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Comment History  (0 - 30 of 38)
fotomihalos
fotomihalos - - 38 comments @ Blood Upscale Pack v2.1

Ok, so I was trying with the zip file uploaded here, named bloodupscalepack.zip. I noticed that you mention "This version is NOT supported by BloodGDX or Blood Fresh Supply".
I downloaded the zip file you uploaded on December 2021, named bloodupscalev21gdx.zip, compatible with BloodGDX and it works just fine! The HUD also works but with the flickering you mentioned. Fixed it following your suggestion. Thanks a lot!

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Blood Upscale Pack v2.1

But the HUD doesn't work even with BloodGDX

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Blood Upscale Pack v2.1

Hello and thanks for the great pack. Although it works great on its own both with Nblood and BLoodGDX, it seems to disable the HD HUD pack. When I place both zips in the autoload folder, the HD HUD is disabled, both in Nblood and BloodGDX. Anyone facing the same problem? I use the gog version of Blood OUHB.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

I don't know if this has been addressed already but is there any chance we can get a flashlight working in PD3 v7.0.0?? Thank you for the excellent mod.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Brutal Doom: Black Edition v3.38

Hello and thanks for this awesome mod. Atmosphere in-game is great and loading screens and menus are simply brilliant!
I have a problem with the additional footsteps though. They simply wont load. I have no problem with all other additional pk3 (hd menus, textures, even the Ultimate Visor seems to work alright). No matter which footstep I set to load (I do it through the .cfg file by adding path=filename) I get the same footsteps. Any ideas? Thanks again for this great mod.

Good karma+2 votes
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3 Texture Pack v3.0 Part 1

I don't get the high resolution pictures during loading screens. Has anybody faced the same problem? Other textures seem to load normally.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

Check this video at 2:25

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Expedition: Hell

This is an amazing poster!

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

OK, figured it out. Stupid, but I just had to change the source from CD-ROM to audiotrack files and now the bar responds just fine. Checked with mp3 and ogg audiotracks, works fine. I also checked evolved and kmquake2 and they also work fine btw. Thanks.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

Scale doesn't help. It's the Blend Factor that matters. If blend factor is high (>0.3) then the glitch becomes noticeable and the higher it gets the worse and this is the case no matter the value of the Scale. And all the above are about the Camera, because Accumulation can crap the whole image (I have even got grey picture throughout while not moving when accumulation enabled). Any ideas?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

Copying and pasting motionblur parameters from v6 to v7 didn't help. I found that Accumulation method does things really worse while camera works better. In v.6 I use cam+accumulation. turning off accumulation in v.7 greatly improves things but it doesn't solve the problem completely.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

This is really strange. No, no changes at all. I recently also rechecked sikkmod and same problem. One of the reasons I particularly like PD3 is the functional motion blur! I will check again on v6 and I will copy and paste all motion blur parameters to my v7 copy. Are there any known incompatibilities of sikkmod motion blur with other sikkmod parameters?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

Sorry, that guest was me.
Music from hdd, haven't checked from CD. But I don't remember facing this problem with KMquake or q2evolved, I am not sure though, I will check again with those other engines.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

The music volume will not respond to the respective menu bar. Music is very high and I cannot reduce it. I have patched the .exe with _inmm and I can hear the music looping correctly for quake 2 and for both mission packs. Any clues? Thanks.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ D4D v1.01.5

This is an excellent mod! I haven't played D4 but gameplay feels great and the upgrade options adds a lot to the overall experience. Glory kills would be an excellent addition!
PS: The demon is a copy from the Nintendo 64 version, right?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3 version 7

Hi, and thanks for the continuing effort. The motion blur glitch nightmare has returned! I had no problem with motion blur with v.6 but now I get the classic sikkmod glitch with motion blur. Any ideas?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Wulfen texture pack 2.0.

Hello there, I have been trying to use your texture pack 2 for D3 with no success. I have installed all texture packs successively. Pack 1 works great with POM as well, it works great along with monoaxed and PIPES pack too. When I add texture pack 2 (either alone or with any other pack) I cannot start a new game or load an old one, I get a pinkish screen right after the loading bar is full and my system crashes for good (Cannot even go back to windows). I've tried these with sikkmod 1.2 (D3 v1.3.1) and with vanilla doom, same results.

This is the autoexec.cfg file that I use:

seta image_usePrecompressedTextures "0"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta r_customHeight "1050"
seta r_customWidth "1680"
seta r_aspectRatio "2"
seta r_fullscreen "1"
seta r_mode "-1"
seta image_downSizeLimit "0"
seta image_downSizeBumpLimit "0"
seta image_downSizeSpecularLimit "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useNormalCompression "2"
seta image_anisotropy "16"
seta image_ignoreHighQuality "0"
seta r_multiSamples "4"
seta r_renderer "best"

I run Win7,64bit, 8Gb RAM, Nvidia GT730, 4GB VRAM

Any help would be greatly appreciated!

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Unfortunately I haven't been able to load ANY B module other than v.19. I have tried many combinations: gzdoom 2.1.1 and 2.2 with BDv20, BDv20b, BDv19g (enhanced BD). I don't use any other mods and the loading sequence was the first to check.

This is what I get with gzdoom 2.2
--------------
Script error, "brutalv20.pk3:blood.txt" line 602:
Expected ',', got 'l'.
---------------

This is what I get with gzdoom 2.1.1 and 2.1.1 64bit
--------
Script error, "brutalv20.pk3:blood.txt" line 602:
Expected ',', got 'l'.
---------

This is what I get with gzdoom 2.0.5.0 (This is classic with zandronum but with gzdoom also??)
----------
Script error, "UDV_v1.84_A_BASE.pk3:animdefs.txt" line 4:
Bad syntax.
-----------

Modules A and C2 that I use work just great! Any suggestions? Thanks.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

Is there support for Mission Packs?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ JDUI Brutal Doom (Ultimate Edition)

Hi, strange bug, all works great except when I also load DOOM2 master levels.wad. Then, after New Game I get the Which Expansion screen (low resolution font) where the four episodes are listed and 1st (Hell on Earth) and 4th (The lost missions) are in low resolution, middle two are HD. Any ideas? This happens only with Doom2. Ultimate doom, TNT, Plutonia works great. And it happens only after adding Master Levels.wad. If I have only D2, Lost Missions, and No rest for the leaving they display just fine (I added them sequentially just to check).

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Brutal Doom: Black Edition v3.38

OK, I figured it out. I believe it's indeed a matter of loading sequence. Your mod is compatible with every other addon and mod I use. I just had to add Path=BDv20b.pk3 under the respective [Autoload] line and THEN drag and drop your pk3 on the gzdoom exe. This way your mod loaded just fine although I do see some errors during loading but no in-game problems!

Good karma+2 votes
fotomihalos
fotomihalos - - 38 comments @ Brutal Doom: Black Edition v3.38

Hello and thanks for the mod. Unfortunately I cannot load it. This is the log file:

Tried to register class 'GameDoom' more than once.
Tried to register class 'GameHeretic' more than once.
Tried to register class 'GameHexen' more than once.
Tried to register class 'GameStrife' more than once.
Tried to register class 'GameChex' more than once.
Tried to register class 'BFGameDoom' more than once.
Tried to register class 'BFGameHeretic' more than once.
Tried to register class 'BFGameHexen' more than once.
Tried to register class 'BFGameStrife' more than once.
Tried to register class ' BFGameChex' more than once.
Script error, "BDv20bBE.pk3:decorate" line 97:
Parent type ' Clip2' not found in NewClip2
Script error, "BDv20bBE.pk3:decorate" line 97:
Replaced type 'Clip2' not found for NewClip2
Script error, "BDv20bBE.pk3:decorate" line 99:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "BDv20bBE.pk3:decorate" line 99:
Unexpected 'CLIPPICKUP' in definition of 'NewClip2'
---

I am using gzdoom 2.0.5.0, BDv20b. I load your pk3 through the Autoload lines in the gzdoom[username].cfg file.

And this is the log file I get when trying gzdoom2.2 (same thing, I guess):
--------------------------------------
Script error, "BDv20bBE.pk3:decorate" line 97:
Parent type 'Clip2' not found in NewClip2
Script error, "BDv20bBE.pk3:decorate" line 97:
Replaced type 'Clip2' not found for NewClip2
Script error, "BDv20bBE.pk3:decorate" line 99:
"inventory.pickupsound" requires an actor of type "Inventory"

Execution could not continue.

Script error, "BDv20bBE.pk3:decorate" line 99:
Unexpected 'CLIPPICKUP' in definition of 'NewClip2'
----------------------------------------

Doesn't work with zandronum either. I have tried Doom2 and Doom. Any ideas? Thanks.

Good karma+2 votes
fotomihalos
fotomihalos - - 38 comments @ Perfected Doom 3

Problem with motion blur. I get exactly the same problem with sikkmod. When looking around I get a mix of random(?) images, flashes etc. This gets more prominent the higher the blend factor gets. In PD3 v6.0 I don't have this problem. Any ideas?

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Epsilon Mission Pack 2 Addon v2.52

Hello, I was wondering, how can I set the in-game track order, once I create my pk3 archive with the original music, so as to be like the original?
Thanks

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Quake Definitive Download

Hello, can you check the link again. It keeps saying unable to complete your request. Thanks.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Doom 3 BFG Hi Def 2.5

I just performed some more detailed tests. Erebus 3 ONLY gives me the type of crash I described above (No console is present, just the windows message "DOOM3 BFG edition has stopped working"). I think -I can't be positive though- that when I was trying with ver2.2 I was getting this type of crash with all the levels I had tried. Now, other levels load properly EXCEPT Phobos 1 and Phobos 3. In these two levels I get a different crash though. I get thrown back in the main menu with the console on this time reading
idImage Manager::Endlevel load......
30 images loaded in 0.0 seconds
...idSoundsystem Local::Endlevel load......
7 sounds loaded in 0.0 seconds.....
]

PS: I added the +set logfile 2 in the command prompt. Does this generate a log file somewhere and where exactly? cause otherwise I still get the crash without any console present.

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Troubleshooting RBDoom3bfg

In RoE, I get a crash everytime I try to load a lever from erebus 3 and above. Up to erebus 2 I play with no problem at all. I also played original doom3bfg highdef with no problem at all. The crash I get is complete, meaning I get thrown out at windows with a "program has stopped working" or sth message.I have tried ver2.2 and 2.5 with same results. Any ideas?

System Specs: Win7 64bit, AMD fx6300 six core 8gb ddr3, GT730 4gb ddr3

Good karma+2 votes
fotomihalos
fotomihalos - - 38 comments @ Doom 3 BFG Hi Def 2.5

Hello and thanks a million for the awesome work!
Unfortunately I cannot play past the erebus 2 level in RoE. D3 Original runs just fine. Whether I click the in game elevator panel or through the DEV menu and choosing any level above erebus2, the game crashes to windows. Any ideas?
I have tried this with ver 2.2 and now with 2.5. Same result.
AMD fx 6300 six core.8gb ram.Win764bit
GT730 4gb ddr3

Thanks

Good karma+1 vote
fotomihalos
fotomihalos - - 38 comments @ Doom 3 ROE Absolute HD 1.1

Same here. I extracted the files in "absolutehdroe" folder in the doom3 folder and ran through the .bat file. Game launches fine, introductory videos fine, menu works fine but when I click new game and after the loading bar is full I get this error: "unknown ammo type ammo_bloodstone". I get the same error after replacing the two .vpf files in "glprogs" folder with the ones in "steep parallax" or with the ones in the rest folder of glprogs. Please advice.

Good karma+2 votes
fotomihalos
fotomihalos - - 38 comments @ Doom 3 BFG: Ultimate v1.0 | OLD

Hello and thanks for the awesome mod! Finished doom3 with no problems at all. In RoE though when I click the elevator panel to exit erebus dig site the game crashes and i get thrown out in windows. Any ideas?
Thanks!
My system specs
AMD fx 6300 six core, 8gb ddr3, win7 64bit
Geforce GT730 4gb ddr3.

Good karma+1 vote