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Comment History
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

Wow, I must admit that I'm quite surprised that there is still interest in this mod, means I did something right during development. Since the death of XET I did a quick stint working with the RPG Maker series; in the end real life caught up to me and I had to get ready for college and so on. I'm now serving in the US Air Force and I have been out of the development scene for a good three or four years now.

For those of you wanting to revive the mod, you have my full support. However, do realize that all maps, code, and resources were lost many years ago when the mod died due to hardware problems. The crash was a real shame since every enemy that is listed as being featured in the mod was fully functional and, for the most part, bug free. I could point any would-be coder on a revival project in the right direction, should adding in these enemies be any sort of priority. Do realize that XET used the Spirit of Half-Life to take advantage of all the great stuff that was created by the community, that alone would explain a few things in the demo.

Well, it's been interesting watching the feedback here, and getting the occasional message from y'all through AIM, MSN, Gmail, and even Cardomain.com; again, if you're going to go with a revival project, feel free to throw a message my way.

- Teh_Freak

Good karma+7 votes
Teh_Freak
Teh_Freak - - 17 comments @ Homeworld: Empires

Wow, this mod looks pretty good. Its about time someone brought the Garden Protectors to Homeworld 2!

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ Forgotten

Looks like I found your mod :D.
May want to put up a few more screens though (love that one in the alley, reminds me of HL2)

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

Nah, I'll just stick with the old models.

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

It's a bug in the mod, I think it has something to do with the movewith system in Spirit of Half-Life, but I'm not sure.

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ Zoids

I was a bit interested when I saw a Zoids mod for HL, but seeing nothing in the profile and website link not working, I'm quite dissapointed (MP only is also a downer)...

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ Half-Life : The Beginning

Beta 2 has finally come out! I remember Beta 1, short but pretty nice.

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

Check the downloads section for the WAD error fix. Here's a link:

Geocities.com

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ XET is ready for download!

hehehe... I'll get that fixed right away!

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

A big w0ot indeed, like the ETA says the only thing needed to be done is some last minute testing, and then the woots can begin. :D

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ The Pokemod

Pretty cool. Another good looking HL mod!

*clicks modwatch button*

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ First Encounters 1

Of course they will allies, or that wouldn't make any sense. Plus, when you enter the cave, you get to see some human on alien action. In the demo, the grunts are friendly.

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments

That's just a temporary model thats being used (to test the code and stuff, plus I was just messing around with re-skinning models). The real model will be different.

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ Welcome to XET 1

I've just updated (and I mean just now) that map. It will look a bit like that shot, but with a few differences.

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ chimp_master_neo

Hey chimp_master, nice to see you've signed up on the database, now to add your profile to the team...

Good karma+1 vote
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

I personally think they are better than the origonal orange ones. Although a purple suit would be weird, I guess every mod has a different suit, or at least some...

Good karma+2 votes
Teh_Freak
Teh_Freak - - 17 comments @ X.E.T.

I didn't make it for OP4 mainly because I wanted to use the monsters from it as well as a few others (such as the panthereye and chumtoad).

Good karma+2 votes