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Comment History  (0 - 30 of 1,470)
FW:ToW_Sushi
FW:ToW_Sushi Apr 10 2014, 8:52am says:

A big congratulations to Sizer and the team for getting this finished. I'm so proud to have been part of this incredible project. And, for you, the fans, I'm so thrilled to see the excitement :)

+6 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jun 11 2013, 5:26am replied:

Nope. Asteroid base from SWG

+2 votes   media: A Pirate's Home
FW:ToW_Sushi
FW:ToW_Sushi May 9 2013, 5:13am says:

Lovely stuff, FF :D

+1 vote   media: Sullust
FW:ToW_Sushi
FW:ToW_Sushi Apr 24 2013, 10:51pm replied:

It won't die. The team will get this done.

+3 votes   article: A Time to Refocus
FW:ToW_Sushi
FW:ToW_Sushi Apr 24 2013, 5:23am replied:

Everything is fine. Just really busy in real life and the mod needs an active leader. Sizer fits this bill :)

+4 votes   article: A Time to Refocus
FW:ToW_Sushi
FW:ToW_Sushi Mar 10 2013, 10:52am replied:

So to answer the first question, no it's not required. All freelancer mods have a no-cd crack that allow them to be played without the CD. As for question 2, it still applies and I leave that at players discretion.

+2 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Mar 5 2013, 6:20am replied:

To be honest, occasionally, they still do that. That said, we have fixed capital ship flipping so it doesn't break immersion unless it's NPC vs NPC

+2 votes   article: Status Update
FW:ToW_Sushi
FW:ToW_Sushi Mar 5 2013, 6:19am replied:

Always with the ****...lol

+1 vote   article: Status Update
FW:ToW_Sushi
FW:ToW_Sushi Mar 5 2013, 6:19am replied:

Thanks!

+1 vote   article: Status Update
FW:ToW_Sushi
FW:ToW_Sushi Mar 4 2013, 8:58pm says:

Looks pretty sweet!!

+2 votes   article: First Official Aztez Teaser Video!
FW:ToW_Sushi
FW:ToW_Sushi Mar 2 2013, 1:48am replied:

Great to hear.

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Feb 22 2013, 6:25am replied:

Ding ding ding!

+4 votes   media: What could this be?
FW:ToW_Sushi
FW:ToW_Sushi Feb 22 2013, 6:25am replied:

Nope.

+4 votes   media: What could this be?
FW:ToW_Sushi
FW:ToW_Sushi Jan 25 2013, 4:11pm replied:

At the moment, we've only released the demo, which was available almost one year ago. We expect many more players once we release fully.

0 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 25 2013, 4:11pm replied:

If you mean systems, there will be around 24 main systems with a several smaller transit systems.

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 15 2013, 12:50pm replied:

There will no longer be any demo patches for the HUD or otherwise as our goal now is final release. Sorry.

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 14 2013, 12:10pm replied:

Freelancer? There is no digital version, sadly. To buy Freelancer we recommend getting it via amazon.

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 7 2013, 6:40am replied:

MTFBWY as well!! Happy New Year!

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 7 2013, 6:40am replied:

That's the plan! Thank you for the support!

+2 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 7 2013, 6:39am replied:

Woot!

+2 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Jan 7 2013, 6:36am replied:

You'll only get those things in the demo. Those loot drops will not occur in the same fashion in the larger full release.

+2 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Dec 23 2012, 9:43am replied:

Ya, we'll see :)

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Dec 22 2012, 11:54am replied:

It works with properly installed versions of Freelancer, particularly the bought variety.

+1 vote   download: Demo Patch - 1.4
FW:ToW_Sushi
FW:ToW_Sushi Dec 22 2012, 11:52am replied:

Not sure what you're trying to say.

+2 votes   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Dec 22 2012, 10:36am replied:

No vid but it can fire about 12 capital ship missiles at once.

+1 vote   mod: Freeworlds: Tides of War
FW:ToW_Sushi
FW:ToW_Sushi Dec 21 2012, 8:50pm replied:

Thanks!

+1 vote   media: Autoturret feature
FW:ToW_Sushi
FW:ToW_Sushi Dec 21 2012, 8:50pm replied:

Thanks!

+1 vote   media: Autoturret feature
FW:ToW_Sushi
FW:ToW_Sushi Dec 21 2012, 8:49pm replied:

Thanks!

+1 vote   media: Autoturret feature
FW:ToW_Sushi
FW:ToW_Sushi Dec 21 2012, 8:49pm replied:

Thanks!

+1 vote   media: Autoturret feature
FW:ToW_Sushi
FW:ToW_Sushi Dec 21 2012, 8:49pm replied:

That's the plan :)

+1 vote   article: Autoturret brought to Freelancer for players!
FW:ToW_Sushi
FW:ToW_Sushi Dec 16 2012, 11:45am replied:

lol. Thanks!

+1 vote   article: Dramatic Graphic Improvements for Freelancer!
FW:ToW_Sushi
FW:ToW_Sushi Dec 13 2012, 8:21pm replied:

Ya, there are a few ideas floating around. Big ones are that players will need to be free of any gravity wells to use the feature. These wells would include planets and interdictor class vessels.

+2 votes   article: Hyperspace Travel, Movement and Tester/Open Beta Info
FW:ToW_Sushi
FW:ToW_Sushi Dec 11 2012, 7:09pm replied:

Thanks!!

+2 votes   article: Development Video #17 and Top 100 Voting
FW:ToW_Sushi
FW:ToW_Sushi Dec 11 2012, 5:57pm replied:

Hmm...can't say I had a similar problem. I turned down the sound of the weapons quite a bit, but sorry if you're still having difficulty making it out.

As for the concern you're speaking to, strafing has been largely removed from the starfighter combat.

+2 votes   media: Freeworlds: Tides of War - Development Video #17
FW:ToW_Sushi
FW:ToW_Sushi Dec 11 2012, 4:44pm replied:

He could definitely model and texture them!

+11 votes   media: Supa Fighter Redux
FW:ToW_Sushi
FW:ToW_Sushi Dec 10 2012, 11:13am replied:

Thanks for the kind words!!!

+2 votes   article: New Gameplay Footage: Carrier Ops - MOTY Awards
FW:ToW_Sushi
FW:ToW_Sushi Dec 9 2012, 7:54pm says:

Loved the drawings! I use them on my articles since they've been on the MOTY awards! Excellent work!

+9 votes   article: It's all about the art!
FW:ToW_Sushi
FW:ToW_Sushi Dec 7 2012, 2:48pm replied:

Yep, it is.

+1 vote   media: Corellian Destroyer Redux
FW:ToW_Sushi
FW:ToW_Sushi Nov 26 2012, 8:17am replied:

Since much of the model work as been completed, Sizer has taken the opportunity to redo the models with the most glaring issues.

The MC Cruisers were definitely in this category :D

+1 vote   media: MC-80 Liberty Redux
FW:ToW_Sushi
FW:ToW_Sushi May 10 2012, 3:32am says:

Awesome!! Thanks Guys!

+5 votes   article: Related content & HD videos
FW:ToW_Sushi
FW:ToW_Sushi May 8 2012, 6:41am says:

Looks awesome!

+2 votes   article: Rebel Fighter Spotlight:B-Wing
FW:ToW_Sushi
FW:ToW_Sushi May 5 2012, 10:27pm replied:

It's all included in this one patch.

+1 vote   download: Freeworlds: Tides of War Demo Patch v1.3
FW:ToW_Sushi
FW:ToW_Sushi May 2 2012, 7:48pm replied:

There is a definitely possibility, it just requires a lot of work.

+2 votes   media: Freeworlds: Tides of War - Capital Fleet Battle!
FW:ToW_Sushi
FW:ToW_Sushi May 1 2012, 7:11am replied:

Several do. This particular ISD is 40k polys (down from the original 140k)

+1 vote   media: ISD Render
FW:ToW_Sushi
FW:ToW_Sushi Apr 26 2012, 2:23am says:

Just so people are aware, this is a First Strike model/diffuse texture: Moddb.com

+1 vote   media: X-Wing Updated Textures
FW:ToW_Sushi
FW:ToW_Sushi Apr 22 2012, 11:31am replied:

oh, that's great! Thanks for letting us know!!

+3 votes   article: Release Patch 1.2
FW:ToW_Sushi
FW:ToW_Sushi Apr 14 2012, 6:35am replied:

Thanks for the kind words!

+2 votes   article: Demo Patch 1.1
FW:ToW_Sushi
FW:ToW_Sushi Apr 11 2012, 10:08am replied:

we have a performance improving patch coming this Friday. It's huge.

+1 vote   media: Great battle shots of the demo from players!
FW:ToW_Sushi
FW:ToW_Sushi Apr 2 2012, 11:45pm replied:

Good timing :) Hope to see you on the server a lot then!

+4 votes   article: The big news for this mod is finally revealed!
FW:ToW_Sushi
FW:ToW_Sushi Mar 27 2012, 8:24am replied:

Yes, April 7th 2012

+1 vote   article: Something big is coming...
FW:ToW_Sushi
FW:ToW_Sushi Dec 31 2011, 2:00pm replied:

Nah, not really. I made 6 LODs per model so it wasn't that laggy. Sizer just wasn't very happy with the original design so he wanted to remake it.

+1 vote   media: Kuat Drive Yard...3.0!
FW:ToW_Sushi
FW:ToW_Sushi Dec 19 2011, 5:14am replied:

Thanks, Talon. Always love reading your comments :)

+1 vote   article: MOTY Top 100 - Hutt Syndicate vs Corellian Security Force
FW:ToW_Sushi
FW:ToW_Sushi Dec 18 2011, 9:35am replied:

Thanks, mate. Do you know Freelancer code? Modellers/Texturer? What's your talent?

+1 vote   article: MOTY Top 100 - Freeworlds: Tides of War - Development Video #15
FW:ToW_Sushi
FW:ToW_Sushi Dec 17 2011, 7:39pm replied:

Ya, to echo FF's comments, no single player would be able to amass enough resources to even think about getting a capital ship as big as the ISD. For general civilians, the biggest craft will be the CR90, which will be a feat in itself to create for a Civilian.

+1 vote   media: Freeworlds: Tides of War - Development Video #15
FW:ToW_Sushi
FW:ToW_Sushi Dec 17 2011, 7:15pm replied:

Imperial Star Destroyers will be VERY rare for players to pilot due to a variety of reasons. The Imperial Faction will have to spend A LOT of resources crafting it.

As for the debug info, we'll leave it in the mod, most likely. You'll just have to turn it on.

As for the Clone Wars mod, it will most likely happen in conjunction with Tides of War: Clone Wars (an already existing mod here)

+1 vote   media: Freeworlds: Tides of War - Development Video #15
FW:ToW_Sushi
FW:ToW_Sushi Dec 17 2011, 6:25pm replied:

Nope. We're an era specific mod and venators have been almost all replaced by 8-12 ABY.

We may do a clone wars specific mod down the road, though.

+2 votes   media: Freeworlds: Tides of War - Development Video #15
FW:ToW_Sushi
FW:ToW_Sushi Dec 16 2011, 4:14pm replied:

Thanks!

+2 votes   media: Mon Calamari Shipyards
FW:ToW_Sushi
FW:ToW_Sushi Dec 11 2011, 10:50am replied:

Talon, if you ever need anything, just let me know. Seriously. :)

+2 votes   article: Phase II: Updated DX9 Graphics Engine for Freelancer
FW:ToW_Sushi
FW:ToW_Sushi Dec 3 2011, 11:42am replied:

Yep, hope to have that by Jan/Feb

+1 vote   article: A year in review and update on mod release date!
FW:ToW_Sushi
FW:ToW_Sushi Dec 2 2011, 11:26pm replied:

Oh, the idea isn't to get as many players as SW:ToR, we'd be deluded in ourselves if we think that. That being said, we don't want this mod to be cast in SW:ToR's wake. By waiting a few extra months, we can release the mod to an eager audience of SW enthusiasts that are looking for something in the realm of space combat.

This wasn't an easy a decision, let me tell you. But we felt it would be best for the mod and community as a whole just to hold off a bit longer for optimum results. We appreciate the patience.

+4 votes   article: A year in review and update on mod release date!
FW:ToW_Sushi
FW:ToW_Sushi Oct 3 2011, 6:26am replied:

Ya, agreed. My next task will be to work on converting the asteroids in freelancer.

+2 votes   media: Pirate Asteroid - Normal and Specular Mapping
FW:ToW_Sushi
FW:ToW_Sushi Oct 1 2011, 8:16am replied:

Good points, I like it :)

+1 vote   download: Official Roleplay Guide
FW:ToW_Sushi
FW:ToW_Sushi Sep 27 2011, 4:28pm replied:

Thanks!

+1 vote   media: YT-2400 - Normal and Specular Mapping
FW:ToW_Sushi
FW:ToW_Sushi Sep 23 2011, 5:36am replied:

Here's a great link on where to find FL: The-starport.net

+1 vote   article: The Official Roleplay Guide of FW:ToW and DX9 Engine updates!
FW:ToW_Sushi
FW:ToW_Sushi Sep 22 2011, 8:27pm replied:

Oh, that's no battle. This is where all the ships in the mod are. This is where we test hitboxes, LODs, textures and the ship pings :)

+1 vote   media: Marauder Class Corvette
FW:ToW_Sushi
FW:ToW_Sushi Sep 22 2011, 5:21pm replied:

Fair enough. We're giving ground rules for people to play in and an explanation on how this works. If people want to roleplay on the site, I'm sure this book will be very useful for them. Furthermore, if they're RP orientated, I'm sure they won't have too much difficulty reading this short summary.

I think it won't be nearly as difficult to control as you envision but everyone is entitled to their opinion.

Thanks for the feedback, nevertheless.

+2 votes   download: Official Roleplay Guide
FW:ToW_Sushi
FW:ToW_Sushi Sep 15 2011, 9:56pm replied:

We have two other MC80 variants that I'll be working on in the next little while. :)

+1 vote   media: MC80 Wingless Cruiser
FW:ToW_Sushi
FW:ToW_Sushi Sep 7 2011, 6:07am replied:

Ya, is looking much better, if I do say so myself. Need to work on the other Mon Cal cruisers to get them up to snuff now.

+1 vote   article: Star Wars Space Simulator Mod - September Update
FW:ToW_Sushi
FW:ToW_Sushi Aug 8 2011, 5:44am replied:

The scenario you mentioned happened in Tides of War. Dev, when I started to created the mod, cautioned us of this prospect. We have/will take measures to ensure that capital ships will not be the emphasis of the mod, rather starfighters will. To achieve this, we have limited capital ships based on several factors; faction wealth, faction trading and server activity. For a capital ship of a certain class to be on the server, there will need to be a certain number of opposing faction players online. To build a capital ship you will not only need a tremendous amount of credits, you'll also need to build the ships with material garnered through trading.

I'll be pretty frank here when I say, you'll never see a player controlled ISD/MC90 with regular day-to-day activities.

+2 votes   article: CR90 Corvette and Nebulon-B Escort Frigate get a facelift
FW:ToW_Sushi
FW:ToW_Sushi Jun 23 2011, 12:05pm replied: +2 votes   media: Corellian Patrol Ship
FW:ToW_Sushi
FW:ToW_Sushi Jun 11 2011, 9:33am replied:

Hehe. Well, it's simple for the player and complicated for the admin. So that's an important distinction.

+2 votes   article: A true dynamic economy
FW:ToW_Sushi
FW:ToW_Sushi Jun 9 2011, 10:04am replied:

Barring any huge difficult to fix bugs we find in closed beta, which is going on now, we're hoping open beta in 4-5 months. In that time I hope to apply these graphical updates to a majority of the models (including stations)

+1 vote   article: Incredibly detailed Star Wars Starfighters - Jedi and Sith Edition
FW:ToW_Sushi
FW:ToW_Sushi Jun 7 2011, 8:00am replied:

Well, for the original model/texture, we have to thank the First Strike team for being so kind to share these awesome ships. But ya, W0dk4's DX9 conversion is really just something.

+2 votes   article: Incredibly detailed Star Wars Starfighters - Imperial Edition
FW:ToW_Sushi
FW:ToW_Sushi May 31 2011, 6:11pm says:

It's on there :)

+1 vote   media: A-Wing - New specular/normal map
FW:ToW_Sushi
FW:ToW_Sushi May 31 2011, 1:11pm replied:

We decided it give it limited rotation for balancing reasons.

+1 vote   media: Y-WIng - Improved model with normal/specular maps
FW:ToW_Sushi
FW:ToW_Sushi May 27 2011, 3:31pm replied:

Thanks! We can't wait until release :D

+1 vote   article: One incredible month of development
FW:ToW_Sushi
FW:ToW_Sushi May 16 2011, 9:45am replied:

Nope. It's going to be a purely Imperial Vessel

+1 vote   media: New Strike Cruiser
FW:ToW_Sushi
FW:ToW_Sushi Apr 23 2011, 7:49am replied:

That's a shame. Considering that this is a total reconstruction of a game, from the ground up, adding a brand new grand new graphical engine - in an engine we don't have the source code for - and this is done in our own free time, 3 years isn't that much in development terms. As for long periods without updates, I think our longest was 6-7 weeks which is a negligible time when compared to most mods.

Anywho, if you can't wait anymore, sad to hear it but we're not going to speed up development to give you a crappy product. All the best in your travels.

+6 votes   article: New Starship and News on Progress
FW:ToW_Sushi
FW:ToW_Sushi Apr 22 2011, 8:27pm replied:

Yep. We're in the process of making that ;)

+1 vote   media: Fondor Shipyards
FW:ToW_Sushi
FW:ToW_Sushi Mar 15 2011, 5:49am replied:

Yep, good catch. You're completely right :)

+1 vote   article: Kuat Drive Yards and Ask The Developers Live Session!
FW:ToW_Sushi
FW:ToW_Sushi Feb 26 2011, 2:53pm replied:

That's great news. Be sure to play the game, it's got a great story!

+1 vote   article: Imperial Star Destroyer normal map and other things nice
FW:ToW_Sushi
FW:ToW_Sushi Feb 26 2011, 10:12am replied:

Disney World? :D

If you mean what ship, we have several on the go now.

+1 vote   media: Imperial Star Destroyer Normal Map
FW:ToW_Sushi
FW:ToW_Sushi Feb 22 2011, 7:47pm replied:

No worries. Glad we got this sorted. I was surprised at first at such a comment but that makes sense now :)

+1 vote   media: Prototype Normal Map Work
FW:ToW_Sushi
FW:ToW_Sushi Feb 21 2011, 5:57pm replied:

Not really sure what you mean by taking too much time. This model was fully converted over 1 year ago. We just were able to support normal maps two weeks ago. And, as such, we were finally able to optimize it without losing too much detail. We have several other ships completed, we just wanted to show off this beauty...

Anyways, no, we will not do all the models before release. Since we'll release with an autoupdater, we'll gradually fill in the gaps as the server goes along. That being said, we hope to release with a fair chunk of them completed.

+1 vote   media: Prototype Normal Map Work
FW:ToW_Sushi
FW:ToW_Sushi Feb 21 2011, 7:43am says:

The guns are on it in game. This is just a WIP render.

+1 vote   media: Prototype Normal Map Work
FW:ToW_Sushi
FW:ToW_Sushi Feb 20 2011, 11:33pm says:

The control bridge here is almost perfect with its normal map. This will be the level we'll achieve with the rest of the ship.

+1 vote   media: Prototype Normal Map Work
FW:ToW_Sushi
FW:ToW_Sushi Feb 11 2011, 1:18pm replied:

That's what we like to hear :)

+3 votes   article: Normal and Specular Mapping comes to Freelancer
FW:ToW_Sushi
FW:ToW_Sushi Feb 10 2011, 12:04pm replied:

My Hero

+2 votes   media: Normal and Specular Mapping
FW:ToW_Sushi
FW:ToW_Sushi Feb 7 2011, 1:59pm replied:

Seriously? lol. We're a bit low for developer activity which is largely due to real life stuff but we'll complete this mod, I promise you.

+1 vote   media: Box Wing
FW:ToW_Sushi
FW:ToW_Sushi Dec 24 2010, 9:18am says:

Congrats to all the mods!

+9 votes   article: Players Choice - Mod of the Year
FW:ToW_Sushi
FW:ToW_Sushi Dec 14 2010, 11:14pm says:

Wooot. Thanks for organizing this again, MODDB Staff!!

+25 votes   article: The end of the voting!
FW:ToW_Sushi
FW:ToW_Sushi Dec 14 2010, 1:25am says:

Yep we plan to :)

+1 vote   article: Epic Star Wars Battle
FW:ToW_Sushi
FW:ToW_Sushi Dec 12 2010, 12:43pm replied:

Thank you!

+2 votes   article: Freeworlds: Tides of War - Ship Teaser
FW:ToW_Sushi
FW:ToW_Sushi Dec 12 2010, 3:23am replied:

Good to hear :)

+1 vote   media: Freeworlds: Tides of War - Ship Preview
FW:ToW_Sushi
FW:ToW_Sushi Dec 9 2010, 12:03am says:

looks great guys!

+2 votes   article: Diaspora Trailer 4 - Yet Another Trailer
FW:ToW_Sushi
FW:ToW_Sushi Dec 6 2010, 11:00pm replied:

They're coming, too ;)

+1 vote   article: Deferred Rendering: Dynamic Lighting & Soft Particles
FW:ToW_Sushi
FW:ToW_Sushi Dec 6 2010, 10:10am says:

For sure ;)

+1 vote   media: Coruscant Showdown
FW:ToW_Sushi
FW:ToW_Sushi Dec 5 2010, 12:38pm replied:

Awesome. Great idea!!

+3 votes   article: The Modding Hall of Fame
FW:ToW_Sushi
FW:ToW_Sushi Dec 4 2010, 5:47am replied:

Effects are a client side concern so it depends a lot on the individuals computer specs. Furthermore, we don't plan to have events like ME and TEs in FW:ToW. Remember, we're not making 18.xx ;) we're making something completely different where we focus on day-to-day gameplay rather than two event weekly gameplay.

+1 vote   article: MOTY: New Engine Effects and HUGE Explosions
FW:ToW_Sushi
FW:ToW_Sushi Nov 26 2010, 5:02am replied:

Thank you!

+1 vote   article: Mod of the Year Awards - Year in Review (Part 3)
FW:ToW_Sushi
FW:ToW_Sushi Nov 21 2010, 7:44am replied:

We'll need all the luck we can get. I'll be thrilled to be in the top 100 and over the moon for top 10.

+1 vote   article: Mod of the Year Awards: Year in Review (Part 2)
FW:ToW_Sushi
FW:ToW_Sushi Nov 16 2010, 7:13pm replied:

Thanks Cropto

+1 vote   article: Mod of the Year Awards: Year in Review (Part 1)
FW:ToW_Sushi
FW:ToW_Sushi Oct 7 2010, 6:55pm says:

Yep.

+1 vote   media: New Models
FW:ToW_Sushi
FW:ToW_Sushi Sep 26 2010, 11:51pm replied:

Ya. XvT is the concept we based the mod on from the beginning. I'm glad that comes through :)

+1 vote   article: Freeworlds: Tides of War - Tactical Overview Mode
FW:ToW_Sushi
FW:ToW_Sushi Sep 15 2010, 9:41am replied:

Polycount will stay the same. If/when we get normal maps to work, you can expect even higher quality.

+1 vote   media: Sith Infiltrator
FW:ToW_Sushi
FW:ToW_Sushi Sep 9 2010, 6:32am replied:

Yes, the design is inspired from the FoTG's work, whose modelling has been absolutely superb and a mod i am currently tracking for progress.

+1 vote   article: New Star Wars Starship models and big announcements!
FW:ToW_Sushi
FW:ToW_Sushi Sep 1 2010, 7:09am replied:

MTFBWY, as well. Plus, we need all the help we can get :)

+1 vote   article: New models and new effects!
FW:ToW_Sushi
FW:ToW_Sushi Sep 1 2010, 7:07am replied:

Awesome. Don't forget to join our forum now to voice your input into development :) Freeworlds-tow.net

+2 votes   media: Capital Ship Explosion Effects
FW:ToW_Sushi
FW:ToW_Sushi Aug 20 2010, 6:13am replied:

We could do landing gear, but the amount of work would be quite substantial for something you only see for 5 or so seconds. So, it won't be in the initial release of the mod. But who knows in the future.

+1 vote   article: New Eyecandy
FW:ToW_Sushi
FW:ToW_Sushi Aug 14 2010, 8:48am replied:

Hmm. Our UI is updated. The problem with updating the UI of Freelancer is that it's a massive undertaking with over 150 textures to adjust. What were you thinking needed to be tweaked?

+1 vote   article: System Scenery, Multiplayer Scripted Missions and Live Q&A
FW:ToW_Sushi
FW:ToW_Sushi Aug 6 2010, 12:28am says:

Brilliant job, guys! You deserve a pat on the back for all the hard work you've put into this!

+2 votes   download: SWM: Galactic Warfare 0.8 Beta (Final 1.0 is out!)
FW:ToW_Sushi
FW:ToW_Sushi Jul 21 2010, 8:53pm says:

It's pretty instantaneous.

+1 vote   media: Playing the turret zoom
FW:ToW_Sushi
FW:ToW_Sushi May 17 2010, 6:22pm replied:

That's what we're hoping to try. Sadly, a death effect isn't random, at least as far as I know. However, I'll look into it and see if we can add some element of realism to it.

+1 vote   media: Freeworlds: Tides of War - Wreck and Debris
FW:ToW_Sushi
FW:ToW_Sushi May 8 2010, 7:14pm replied:

Hey 3dboy,

Thanks for the questions:

1) We can, but we are not as they're much too gimmicky.
2) We have. Standard FL planets are around 3-6km in radius. We've made a majority of our planets 25km in radius. Some are over 250km
3) No. No docking rings.
4) We're using custom Star Wars cut scenes made by Aldebaran. We're debating about revisiting his work to improve it
5) Moddb.com The planet will be placed inside that ring
6) Moddb.com We have many, many moons. Oma added as many moons as canon stated surrounded planets. That means some planets have 50+ moons.

+1 vote   article: Making the Star Wars galaxy prettier...one planet at a time
FW:ToW_Sushi
FW:ToW_Sushi May 6 2010, 1:39pm replied:

It's not on the shiplist. It will be a dockable station.

+1 vote   media: Corellian Cruiser
FW:ToW_Sushi
FW:ToW_Sushi May 6 2010, 11:41am replied:

IceWolf did :)

+2 votes   download: CR90 vs ISD over Tatooine
FW:ToW_Sushi
FW:ToW_Sushi Apr 30 2010, 10:13pm replied:

Ya, it's coming along. This old gal stills has a lot left in her!

+1 vote   media: Small Glance
FW:ToW_Sushi
FW:ToW_Sushi Apr 26 2010, 12:04am says:

That's nothing. Wait for the article to come up :)

+1 vote   media: Color Correction Demonstration
FW:ToW_Sushi
FW:ToW_Sushi Apr 24 2010, 8:41pm replied:

Not sure I'm following. The uglies were in the movies? Which ones? As far as I know they've only been in books. Unless you mean the full X-Wing, Y-Wing, etc. If that's the case, well these ships are specifically made for pirates :)

+2 votes   media: The "Pretty" Ugly Starfighter Fleet
FW:ToW_Sushi
FW:ToW_Sushi Apr 24 2010, 5:20pm says:

These are the original:
I33.photobucket.com
I33.photobucket.com
I33.photobucket.com

Suit yourself, but I think these are much, much better quality. Furthermore, we have see through cockpits with these models, too :)

+2 votes   media: The "Pretty" Ugly Starfighter Fleet
FW:ToW_Sushi
FW:ToW_Sushi Apr 13 2010, 2:26pm replied:

It has a striking similarlity but it is Shadow Academy: Images2.wikia.nocookie.net

+1 vote   media: A Look Through the Testers Eyes V
FW:ToW_Sushi
FW:ToW_Sushi Apr 13 2010, 12:28am says:

The Lancer cockpit :)

+1 vote   media: A Look Through the Testers Eyes V
FW:ToW_Sushi
FW:ToW_Sushi Apr 3 2010, 7:37am replied:

Late 2010 or early 2011

+3 votes   article: Feature list
FW:ToW_Sushi
FW:ToW_Sushi Feb 8 2010, 9:27pm says:

Awesome article. You've guys have out done yourselves here!

+1 vote   article: Jundland Wastes Backstory Revealed
FW:ToW_Sushi
FW:ToW_Sushi Feb 6 2010, 6:23pm replied:

When we feel it's ready to be released. Not a moment sooner :)

+1 vote   article: Freeworlds: Tides of War - Improving what's under-the-hood
FW:ToW_Sushi
FW:ToW_Sushi Feb 6 2010, 8:38am replied:

Yup. Home One is in the mod.

+1 vote   media: Corellian Cruiser
FW:ToW_Sushi
FW:ToW_Sushi Jan 30 2010, 11:49am replied:

Sadly, not that I know of.

+1 vote   media: MC90 Battlecruiser
FW:ToW_Sushi
FW:ToW_Sushi Jan 25 2010, 6:18am says:

We're making it a Sith Fighter. The V-Wing.
Youtube.com

0 votes   media: A look through the testers eyes I
FW:ToW_Sushi
FW:ToW_Sushi Jan 19 2010, 4:41pm replied:

Thanks Talon! Lovin' the stuff from the FS Mod, too!

+1 vote   article: Freeworlds Tides of War: Fighter Combat
FW:ToW_Sushi
FW:ToW_Sushi Jan 16 2010, 11:18pm replied:

No. It's too big for the engine and we couldn't do it justice.

+2 votes   media: More screen shots
FW:ToW_Sushi
FW:ToW_Sushi Jan 14 2010, 10:24pm replied:

Yes :) You can see that in this video: Youtube.com

+1 vote   media: New screenies
FW:ToW_Sushi
FW:ToW_Sushi Jan 12 2010, 7:24am replied:

Thanks :)

+1 vote   media: Moar Screenshots
FW:ToW_Sushi
FW:ToW_Sushi Jan 10 2010, 7:04pm says:

Wow. The detail you guys have in your work is absolutely amazing. It's too bad my mod and your mod couldn't be in the same game.

Anywho, spectacular stuff guys. You're definitely going on my watched list!

+3 votes   article: Star Wars Mod: Galactic Warfare - New Maps in the works
FW:ToW_Sushi
FW:ToW_Sushi Jan 10 2010, 2:58pm replied:

Negative. We removed it from the mod.

+1 vote   media: New Ships
FW:ToW_Sushi
FW:ToW_Sushi Jan 10 2010, 2:52pm replied:

Just saw this comment now. Thanks for the kind words, Dalmp. We're quite happy with the development of the mod and we're even more thrilled with the kind fans we're having follow us :)

+1 vote   media: CR90 Corvette
FW:ToW_Sushi
FW:ToW_Sushi Jan 10 2010, 12:14pm replied:

It's going to be difficult for factions to get enough materials, at first, to build their craft. They'll also need metals (through mining), ores (through refineries) to buy even their smaller fighters. Furthermore, trading will also need to be done to keep their fleet. Not only do they need these materials to buy new things, they'll also need it to maintain it. With the dynamic economy Qi and W0dk4 the economy is going to be quite interesting.

+2 votes   article: A Look Back in Time - Part II
FW:ToW_Sushi
FW:ToW_Sushi Jan 10 2010, 10:10am replied:

Players will be able to buy every single ship put into the game. That being said, something like the Imperial Star Destroyer or MC90 will need the entire faction as it will not only be bought on credits. We're in the process of making a material based economy as well. So like, X amount of credits + Y amount of ore + Z amount of electronics at the shipyards, will then buy you a ship.

As for ToW, that was another Star Wars mod that we merged with early in development. It stood for Tides of War, as Akos12 mentioned. Sometimes, when we talk, we shorten it up, either FW 2.0 or ToW.

+2 votes   article: A Look Back in Time - Part II
FW:ToW_Sushi
FW:ToW_Sushi Jan 9 2010, 5:43pm says:

Ya, this article series is going to be fun to write and hopefully interesting for those of you that have just started following this mod :)

Don't forget to vote for us, too, at the MODDB Upcoming Mods of the Year!

+1 vote   article: A Look Back in Time - Part I
FW:ToW_Sushi
FW:ToW_Sushi Jan 3 2010, 9:24am replied:

TIE-Avenger - Starwars.wikia.com

+1 vote   media: More tester screenies
FW:ToW_Sushi
FW:ToW_Sushi Jan 2 2010, 9:27am replied:

Thanks!! And we will!

+1 vote   media: Ingame screen captures
FW:ToW_Sushi
FW:ToW_Sushi Jan 1 2010, 12:29pm replied:

I made a video of it :) Youtube.com

+1 vote   media: MC90 Battlecruiser
FW:ToW_Sushi
FW:ToW_Sushi Jan 1 2010, 1:46am says:

Ya, the hitbox is insane. Here's the image for it: Img269.imageshack.us

It took over 350 pieces to cover this bad boy...lol.

+1 vote   media: MC90 Battlecruiser
FW:ToW_Sushi
FW:ToW_Sushi Dec 30 2009, 11:43pm replied:

The problem is that it has to be a 3-dimensional image that is the same at all angles. The only shape that fills that description is a sphere, sadly.

+1 vote   article: Freeworlds: Tides of War - Prototype heads up display
FW:ToW_Sushi
FW:ToW_Sushi Dec 24 2009, 1:41am replied:

Ya, Tatoo is the name of the system. Tatooine is the name of the planet :)

Starwars.wikia.com

+3 votes   article: Freeworld: Tides of War Galaxy Map
FW:ToW_Sushi
FW:ToW_Sushi Dec 23 2009, 6:32pm says:

Thank you so much. I posted it as an article as well, just waiting for it to be approved. To watch it in better quality, go here: Youtube.com

+1 vote   media: Epic Star Wars Space Battle
FW:ToW_Sushi
FW:ToW_Sushi Dec 23 2009, 5:07pm says:

Yep, exactly. We can make different variations depending on what we want the station to do.

+1 vote   media: New Stations
FW:ToW_Sushi
FW:ToW_Sushi Nov 23 2009, 11:08pm replied:

Aye, you will :)

+1 vote   media: Updated Mon Calamari Cruiser Textures
FW:ToW_Sushi
FW:ToW_Sushi Oct 31 2009, 10:07am replied:

Definitely would be awesome. Sadly, it's not doable with the FL engine.

+1 vote   media: Large scale fleets being developed in the systems
FW:ToW_Sushi
FW:ToW_Sushi Aug 23 2009, 11:34am replied:

Yep, all the ships in the video will be flyable :)

+1 vote   article: Freeworlds: Tides of War - Star Wars Capital Ship Development
FW:ToW_Sushi
FW:ToW_Sushi Aug 21 2009, 5:51am replied:

Not really. They're just simply to add some cool factor to the mod. The animation will run every time the B-Wing engages cruise. We're also hoping to get it work with docking, too.

+2 votes   media: B-Wing Folding Animation
FW:ToW_Sushi
FW:ToW_Sushi Aug 9 2009, 9:42pm says:

W0kd4 is hoping to apply it when you go into sub-light cruise :)

+1 vote   media: Freeworlds: Tides of War - Eta-2 Wing Folding
FW:ToW_Sushi
FW:ToW_Sushi Jul 27 2009, 4:18am replied:

Ya, there are a lot of amazing mods still on the horizon, too. FL modding is continually getting better and better. Ya, we may not be lucky as other engines to get the source code, but we're still managing to get great results :)

Thanks for your interest!

+2 votes   article: Freelancer - the game that just keeps on ticking!
FW:ToW_Sushi
FW:ToW_Sushi Jul 24 2009, 1:34pm replied:

Ya, as FF metioned, there are numoerous other FX that occur as these capital ships loose hull. For a better idea of what they're like, watch this video:
Youtube.com

+1 vote   article: Freeworlds: Tides of War - Glow maps, explosions and other things pretty
FW:ToW_Sushi
FW:ToW_Sushi Jul 24 2009, 1:18am replied:

lol. No problem. Glad you liked the video :)

+1 vote   media: Freeworlds: Tides of War Development Video #8
FW:ToW_Sushi
FW:ToW_Sushi Jul 20 2009, 10:53pm says:

Wonderful detail, fellas. Excellent job!

+1 vote   article: New 3D models
FW:ToW_Sushi
FW:ToW_Sushi Jul 20 2009, 10:43pm says:

They're pretty hot, I think!

+1 vote   media: New model/texture additions to FWs
FW:ToW_Sushi
FW:ToW_Sushi Jul 20 2009, 10:38pm replied:

Sadly, not these behemoths. FL code wouldn't do them justice!

+1 vote   media: More New Ships
FW:ToW_Sushi
FW:ToW_Sushi Jul 19 2009, 2:20pm replied:

Well, I don't mind being an ***, if this is the reason why :D

+1 vote   media: Battle of Yavin
FW:ToW_Sushi
FW:ToW_Sushi Jul 18 2009, 6:40am says:

Looks awesome! Nice job!

+1 vote   article: First Gameplay Video
FW:ToW_Sushi
FW:ToW_Sushi Jul 14 2009, 3:23pm says:

Definitely. When we get it bristling with gun installations, it will be on my todo list :)

+1 vote   article: Freeworlds: Tides of War - Battle of Yavin
FW:ToW_Sushi
FW:ToW_Sushi Jul 14 2009, 10:21am says:

Looks great!

+1 vote   article: New Details And Upcoming Releases
FW:ToW_Sushi
FW:ToW_Sushi Jul 12 2009, 8:51am says:

Sadly, in this initial release, we will not be putting in more ships. However, in an expansion, if there is a demand for one, this can definitely be looked at. Thank you for the suggestion :)

+1 vote   article: Freeworlds: Tides of War - Many Star Wars ships from a galaxy far far away
FW:ToW_Sushi
FW:ToW_Sushi Jun 28 2009, 12:03pm says:

Yes it is. They were nice enough to let us use some of their work within our mod.

+1 vote   media: Custom Hitboxes
FW:ToW_Sushi
FW:ToW_Sushi May 17 2009, 9:16am says:

H4XXORZ!

+1 vote   media: Because 88 Flak is really that awesome
FW:ToW_Sushi
FW:ToW_Sushi May 17 2009, 9:12am says:

Nice station! That must have taken hours to put together.

+1 vote   media: Fort Leniex
FW:ToW_Sushi
FW:ToW_Sushi May 17 2009, 9:12am says:

Ya, that effect is used everywhere. Still looks great in no matter what mod I see it in, though :D

+2 votes   media: Neutron Star
FW:ToW_Sushi
FW:ToW_Sushi May 14 2009, 9:03am replied:

lol...not a bad idea :D

+1 vote   article: Freeworlds: Tides of War - Massive Asteroid Fields *updated*
FW:ToW_Sushi
FW:ToW_Sushi May 10 2009, 10:43pm says:

This is a Eville Jedi model.

+1 vote   media: Corsec Ships
FW:ToW_Sushi
FW:ToW_Sushi Apr 26 2009, 8:39am says:

Ya, we have those now. This video was taken before we got glow maps in them. Here are the links to the new cockpits:
Moddb.com
Moddb.com

+2 votes   media: Freeworlds: Tides of War - Development Video #9
FW:ToW_Sushi
FW:ToW_Sushi Apr 22 2009, 6:52pm says:

That does look incredible. Nice job, fellas. Is that a Coruscant .mat on the left? Looks good :D

+1 vote   media: DX 9 System Demo
FW:ToW_Sushi
FW:ToW_Sushi Apr 22 2009, 6:51pm says:

Very nice :)

+1 vote   media: Fun with Fuses Pt 1
FW:ToW_Sushi
FW:ToW_Sushi Apr 20 2009, 11:08pm says:

Good point, BoP. It will be in our next video for sure.

+1 vote   media: New hull hit effect
FW:ToW_Sushi
FW:ToW_Sushi Apr 20 2009, 10:58pm replied:

It is. Dev found a way around it that doesn't involve using pieces as shield gens. It's really quite amazing :). Our next beast will be over 130k and shouldn't slow down the machine at all.

+1 vote   media: New 70,000 poly C90 Corvette Model
FW:ToW_Sushi
FW:ToW_Sushi Apr 16 2009, 8:43pm replied:

Yep. EvilleJedi made it, I believe.

+1 vote   media: Corsec Ships
FW:ToW_Sushi
FW:ToW_Sushi Apr 11 2009, 1:21pm replied:

^ What he said :D

+2 votes   article: Graphic Enhancements to Tiberian Dawn Redux
FW:ToW_Sushi
FW:ToW_Sushi Apr 9 2009, 8:46pm says:

Yep :)

+1 vote   media: Cockpit Updates 01
FW:ToW_Sushi
FW:ToW_Sushi Mar 23 2009, 4:39pm says:

Thanks mate! There are a lot of great mods coming down the pipe, so definitely keep your eye out for them.

+2 votes   media: FW: ToW Gameplay prototype
FW:ToW_Sushi
FW:ToW_Sushi Mar 11 2009, 4:06am says:

Corellian Dreadnought.

+1 vote   media: More New Ships
FW:ToW_Sushi
FW:ToW_Sushi Mar 11 2009, 4:06am says:

It's a huge ion cannon. Not a ship.

+1 vote   media: More New Ships
FW:ToW_Sushi
FW:ToW_Sushi Mar 9 2009, 2:40pm says:

That's quite the compliment, thank you. I hope we can get a lot of old Freelancer fans back into the game. There are some awesome up-and-coming mods for good old FL that I hope people take a look at.

+1 vote   article: Freeworlds: Tides of War Update!!
FW:ToW_Sushi
FW:ToW_Sushi Mar 1 2009, 4:36pm says:

This looks awesome. I LOVE FF VII

+2 votes   article: So, how large will Midgar be?
FW:ToW_Sushi
FW:ToW_Sushi Feb 8 2009, 10:50am says:

Nice model, guys. If you need any models from my mod (Freeworlds: Tides of War) don't be afraid to ask. We SW modders need to stick together :)

+1 vote   article: Millennium Falcon
FW:ToW_Sushi
FW:ToW_Sushi Jan 31 2009, 4:27pm says:

Gorgeous fellas, as always.

+1 vote   article: New Sunday Community Games
FW:ToW_Sushi
FW:ToW_Sushi Jan 18 2009, 10:00am says:

That universe looks insane. Kudos to your coders for getting that all working.

+3 votes   media: Discovery Freelancer 4.85 System Map
FW:ToW_Sushi
FW:ToW_Sushi Jan 15 2009, 2:34am says:

I responded on our main page. I hope those instructions help. If they don't, please visit our help and troubleshooting forums here: Freeworlds-mod.net

+1 vote   download: 18.43
FW:ToW_Sushi
FW:ToW_Sushi Jan 9 2009, 3:25pm says:

Well, this mod won't be out until the summer, we hope, but it's always good to start practicing.

+1 vote   article: Freeworlds: Tides of War Development Video #8
FW:ToW_Sushi
FW:ToW_Sushi Nov 27 2008, 5:30am says:

Well, that's the thing; both parties need to feel happy with the relationship. Fortunately, the guys at the FS mod, were quite willing to share their fabulous work with us. FW 2.0 will surely be THAT much better because of their contributions.

+1 vote   article: FWs 2.0 gets models from the First Strike Mod!
FW:ToW_Sushi
FW:ToW_Sushi Nov 14 2008, 5:57pm says:

Ces systèmes sont ceux de FW 2.0. Si le serveur francais décide d'utiliser la version 2.0, il pourra les modifier comme il le voudra de facon à répondre aux besoins de la communité FW France.

+1 vote   article: Freeworlds 2.0 (under development) - systems layout
FW:ToW_Sushi
FW:ToW_Sushi Sep 5 2008, 12:27pm replied:

Go our forums @ www.freeworlds-mod.net and I'm sure we can get your running again.

Thanks for the kuddos, guys.

+1 vote   article: More new ships
FW:ToW_Sushi
FW:ToW_Sushi Jul 9 2008, 3:09am says:

Well, if you own the disc and lost it, I can send you a freelancer .iso if you like. Just send me a private message, or anyone, for that matter, and I can help you out.

+1 vote   download: Freeworlds 18.31
FW:ToW_Sushi
FW:ToW_Sushi May 12 2008, 7:04pm says:

We will :D

+1 vote   media: Freeworlds 1.68
FW:ToW_Sushi
FW:ToW_Sushi Feb 28 2008, 7:34pm says:

You need to install Freelancer before playing with the CD. However, once you put the place the mod in, you don't need to play the game with the CD anymore.

To connect to our server, since there is no Global server as of yet, you need to put this in your icon target line:

"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe" -s66.46.225.243:2302

That directly connects to our server.

+1 vote   mod: Freeworlds: Tides of War
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