Hi! My name is Mauro. I'm a cameraman, video editor, level designer and a creative person in general. :)
I have not worked on it in a while no, I simply don't have the time. Plus FC4 has better singleplayer options than FC3. With that said, the files will remain available for download. ;)
- If you've never used the map editor the directory doesn't exist. You can either create the directory yourself or just launch the level directly from the editor.
There's no set release date at this time. However, we are planning to release a new open beta this September.
I think he might have a deal with Obama not to disclose anything related to the zeds. I sense conspiracies.
Maybe in FC4? :D
You haven't heard London's 2016 plans to replace all headlights with special zombie resistant ones?
I think he doesn't like traffic jams.
It looks amazing man, especially with dof :)
Thanks a lot! Well, our plan was to release the next version last month but I did not have the time to work on it back then. So I'm hoping we can finally launch it this month with five different levels and all of the new textures and bots. We just want to make sure everything is setup correctly (including the readme), because some folks appeared to have issues getting the mod to work properly last time.
I don't think so. You'd have to ask fino but I haven't seen him online for quite some time. I basically further modified his beta so it works better with Dead Cry, but haven't seen any updates to the original in a while now.
Far from it. We are still prepping the next release. :)
Textures and audio are done, the script has been done for several months. We're just bugfixing and adding more levels right now, so stay tuned. ;)
I agree! Unfortunately I don't think it's doable.
It's mostly linear but the levels are setup with a lot of different areas to explore.
Thanks for your response! I'm sorry to hear about the crashes. One piece of advice is to wait for the navmesh to load completely. You'll see a red bar in the lower left corner. Once it's finished going ingame usually goes more smoothly.
Other than that could you tell me what kind of crashes you get? Do you get an error message stating anything in particular?
We launched the beta mainly because many people requested us to publish the mod in its current state. With that said I admit it's far from finished and Dead Cry has yet to be completely polished.
You have to manually load the level in the upper left corner. ;)
May I inquire if you're modding the content yourself or using Fino's mod or something? :) Always nice to see another editor mod!
The mod is also available on the Far Cry Nexus: Nexusmods.com
Please take a look at the tutorial page. You're right about the readme, it's outdated. But I can't change a file once it's uploaded. ;)
How long does it take to render? Also may I ask what res your textures are?
By the way I imagine it would look terrific with orange or red lines! I also like it in the plain white you had earlier.
Damn that's a lot of good games going offline... :(
Command & Conquer 3: Tiberium Wars (including Kane's Wrath expansion)
Command & Conquer: Generals (including Zero Hour expansion)
Command & Conquer: Red Alert 3
Star Wars: Battlefront
Star Wars: Battlefront II
Nicely done, textures look great!
Sorry for the trouble, not sure what the problem is. Can you run the editor without the mod files, and has the game been updated to the 1.05 patch?
GamerProfileIGE.xml probably didn't exist because you hadn't launched the editor before. I suggest you replace it again to make sure the program didn't automatically overwrite the file on launch.
You don't have to install it. Whenever you launch the app it minimizes to your task bar. You should see the icon next to your clock. It might be hidden depending on your Windows settings. Just doubleclick it to change the settings (like a hotkey).
Can you launch the editor directly?
Btw here is a video which shows you what happens inside a rifle: Youtube.com
Different guns work differently but you can see the basic idea of the bolt going back and forth to load the next round. Interesting stuff :)
Yeah I wanna get back into this but there's so many packages it's hard to figure out what to invst my time in. I only have experience in max myself, so maya might be a logical step up.
Haha I noticed. I've been into firearms since I was a kid so I kinda understand the inner workings, though I've never actually fired a gun myself being in pacifist holland.
Hehehe, no, a charging handle is for loading a round into the chamber. Bullets don't magically go from your magazine into your receiver. The first round always needs to be chambered manually. Hence the term 'charging' handle. Normally it's in a forward position. You load your mag, pull the handle which pulls back the bolt inside the upper receiver. Then when you push it forward the bolt pulls a round from the springloaded mag and locks it into the chamber. Your gun is now 'loaded'.
This is also where the famous 'HK slap' comes from, because you slap the handle forward to chamber a round. You'll see that in a lot of games with an MP5 for example: Youtube.com
I can't think of any automatic firearm without a mechanism like this, unless it's a bolt action, which is really based on a similar principle only you pull the bolt back directly instead of through a handle. :)
It's looking great man!
Might wanna put the selector switch above the trigger under the side rail. It's usually there so you can turn it with your thumb, without taking your finger off the trigger. Also one should be enough, three of them seem a bit pointless hehe
Sights look cool and detailed. :)
You really make me wanna get back into 3d, might have to reinstall 3ds or get blender. What are you using for this model?
edit: btw one thing I missed, are you gonna model a charging handle? Truthaboutguns-zippykid.netdna-ssl.com You could put it under the rear sight in the black part, perfect indent for it.
Only two minor things I would change is the grip and upper receiver. Grip looks like it could be more ergonomic, but the upper receiver looks like it would make it almost impossible to ADS, being almost as tall as the sight. ;)
Dat lighting man. You think UE4 is preferable to CE?
It's all a matter of perspective...
Performance is pretty much the same since I manually added mipmaps for the larger textures. Loading items mights take slightly longer but framerate is identical (resolution is the same as High/Ultra settings). The patch file now contains over 500MBs of new content and reskins + about 450MBs of common files which probably makes this one of the largest FC3 mods in terms of sheer size. Chanches are the next Beta version will be over 1GB in size. Obviously the file size is smaller when zipped for download.
All credits go to Neal, he is creating this level. :)
Thanks :D I had to replace a ton of textures to do this but I think it's worth the drive space. There's almost half a gig of new textures now, most of which are high res including mipmaps to increase performance.
You're right, I'm still working on these. But npcs are a lot more complex than signs and weapons. Since I can't change the actual model very much, I have to make to with the existing textures. Just to let you know, I had to change about 14 textures just to do this. ;)
You mean one of those huge screens with speakers? Gonna be hard since none of the existing signs or decals are large enough. The billboard with the car on it is the largest object available.
Thank you to whoever authed this so quickly!
Ubisoft created his arms can't take credit for those :P
Look it up :P
You sure you aren't stuck in Mobil Avenue?
That's true, would be cool if you could actually drive them, but they are great props for multiplayer maps. :)
It's a combination of the levels and a performance hit you get when you run borderless fullscreen / editor ingame. Your graphics card is still rendering your Windows desktop while running the ingame mode and this lowers your framerate regardless of what game you're playing. I'll be further optimizing the levels and looking for better alternatives to borderless fullscreen.
May I ask what your setup is? We recognize some performance issues and will be optimizing the levels.
Did you check the tutorial page?
Don't joke about classified information. That **** can get you killed man.
Switch off invisibility ;)
That cruiser looks great! The look and sound effects remind me so much of Midtown Madness. Looking forward to seeing more. The lighting looks good. Only gripe I have there seems to be a strange glow/glare to the car, as if it's emitting light. Is that the look you're after?
Yeah I'm really satisfied with this part of the station. :)
Wow some impressive designs there! The hand of NOD looks really cool and original.
This looks exciting! Lots of interesting geometry!
That's true, but let's face it. If players want to spawn an rpg and machine gun and play on invincible they can do that too. I don't mind people changing things, isn't that what modding is about?
I'd say the chances are zero to none since there are no dedicated servers so there's nothing to modify.
Man print a high res version of this on canvas and I'd hang it in my living room for sure. Modern art.
I agree this has a very unique styling
And by the way, HAPPY 2014!!!
Hahaha does it come with Salma Hayek?
I like the styling on this one, reminds me of Kamino
Well it's anything but Realism :) I like it and I'm tracking!
I like the surreal approach to this! Those clocks immediately remind one of Dali.
That would be awesome indeed. Such a shame Ubisoft doesn't open up Dunia a little more because it's a great alternative to Cry Engine. Unfortunately it's only ever used for Far Cry.
Nine people right now, but most of them are gameplay testers ;)
I hope you take no offense in this, but those mountains look unrealistically steep and unnatural. ;)
Point taken, but as stated, this model is a work in progress. Once the white parts are smoothed out it's bound to look better.
Awesome! Seems a better fit :)
Cool I was not aware of that! Looking it up it the 47 looks pretty heavy compared to the m.
Cool, you're the second person saying that. :P Funny I never played Fallout I guess I should.
Cool! Quick question about the other weapons. Isn't the AKM pretty much the same as the AK-47? Also, it makes more sense to have the AK for the Assault class and the G3A3 for Anti-Tank/Medic (for example).
Haha yes I agree but I can't change those models. I'd either need an extreme amount of modding knowledge or dev control. And I don't control the source code. ;)
Okay. Maybe you could have a rebel faction next to the terrans. Kind of like the GLA/Nod/Soviets. They could have more 'oldfashioned' tech and cheaper units. ;) just thinking out loud
Cool! Well I like what you have so far so keep on building! Looking forward to actual combat and vehicles :)
sound good! Might I suggest to add three factions? Generally rts games have three (or more) sides. One focusing on technology, one focusing on speed/stealth and one focusing on cheap units/quantity. Strategy games with just two factions tend to get boring quickly. ;)
This looks good! Any word what kind of factions and units we can expect?
Yeah I know I would never go into the sub during a zombie apocalype. :P But I guess our protagonist has no choice...
Really glad to hear that! But it's gonna be a while before this is finished :)
You wanna be part of the alpha testers (private z-day group)?
Looks awesome! I'll surely be giving it a try :)
Maybe a claw? Would make sense if this was some kind of worker bee
Hahaha LOL No you can climb down the emergency ladders from the last screenshot ;) But you will need to cross that huge gap above the alley
Thanks! I love Dying Light, looks very promising indeed!
Remember this is not unity or cry engine ;)
What makes you think I did not look at reference material? In all honesty, I have lived in Amsterdam for more than 15 years, driven these trams on a daily basis. I promise you you will not get any closer to a Combino than this. So I dont really understand what you mean stating everything is wrong on this asset.
Also I'd like to clarify all models are compilations of other objects. There's no 3ds max or texturing involved here. So materials are bound to be wrong because I am limited to the 2000 objects that come with the engine. ;) Making concrete walls, tables and blackboards look like modern vehicles is quite a challenge in that sense.
I did take inspiration from it yeah. There's a Cheshire cat in the map. :)
Haha you'll be surprised how many real life tanks look a bit silly
But you're right, this model is very much over the top. I'm currently building a more realistic mbt which will be seen more often than this one. Thanks!
"CorallIsland", "Maya-Temple 2013", "MMC1_No Man's Land", those are not mine lol. I don't know what makes you think they are because they arent in this download.
That's because this is -before- Z-DAY. ;)
Use OBS. It's free and lightweight :)
Not as good as fraps but it wont crash your hard drives. I second some gameplay vids, even if it's work in progress!
Will it have the same stats as the modern tanks? Or are you going for true realism by making this tank less powerful than modern variants?
You thought you could use a flare gun to defend yourself? You were wrong.
Lol :P Yeah that sounds about right...
There will be multiple characters but one main protagonist. None of this game has anything to do with the original Far Cry games. ;) The environments are completely new (some based on maps and assets I already have).
No problem mate
Well the characters I'm still working on. But no you wont be playing as Jack Carver. :P Chances are you'll be playing as a John Doe i.e. a random survivor stuck inside their own house. You'll have no weapons but a knife, and no special abilities but stealth.
However you'll also be playing as a young radical protestor in the prologue of the game which tells the story of what happened before Z-DAY. So you will get to see the events before and after the outbreak.
I'm not spoiling anything else though. ;)
Man lots of new content! Keep these updates coming, enjoying all of it! :)
Technically you're correct, there are no zombies, only 'minions'. However they are as close to zombies as you can get in FC3 and their basic gameplay mechanics are the exact same.
Release date is june next year. I don't want to rush this mod because I prefer quality over quantity.
I'm not really sure what your last question is.
Nice reel! Love the editing as well :)
When exactly is this supposed to take place? Current times, future?
Your towers prove to be useful!
Very happy with the current addition already :)
ZIPLINES! YEAAAAH! (Sorry for using caps but I couldn't resist)
Oooh I like this Burger Shack logo!
Do you think you could somehow dig up that APC from one of the Vaas missions? Farcry.wikia.com That would be such an awesome addition!
Cool I found your mod :D The AI, does it actually work in multiplayer?
Thanks mate, it'll be fun and scary!