Wow, I must admit that I'm quite surprised that there is still interest in this mod, means I did something right during development. Since the death of XET I did a quick stint working with the RPG Maker series; in the end real life caught up to me and I had to get ready for college and so on. I'm now serving in the US Air Force and I have been out of the development scene for a good three or four years now.
For those of you wanting to revive the mod, you have my full support. However, do realize that all maps, code, and resources were lost many years ago when the mod died due to hardware problems. The crash was a real shame since every enemy that is listed as being featured in the mod was fully functional and, for the most part, bug free. I could point any would-be coder on a revival project in the right direction, should adding in these enemies be any sort of priority. Do realize that XET used the Spirit of Half-Life to take advantage of all the great stuff that was created by the community, that alone would explain a few things in the demo.
Well, it's been interesting watching the feedback here, and getting the occasional message from y'all through AIM, MSN, Gmail, and even Cardomain.com; again, if you're going to go with a revival project, feel free to throw a message my way.
- Teh_Freak
Teh_Freak
Jonathan joined
This member has provided no bio about themself...