This member has provided no bio about themself...
A big congratulations to Sizer and the team for getting this finished. I'm so proud to have been part of this incredible project. And, for you, the fans, I'm so thrilled to see the excitement :)
Nope. Asteroid base from SWG
Lovely stuff, FF :D
It won't die. The team will get this done.
Everything is fine. Just really busy in real life and the mod needs an active leader. Sizer fits this bill :)
So to answer the first question, no it's not required. All freelancer mods have a no-cd crack that allow them to be played without the CD. As for question 2, it still applies and I leave that at players discretion.
To be honest, occasionally, they still do that. That said, we have fixed capital ship flipping so it doesn't break immersion unless it's NPC vs NPC
Always with the ****...lol
Looks pretty sweet!!
Great to hear.
Ding ding ding!
At the moment, we've only released the demo, which was available almost one year ago. We expect many more players once we release fully.
If you mean systems, there will be around 24 main systems with a several smaller transit systems.
There will no longer be any demo patches for the HUD or otherwise as our goal now is final release. Sorry.
Freelancer? There is no digital version, sadly. To buy Freelancer we recommend getting it via amazon.
MTFBWY as well!! Happy New Year!
That's the plan! Thank you for the support!
You'll only get those things in the demo. Those loot drops will not occur in the same fashion in the larger full release.
Ya, we'll see :)
It works with properly installed versions of Freelancer, particularly the bought variety.
Not sure what you're trying to say.
No vid but it can fire about 12 capital ship missiles at once.
That's the plan :)
Ya, there are a few ideas floating around. Big ones are that players will need to be free of any gravity wells to use the feature. These wells would include planets and interdictor class vessels.
Hmm...can't say I had a similar problem. I turned down the sound of the weapons quite a bit, but sorry if you're still having difficulty making it out.
As for the concern you're speaking to, strafing has been largely removed from the starfighter combat.
He could definitely model and texture them!
Thanks for the kind words!!!
Loved the drawings! I use them on my articles since they've been on the MOTY awards! Excellent work!
Yep, it is.
Since much of the model work as been completed, Sizer has taken the opportunity to redo the models with the most glaring issues.
The MC Cruisers were definitely in this category :D
Awesome!! Thanks Guys!
It's all included in this one patch.
There is a definitely possibility, it just requires a lot of work.
Several do. This particular ISD is 40k polys (down from the original 140k)
Just so people are aware, this is a First Strike model/diffuse texture: Moddb.com
oh, that's great! Thanks for letting us know!!
Thanks for the kind words!
we have a performance improving patch coming this Friday. It's huge.
Good timing :) Hope to see you on the server a lot then!
Yes, April 7th 2012
Nah, not really. I made 6 LODs per model so it wasn't that laggy. Sizer just wasn't very happy with the original design so he wanted to remake it.
Thanks, Talon. Always love reading your comments :)
Thanks, mate. Do you know Freelancer code? Modellers/Texturer? What's your talent?
Ya, to echo FF's comments, no single player would be able to amass enough resources to even think about getting a capital ship as big as the ISD. For general civilians, the biggest craft will be the CR90, which will be a feat in itself to create for a Civilian.
Imperial Star Destroyers will be VERY rare for players to pilot due to a variety of reasons. The Imperial Faction will have to spend A LOT of resources crafting it.
As for the debug info, we'll leave it in the mod, most likely. You'll just have to turn it on.
As for the Clone Wars mod, it will most likely happen in conjunction with Tides of War: Clone Wars (an already existing mod here)
Nope. We're an era specific mod and venators have been almost all replaced by 8-12 ABY.
We may do a clone wars specific mod down the road, though.
Talon, if you ever need anything, just let me know. Seriously. :)
Yep, hope to have that by Jan/Feb
Oh, the idea isn't to get as many players as SW:ToR, we'd be deluded in ourselves if we think that. That being said, we don't want this mod to be cast in SW:ToR's wake. By waiting a few extra months, we can release the mod to an eager audience of SW enthusiasts that are looking for something in the realm of space combat.
This wasn't an easy a decision, let me tell you. But we felt it would be best for the mod and community as a whole just to hold off a bit longer for optimum results. We appreciate the patience.
Ya, agreed. My next task will be to work on converting the asteroids in freelancer.
Good points, I like it :)
Here's a great link on where to find FL: The-starport.net
Oh, that's no battle. This is where all the ships in the mod are. This is where we test hitboxes, LODs, textures and the ship pings :)
Fair enough. We're giving ground rules for people to play in and an explanation on how this works. If people want to roleplay on the site, I'm sure this book will be very useful for them. Furthermore, if they're RP orientated, I'm sure they won't have too much difficulty reading this short summary.
I think it won't be nearly as difficult to control as you envision but everyone is entitled to their opinion.
Thanks for the feedback, nevertheless.
We have two other MC80 variants that I'll be working on in the next little while. :)
Ya, is looking much better, if I do say so myself. Need to work on the other Mon Cal cruisers to get them up to snuff now.
The scenario you mentioned happened in Tides of War. Dev, when I started to created the mod, cautioned us of this prospect. We have/will take measures to ensure that capital ships will not be the emphasis of the mod, rather starfighters will. To achieve this, we have limited capital ships based on several factors; faction wealth, faction trading and server activity. For a capital ship of a certain class to be on the server, there will need to be a certain number of opposing faction players online. To build a capital ship you will not only need a tremendous amount of credits, you'll also need to build the ships with material garnered through trading.
I'll be pretty frank here when I say, you'll never see a player controlled ISD/MC90 with regular day-to-day activities.
Already have it: Moddb.com
Hehe. Well, it's simple for the player and complicated for the admin. So that's an important distinction.
Barring any huge difficult to fix bugs we find in closed beta, which is going on now, we're hoping open beta in 4-5 months. In that time I hope to apply these graphical updates to a majority of the models (including stations)
Well, for the original model/texture, we have to thank the First Strike team for being so kind to share these awesome ships. But ya, W0dk4's DX9 conversion is really just something.
It's on there :)
We decided it give it limited rotation for balancing reasons.
Thanks! We can't wait until release :D
Nope. It's going to be a purely Imperial Vessel
That's a shame. Considering that this is a total reconstruction of a game, from the ground up, adding a brand new grand new graphical engine - in an engine we don't have the source code for - and this is done in our own free time, 3 years isn't that much in development terms. As for long periods without updates, I think our longest was 6-7 weeks which is a negligible time when compared to most mods.
Anywho, if you can't wait anymore, sad to hear it but we're not going to speed up development to give you a crappy product. All the best in your travels.
Yep. We're in the process of making that ;)
Yep, good catch. You're completely right :)
That's great news. Be sure to play the game, it's got a great story!
Disney World? :D
If you mean what ship, we have several on the go now.
No worries. Glad we got this sorted. I was surprised at first at such a comment but that makes sense now :)
Not really sure what you mean by taking too much time. This model was fully converted over 1 year ago. We just were able to support normal maps two weeks ago. And, as such, we were finally able to optimize it without losing too much detail. We have several other ships completed, we just wanted to show off this beauty...
Anyways, no, we will not do all the models before release. Since we'll release with an autoupdater, we'll gradually fill in the gaps as the server goes along. That being said, we hope to release with a fair chunk of them completed.
The guns are on it in game. This is just a WIP render.
The control bridge here is almost perfect with its normal map. This will be the level we'll achieve with the rest of the ship.
That's what we like to hear :)
Seriously? lol. We're a bit low for developer activity which is largely due to real life stuff but we'll complete this mod, I promise you.
Congrats to all the mods!
Wooot. Thanks for organizing this again, MODDB Staff!!
Yep we plan to :)
Good to hear :)
looks great guys!
They're coming, too ;)
For sure ;)
Awesome. Great idea!!
Effects are a client side concern so it depends a lot on the individuals computer specs. Furthermore, we don't plan to have events like ME and TEs in FW:ToW. Remember, we're not making 18.xx ;) we're making something completely different where we focus on day-to-day gameplay rather than two event weekly gameplay.
We'll need all the luck we can get. I'll be thrilled to be in the top 100 and over the moon for top 10.
Ya. XvT is the concept we based the mod on from the beginning. I'm glad that comes through :)
Polycount will stay the same. If/when we get normal maps to work, you can expect even higher quality.
Yes, the design is inspired from the FoTG's work, whose modelling has been absolutely superb and a mod i am currently tracking for progress.
MTFBWY, as well. Plus, we need all the help we can get :)
Awesome. Don't forget to join our forum now to voice your input into development :) Freeworlds-tow.net
We could do landing gear, but the amount of work would be quite substantial for something you only see for 5 or so seconds. So, it won't be in the initial release of the mod. But who knows in the future.
Hmm. Our UI is updated. The problem with updating the UI of Freelancer is that it's a massive undertaking with over 150 textures to adjust. What were you thinking needed to be tweaked?
Brilliant job, guys! You deserve a pat on the back for all the hard work you've put into this!
It's pretty instantaneous.
That's what we're hoping to try. Sadly, a death effect isn't random, at least as far as I know. However, I'll look into it and see if we can add some element of realism to it.
Thanks for the questions:
1) We can, but we are not as they're much too gimmicky.
2) We have. Standard FL planets are around 3-6km in radius. We've made a majority of our planets 25km in radius. Some are over 250km
3) No. No docking rings.
4) We're using custom Star Wars cut scenes made by Aldebaran. We're debating about revisiting his work to improve it
5) Moddb.com The planet will be placed inside that ring
6) Moddb.com We have many, many moons. Oma added as many moons as canon stated surrounded planets. That means some planets have 50+ moons.
It's not on the shiplist. It will be a dockable station.
IceWolf did :)
Ya, it's coming along. This old gal stills has a lot left in her!
That's nothing. Wait for the article to come up :)
Not sure I'm following. The uglies were in the movies? Which ones? As far as I know they've only been in books. Unless you mean the full X-Wing, Y-Wing, etc. If that's the case, well these ships are specifically made for pirates :)
These are the original:
Suit yourself, but I think these are much, much better quality. Furthermore, we have see through cockpits with these models, too :)
It has a striking similarlity but it is Shadow Academy: Images2.wikia.nocookie.net
The Lancer cockpit :)
Late 2010 or early 2011
Awesome article. You've guys have out done yourselves here!
When we feel it's ready to be released. Not a moment sooner :)
Yup. Home One is in the mod.
Sadly, not that I know of.
We're making it a Sith Fighter. The V-Wing.
Thanks Talon! Lovin' the stuff from the FS Mod, too!
No. It's too big for the engine and we couldn't do it justice.
Yes :) You can see that in this video: Youtube.com
Wow. The detail you guys have in your work is absolutely amazing. It's too bad my mod and your mod couldn't be in the same game.
Anywho, spectacular stuff guys. You're definitely going on my watched list!
Negative. We removed it from the mod.
Just saw this comment now. Thanks for the kind words, Dalmp. We're quite happy with the development of the mod and we're even more thrilled with the kind fans we're having follow us :)
It's going to be difficult for factions to get enough materials, at first, to build their craft. They'll also need metals (through mining), ores (through refineries) to buy even their smaller fighters. Furthermore, trading will also need to be done to keep their fleet. Not only do they need these materials to buy new things, they'll also need it to maintain it. With the dynamic economy Qi and W0dk4 the economy is going to be quite interesting.
Players will be able to buy every single ship put into the game. That being said, something like the Imperial Star Destroyer or MC90 will need the entire faction as it will not only be bought on credits. We're in the process of making a material based economy as well. So like, X amount of credits + Y amount of ore + Z amount of electronics at the shipyards, will then buy you a ship.
As for ToW, that was another Star Wars mod that we merged with early in development. It stood for Tides of War, as Akos12 mentioned. Sometimes, when we talk, we shorten it up, either FW 2.0 or ToW.
Ya, this article series is going to be fun to write and hopefully interesting for those of you that have just started following this mod :)
Don't forget to vote for us, too, at the MODDB Upcoming Mods of the Year!
TIE-Avenger - Starwars.wikia.com
Thanks!! And we will!
I made a video of it :) Youtube.com
Ya, the hitbox is insane. Here's the image for it: Img269.imageshack.us
It took over 350 pieces to cover this bad boy...lol.
The problem is that it has to be a 3-dimensional image that is the same at all angles. The only shape that fills that description is a sphere, sadly.
Ya, Tatoo is the name of the system. Tatooine is the name of the planet :)
Thank you so much. I posted it as an article as well, just waiting for it to be approved. To watch it in better quality, go here: Youtube.com
Yep, exactly. We can make different variations depending on what we want the station to do.
Aye, you will :)
Definitely would be awesome. Sadly, it's not doable with the FL engine.
Yep, all the ships in the video will be flyable :)
Thank you! :D
Not really. They're just simply to add some cool factor to the mod. The animation will run every time the B-Wing engages cruise. We're also hoping to get it work with docking, too.
W0kd4 is hoping to apply it when you go into sub-light cruise :)
Ya, there are a lot of amazing mods still on the horizon, too. FL modding is continually getting better and better. Ya, we may not be lucky as other engines to get the source code, but we're still managing to get great results :)
Thanks for your interest!
Ya, as FF metioned, there are numoerous other FX that occur as these capital ships loose hull. For a better idea of what they're like, watch this video:
lol. No problem. Glad you liked the video :)
Wonderful detail, fellas. Excellent job!
They're pretty hot, I think!
Sadly, not these behemoths. FL code wouldn't do them justice!
Well, I don't mind being an ***, if this is the reason why :D
Looks awesome! Nice job!
Definitely. When we get it bristling with gun installations, it will be on my todo list :)
Sadly, in this initial release, we will not be putting in more ships. However, in an expansion, if there is a demand for one, this can definitely be looked at. Thank you for the suggestion :)
Yes it is. They were nice enough to let us use some of their work within our mod.
Nice station! That must have taken hours to put together.
Ya, that effect is used everywhere. Still looks great in no matter what mod I see it in, though :D
lol...not a bad idea :D
This is a Eville Jedi model.
Ya, we have those now. This video was taken before we got glow maps in them. Here are the links to the new cockpits:
That does look incredible. Nice job, fellas. Is that a Coruscant .mat on the left? Looks good :D
Very nice :)
Good point, BoP. It will be in our next video for sure.
It is. Dev found a way around it that doesn't involve using pieces as shield gens. It's really quite amazing :). Our next beast will be over 130k and shouldn't slow down the machine at all.
Yep. EvilleJedi made it, I believe.
^ What he said :D
Thanks mate! There are a lot of great mods coming down the pipe, so definitely keep your eye out for them.
It's a huge ion cannon. Not a ship.
That's quite the compliment, thank you. I hope we can get a lot of old Freelancer fans back into the game. There are some awesome up-and-coming mods for good old FL that I hope people take a look at.
This looks awesome. I LOVE FF VII
Nice model, guys. If you need any models from my mod (Freeworlds: Tides of War) don't be afraid to ask. We SW modders need to stick together :)
Gorgeous fellas, as always.
That universe looks insane. Kudos to your coders for getting that all working.
I responded on our main page. I hope those instructions help. If they don't, please visit our help and troubleshooting forums here: Freeworlds-mod.net
Well, this mod won't be out until the summer, we hope, but it's always good to start practicing.
Well, that's the thing; both parties need to feel happy with the relationship. Fortunately, the guys at the FS mod, were quite willing to share their fabulous work with us. FW 2.0 will surely be THAT much better because of their contributions.
Ces systèmes sont ceux de FW 2.0. Si le serveur francais décide d'utiliser la version 2.0, il pourra les modifier comme il le voudra de facon à répondre aux besoins de la communité FW France.
Go our forums @ www.freeworlds-mod.net and I'm sure we can get your running again.
Thanks for the kuddos, guys.
Well, if you own the disc and lost it, I can send you a freelancer .iso if you like. Just send me a private message, or anyone, for that matter, and I can help you out.
We will :D
You need to install Freelancer before playing with the CD. However, once you put the place the mod in, you don't need to play the game with the CD anymore.
To connect to our server, since there is no Global server as of yet, you need to put this in your icon target line:
"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe" -s126.96.36.199:2302
That directly connects to our server.