A Rebel in your zize appears everywhere it seams. :D
A Rebel in your zize appears everywhere it seams. :D
I'm not in a faction... i play a free witch hunter with a army of empire-muskets and dwarfen Frontline..
Special Arrows for the Wood Elves? This guys are allready OP at the moment... not on lower tier but you can go with them on a only-bowman-army and on higher tier you rip every other army. :D
No races from skyrim because Enderal is a whole new game in a new unice world not relatet with skyrim or The Elder Scrolls...
I dont know how, but if this is possible i would be thankfull too. :3
I have no big problems with the bandits... in the forests i found goblins, everywhere are chaos zealots and mostly i join battles to improve my troops and earn money ect. The game is not to easy but its a chalanging life in the old world.
Feminine Armor... Amazone Armors in the Lizardman Lands... o.O
And "normal" Midland Armors... i have no idea if feminine Armors in Warhammer exist... but in the real world you have nothing of them. And look at Brienne of Tarth. ;)
But Warhammer is fantasy... maybe... :D
This second troop trees of a faction are the royal troops. Only the lords of a faction have them and the player can only recruit them as freed prisoners.
But i heard a rumor you can build a building to recruit them when you are king and choose this faction as your own factions troops.
Mostly the problem with invading forces are the fact that we have one lord with 2000 soldiers... he take one city and do no more.
A few more but not so strong armys to bring a new faction in maybe is a better way.
I like the idea because we can have a fresh wind in the later game when mostly we have any very big countries...
Know you the mod "Nova Aetas"? There you can build a new castle on your own... also a very good idea. :3
Yes, thats a problem in the north. XD
But have you think about invading factions like the Chaos Highlords/Demons ... breake in from north? Maybe only in a alliance with the current chaos-faction?
That will give a endgame-challange... and or you impliment the dwarf-citys in the north to the chaos-dwarfes... they are with units in the game but without a own faction... also allied with the chaos we have no problems with more problems for them but a "meta-quest" for a dwarf-player to free the old citys. :D
The Borderprinces i think are very nessesary for the balance in the badlands how you say too...
In my games the dwarf citys live at the moment... at the moment... i see in the land of Karak-a-karak mostly maximal four lord with 130 soldiers.... and the orcs raid theyr land with many lords and a total of 2000 soldiers... yeah... XD
And... sorry for my english.
Hail you, Creators of this Mod...
I will ask you with this post if you impliment in future updates the Borderprinces and Kraka Ravnvake (and the other dwarf holds in the north?
I wonder why people they use mods dont know how to install a patch manual. :p
It is mostly far easier then with a modmanager...
Ok, i use mod since morrowind... but ARGGGG! XD
I think the troop trees are huge enough... we have 18 factions with troop trees in nerly the same number of diferent troops. I think we dont can order more. o.O
Ok, grenadiers and artillerie from Napolenic wars with other textures for the dwarfen... ok... we can dream. :D
Any factions heavy Cav is overpowered against normal soldiers or a feq shots... Spider Riders are the heavy Cav from the goblins... they only dont look so heavy armored. :D
Can the game ordered that maybe Chaos is everytime a enemy... or made you a extra invading faction with the four popular Chaos-Gods? ...
I think the danger from the north is... no danger at the moment. Kislev on the other hand invades the Chaos lands and made good land. :D
Bah... you need no Kindergardeners when you broke the mind of your Slave-Scum... then they are happy to die or work for you master. >:D
I dont found one tournament... but is it changed? In the former versions i win mostly of the fights but lose than against a unfair Chaoswarrior in full armor... and i have only a dagger. :p
I see a battle with Sylvanian and the Midland Imperium... Yeah... in all battles before the Sylvanians shown himself as a tough enemy and win many timed against all other factions...
Than they meet the Imperial Reiksgarde... XD
Hail my Emperor!
Ähm... i mean. I must report another bug that i meet yesterday. I see no repair note in the hotfix and i dont see it reportet earlier so:
When i become a mercenarie for the dwarven-kingdom the marshal send a letter to come with my troops to a point to start a campain against the greenskin. So wide so known... but in the moment i close the message i get a Chatmessage the Quest is failed instand... (a red failure message)... the marshal is not captured or other... :(
I found only one bug... and this thing with the changed textboxes in the companion-dailogs is no big failure for such a big mod. :)
Very nice work. No problems, have played this for 6 hours yesterday. :D
By the way... this mod is a fantastic pice of work. Especially for such a small team. I hope you keep on working on it and have great plans for the future to expand the mod.
I have my first contact with the Warhammer Fantasy-Universe through your work here. :3
I think for some reason the text boxes of the dialogs were
reversed. The Player can chose from that what the companion must say... But the Player-Textboxes are not big enough to show the wohle text. :p
G0lgrim
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