproject.com
Not as good as fraps but it wont crash your hard drives. I second some gameplay vids, even if it's work in progress!

+3 votes   media: Random gameplay
GC_Vos
GC_Vos Nov 12 2013, 5:04pm replied:

Will it have the same stats as the modern tanks? Or are you going for true realism by making this tank less powerful than modern variants?

+4 votes   media: T-34
GC_Vos
GC_Vos Nov 12 2013, 9:58am says:

You thought you could use a flare gun to defend yourself? You were wrong.

+2 votes   media: New default starting weapon!
GC_Vos
GC_Vos Nov 12 2013, 9:45am replied:

Lol :P Yeah that sounds about right...
There will be multiple characters but one main protagonist. None of this game has anything to do with the original Far Cry games. ;) The environments are completely new (some based on maps and assets I already have).

+3 votes   mod: DEAD CRY
GC_Vos
GC_Vos Nov 12 2013, 7:32am replied:

No problem mate

Well the characters I'm still working on. But no you wont be playing as Jack Carver. :P Chances are you'll be playing as a John Doe i.e. a random survivor stuck inside their own house. You'll have no weapons but a knife, and no special abilities but stealth.

However you'll also be playing as a young radical protestor in the prologue of the game which tells the story of what happened before Z-DAY. So you will get to see the events before and after the outbreak.

I'm not spoiling anything else though. ;)

+3 votes   mod: DEAD CRY
GC_Vos
GC_Vos Nov 10 2013, 12:33pm says:

Man lots of new content! Keep these updates coming, enjoying all of it! :)

+4 votes   media: M145 MGO
GC_Vos
GC_Vos Nov 10 2013, 11:11am replied:

Technically you're correct, there are no zombies, only 'minions'. However they are as close to zombies as you can get in FC3 and their basic gameplay mechanics are the exact same.

Release date is june next year. I don't want to rush this mod because I prefer quality over quantity.

I'm not really sure what your last question is.

+2 votes   mod: DEAD CRY
GC_Vos
GC_Vos Nov 9 2013, 8:07pm says:

Nice reel! Love the editing as well :)

+1 vote   article: Awesome Audio at a Great Price - It's how we do
GC_Vos
GC_Vos Nov 7 2013, 6:36pm says:

When exactly is this supposed to take place? Current times, future?

+1 vote   article: Battlefield Mogadishu, Part 1
GC_Vos
GC_Vos Nov 5 2013, 8:21pm says:

Your towers prove to be useful!
Media.moddb.com
Very happy with the current addition already :)

+1 vote   mod: BETA: Hell.Fino™ - FarCry3 Editor Mod
GC_Vos
GC_Vos Nov 2 2013, 7:24pm says:

ZIPLINES! YEAAAAH! (Sorry for using caps but I couldn't resist)

+1 vote   media: BETA: Hell.Fino™ - FarCry3 Editor Mod
GC_Vos
GC_Vos Nov 2 2013, 7:23pm says:

Oooh I like this Burger Shack logo!

+1 vote   media: BETA: Hell.Fino™ - FarCry3 Editor Mod
GC_Vos
GC_Vos Nov 2 2013, 7:22pm says:

Do you think you could somehow dig up that APC from one of the Vaas missions? Farcry.wikia.com That would be such an awesome addition!

+1 vote   media: BETA: Hell.Fino™ - FarCry3 Editor Mod
GC_Vos
GC_Vos Nov 2 2013, 7:20pm says:

Cool I found your mod :D The AI, does it actually work in multiplayer?

+1 vote   download: BETA: Hell.Fino™ - FarCry3 Editor Mod
GC_Vos
GC_Vos Oct 31 2013, 12:22am replied:

Thanks mate, it'll be fun and scary!

+1 vote   article: Far Cry Z-DAY - Zombie Campaign announced
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