This member has provided no bio about themself...

Comment History  (0 - 30 of 66)
FUBAR-BDHR
FUBAR-BDHR Jul 20 2011, 4:10pm replied:

There is but unfortunately I'm not exactly sure how myself. The installer is windows only. Someone did a linux distro as well but as far as OSX the only solution I know is to install to a windows machine, copy over, and download or compile the OSX builds of FS2_Open.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Feb 1 2011, 4:19pm replied:

Since most of the development is now done by the public it's hard to post updates. There are some models and campaigns being worked on along with the standard bug fixing. Best thing to do is follow on the HLP forum.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Feb 1 2011, 4:02pm replied:

Free

+2 votes   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Dec 11 2010, 12:40am replied:

You forgot the most important one. BEER!!!!!!!

+3 votes   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Dec 9 2010, 2:35am replied:

Unfortunately that is specific to the engine. New code will be hitting soon that allows for additional controls. This should allow future updates for things like multiple joysticks. Now if that will happen before we release is anyone's guess. So I guess the point is progress in the code is being made as well.

+1 vote   media: Diaspora Trailer 4
FUBAR-BDHR
FUBAR-BDHR Dec 8 2010, 10:02pm replied:

When it's done is about the only answer we can give. While making good progress there is still quite a bit to do.

+1 vote   media: Diaspora Trailer 4
FUBAR-BDHR
FUBAR-BDHR Dec 5 2010, 4:39pm says:

OK that countdown hit 0 but I see no news. What the heck was it for?

+1 vote   article: Top 100 is locked in
FUBAR-BDHR
FUBAR-BDHR Nov 21 2010, 2:21am replied:

Yes many things would be nice. There are 2 major engine limits this would break. First is rotating subobjects. Second is total number of subsystems. Yes some of these could be increased but even with the most modern of systems doing so would make your system crawl. Every one of those turrets would have to think for itself. Imagine a game where one ship was the equivalent of over 300 enemies thinking and moving in each frame. That's what you would be talking about.

+2 votes   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Nov 2 2010, 3:03am replied:

I think we've reclassified that ship as a WIP so probably not at this time. While it's a great model it needs a bit of tweaking to get it up to our standards. Not 100% on this as I just make them work not look pretty.

+1 vote   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Oct 2 2010, 1:59pm says:

Actually we have several coders on staff that add the functionality that we need that wasn't already in the engine to it. So yes code is involved. There are also a lot of other aspects. Sounds, video, interface (over 1100 pieces itself), music, effects, animations, and backgrounds just to name a few.

+2 votes   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Sep 29 2010, 4:10pm replied:

If you mean in the trailer then you need too look again. 12 seconds in you are in the chase cam of a Mk2. Then at about 30 seconds your watching a MK7.

+1 vote   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Jul 31 2010, 4:09pm replied:

Pictures don't do them justice.

+1 vote   media: First In-Game Shots Of The Theseus
FUBAR-BDHR
FUBAR-BDHR Jul 27 2010, 3:27pm replied:

Quite a bit of recent progress. Should be some more eye candy coming soon.

+1 vote   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Jan 30 2010, 4:08pm says:

No planets at least not in the first few releases. We hope to get that in at some point though.

+1 vote   media: Some More Eye Candy
FUBAR-BDHR
FUBAR-BDHR Jan 26 2010, 3:10pm says:

What graphic? Do you mean the name on the cargo containers? If so then it's not strange it's normal to have the company name on shipping containers.

+1 vote   media: Some More Eye Candy
FUBAR-BDHR
FUBAR-BDHR Jan 17 2010, 4:05pm replied:

We will probably never do that. That doesn't prevent other people from making mods where you can. The FS2_Open engine was never really designed for that. There have been some people working on flyable caps for FS2 so it may be possible at some point. Probably require a lot of work and wouldn't be much fun though.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Dec 24 2009, 2:16pm replied:

DirectX is no longer supported by the FS2_Open engine. You have to have OpenGL.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Dec 23 2009, 6:02pm replied:

Processor yes, video card maybe. It depends on if it supports OpenGL and what version. If you have OpenGL 1.4 or better there is a chance 2.0 or better and it it almost certainly will.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Dec 13 2009, 2:54pm replied:

Wide screen is mostly supported. There are still a few minor issues with it but nothing to keep you from using it. I use both 1024x768 and 1360x768 without even noticing. Support for 720p resolution was just added to the code as well so you can use hires graphics below x768. Can't remember the specific resolutions it supports off the top of my head.

+1 vote   game: Diaspora
FUBAR-BDHR
FUBAR-BDHR Oct 22 2009, 1:41pm replied:

The installer installs the base game. The DVD installs the base game + campaigns + extras. So if you use the installer you will need to download other stuff separately.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Oct 14 2009, 4:27pm replied:

Yes that is currently the best solution.

0 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Sep 30 2009, 6:26pm replied:

At some point we hope to do so. Just haven't had the time recently so it's kind of been on the low priority list. So basically I wouldn't wait for the new DVD to get these.

+1 vote   article: Finally something new
FUBAR-BDHR
FUBAR-BDHR Sep 7 2009, 4:02pm says:

The DVD's contain the installer so you need one or the other not both. If you want the extra content and campaigns get the DVD otherwise you will need to download the campaigns separately.

+2 votes   download: The Babylon Project Installer
FUBAR-BDHR
FUBAR-BDHR Aug 14 2009, 2:58pm replied:

Check here: Hard-light.net

The instructions are the same. I'm guessing it has to do with the ports on the host not being forwarded correctly. Also you should be using the 3.6.10 Inferno build that is in Zathras.

0 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Aug 1 2009, 11:43pm replied:

Yes now that FS2_Open 3.6.10 is out and Zathras is released we can begin assembling a DVD 2.0.

+1 vote   download: Project Zathras
FUBAR-BDHR
FUBAR-BDHR Jul 20 2009, 3:06pm replied:

Nope those pics were from the EMW Demo so that skybox is in 3.4b.

+1 vote   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Jul 16 2009, 2:30pm replied:

Multiplayer is kind of still in the development stage and is split between versions that can't see each other. There are scheduled games on Thursdays. Hard-light.net

0 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Jul 14 2009, 1:56pm replied:

Pretty sure the Earth one is a skybox.

0 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Jul 11 2009, 2:57pm replied:

If you want to use if for something outside of TBP you will need to track down the person that originally made it and get their permission. And before you ask no I don't have a clue who made that one.

+2 votes   game: The Babylon Project
FUBAR-BDHR
FUBAR-BDHR Apr 8 2009, 2:36pm replied:

It's a library for audio playback. Troubleshooting can be found here: Hard-light.net

If none of that helps post in the forum.

+1 vote   game: The Babylon Project
Level
Avatar
Avatar
Offline Since
Sep 23, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
38
Articles
2
Media
25
Downloads
2