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Comment History
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Hey, I don't think think horse archers should be boosted, they are fairly balanced already. In mods like AD 1257 it is absolutely horrible to play against horsearchers, because you end up chasing them for 30 minutes + with your slow horses while they land dead-on headshots on full speed - meaning: I like the way the horsearchers work now (also when you play with muslim tropps like horse archers, you can also use them to charge down infantry instead of having them run these stupid circles and bump into each other)
Knights have very low armor, you might want to boost that (imo the player dies too quick as well due to the low armor values)

Also; even though most historic sources suggest that there were no 2H weapons during these periods of the crusades, you still could add in 1 or 2 mystical 2 handed weapons so the players who like these can use them, bastard swords are utterly useless imo, don't waste your time fiddling with them

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

And by the way yes, I did test it with cheats enabled.

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

I can test some more soon, the test was during a siege of the Castle Caesarea (Templars Castle from Arn de Gothia), the script error seemed to have occured more or less random (then again I also had a few script issues with v 08. Enhanced, none of them appeared to be gamebreaking though).

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Hey, I've done a bunch of testing. My results.
- The Scenes Patch you already have taken down was completely broken
- the Ultimate Version seems to function fine:
- However, it does NOT seem to be fully savegame compatible with 0.8 Enhanced:

Basically Things work, but the scene props in the castles are out of place (Like Here: S11.postimg.org)

- New saves work perfectly fine scene-wise as far as I can tell

- Sieges seem to work fine as well, just a script error I have encountered (See here: S14.postimg.org)

- I also encountered the issue with every Lord in the game having the same map icon icon as the player

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Hey, just a thing I wanted to let you know:
I think the mod as it is right now is really polished already, the only thing that somewhat lacks is the variety of scenes. Now I would really like it if you tried to make the future update as save-game compatible as possible, and include the features that require a new savegame much later, so that we actually can manage to have a decent playthrough before having to start a new game again. (So maybe focus on scenes now, try to add them in while keeping savegames compatibility, and then work on a lot of other stuff to be released much later so we can actually play for a while, does that sound like an idea?)

So yeah, what do you or the others think about that? :)

Good karma+2 votes
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith v0.8 Enhanced (OUTDATED)

Well, all christian orders do NOT have any ladies in their faction who would attend parties, because as you said it's 'tradition'. Well, it only makes historically sense that way because they were essentially monks who swore vows of chastity, would be weird to see women around! (In fact it should probably be added in that it is impossible to marry while you are in any monk-warrior order or get kicked out if you do so).

Also: Try updating to 1.68

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith v0.8 Enhanced (OUTDATED)

It's only a minor issue, but so you know: I have only encountered with a few noble ladies and a particular type of headcloth, here an image:
S3.postimg.org

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith v0.8 Enhanced (OUTDATED)

I have done some testing on version 1.168, all feasts and party assemblies seemed to work, and I tried to have my character marry which worked fine as well, so maybe it is an issue only specific for you ruitadaiogo? Because for me it all seems to work.
(The only (new?) bug I have encountered so far is that the headwear of muslim ladies is not correctly on their head but flying in front of them).
The blood looks a lot better now and is really visible, also with the current sounds there are no issues at all, no delay whatsoever, it runs perfectly pleasant and smooth, thanks for that! And I am sure as the mod progresses it will later on be possible to have the sounds optional, so that everyone can choose what works best for him/her.

Another question: AD1257 had a feature that when your player character fell unconscious in combat you could proceed to play as one of your bots/party members instead of just watching the battle, is that something that you could imagine being implemented?(optionally?)

Good karma+2 votes
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Yeah, I noticed that one when trying Hispania 1200 just now, it will surely look better and yeah...I hope we'll be able to see it in action very soon!

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Lovely, thank you for all your work and trying to help every single poster on here, I'm now going to wait for the release so I can finally start a playthrough, hhihihi.

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Alright, no need to rush, it's really a minor issue, maybe only I am having it.

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Many thanks! A thing I have noticed with the forts you can build yourself is that there seems to be missing a texture? (they're all black).
Also, is there going to be a detailed changelog, since I couldn't find one? I'd find it good to know what exactly has changed, but ofcourse only do that if it doesn't cause too much extra work.

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

When can we expect the update? Or could you tell us whether 0.8 enhanced is going to be savegame-compatible with the current version? Thanks in advance.

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

To be honest, anything that is OPTIONAL can only enhance the quality of your mod (if you disregard the aspect of larger filesize and longer download-time). Because if people can choose there is a higher chance that more people will like either of the options, I myself prefer them at war while others might not. So the answer to anything that is optional really is a: Yes add it in. (That also goes in for the font btw, I have seen videos etc. with people who had issues reading the font, so you might put an optional different font in)

Now a rather unimportant different question: I have been testing the mod as King of Jerusalem, and for some reason none of the fiefs seem to produce any taxes? Is that a native issue? An issue with your mod? Is it supposed to be that way? Am I just dumb or can it be fixed?

Good karma+1 vote
FreshStrick
FreshStrick - - 15 comments @ Sands of Faith

Hey, I recently got into this mod and cannot compare too many of the sounds, but I downloaded both the 0.8 and 0.7 version because I actually had severe issues with the sounds. In 0.8 the sounds were totally delayed and laggy (the sound for drawing a blade was playing many miliseconds after the blade was already drawn, same for lances, bow shooting sounds etc, all delayed). Also the sounds for horse-riding were oddly off and had completely different volumes depending on how you rotated the camera (it was really disturbing the gameplay). So yeah, is that a known bug or something that can be fixed? Because I have had no sound issues at all in 0.7 (the sounds there seemed very pleasing, similar to the ones in e.g. Ad1257)
Great mod and thanks in advance!

Good karma+1 vote